
Samurai: Ronin's Path is a dynamic action game set in feudal Japan. Fight in true samurai style, unlock new abilities, avoid death, and cut down your enemies using an extensive arsenal available to Asian warriors.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 85 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Literaly, it cost me the same as a cigarrete pack, I burn this money every day. So, with that being sayed, why don't support developers working in something I like? I see future in their work... Want to be there playing some good samurai games! Keep the work, guys. I believe in you! (from Brazil we salute ya) PS: Works fine out of the box on Steamdeck.
I enjoyed the game, very fun and a value at that price. Ran into one softlock after a bossfight and had to restart, but otherwise smooth experience from start to finish. Note: You might have a better experience with controller than I did, had to play with mouse and keyboard.
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Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Spanish - Latin America, Japanese, Korean, Polish, Portuguese - Portugal +4 more
Hours played at review time, across 85 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
20块钱的小游戏全成就通关1h上下够了 群殴会被连着打 要适应一下不能瞬时弹反的手感不能无脑砍砍砍 ui界面有些简陋 明显的机翻但是词语简单不影响游玩 底子还是不错的 感觉可以给boss增加处决和动画 增加技能的深度 还有比如掉落战利品有商人npc可以购买武器盔甲 再加加关卡增加游玩时间
honestly I expected more from this game, it is fun but needs a lot of improvements
Игра очень не очень, управление как дуто в воде барахтаешся, удары срабатывают то с задержкой, то не срабатывают вовсе, про парирования я вообще молчу. Геймплей примитивен до нельзя: спавнишся на арене, бьёшь волны болванчиков, идёшь дальше, повторяешь пару раз, уровень завершается. Хп регенятся от любого разрушения, противник, скамейка, бочка, не важно. Есть несколько стоек, но они почти ничем не отличаются. Пробежал пару уровней и дропнул, ибо дальне уже надо не закликивать, а как то фехтовать с врагами, а с импутлагами это делать больно. Игра была бы не такой уж плохой, но поведение перса всё портит. Рефанд.
[h1]Samurai: Ronin's Path — A decent little indie, but not a must-have[/h1] [i]TL;DR: A decent one-hour indie for €5 — worth a look, but with enough flaws that I can't quite recommend it.[/i] [hr][/hr] [h2]Overall impression[/h2] The game itself isn't bad at all — it's a nice little indie title that'll keep you busy for about 60 minutes. That's a bit of a shame, because I think a lot of people will want a refund once they've finished it. Personally I wouldn't do that, because I did enjoy my time with it. Overall it's a decent little game, but in its current state I can't really recommend it — though I'm not going to trash it either. For €5, the experience is there; it holds up for about an hour. Whether it'll improve over time remains to be seen, and honestly I doubt it. If you're after a no-frills indie game and the price doesn't scare you, go for it. Otherwise, move along without any regrets. [h2]Graphics[/h2] Visually it's pretty nice. There's sometimes a bit too much rough 3D, but for the price the game does the job. The ragdoll goes completely haywire on some dead enemies, but it's funny to watch. The menus get the job done, even if they're far from a genuinely polished, well-designed interface. [h2]Sound[/h2] Sound-wise it's not too bad. The music, on the other hand, is very generic — nothing memorable to note. [h2]Gameplay[/h2] The gameplay is interesting in terms of the controls and inputs. You sometimes struggle to understand how you died or to read certain enemy attacks. Difficulty-wise it should be fine once you've figured out how things work (be careful — you don't have much margin if you move around too much early on). It's a shame the moveset doesn't change much and is poorly explained: there seem to be three ways to move from what I could tell, but as far as I'm concerned it's purely cosmetic — I didn't see any real difference in the gameplay itself. When you die, you respawn at the start of each new zone you've reached, not at the beginning of the level. As for the bosses, they're okay — nothing too complicated. Only the final one gives you a slight sense of challenge, and even then, barely. [h2]Translation[/h2] The game offers several languages (not bad), and I tested two of them. The English is well translated. The French, however, is very shaky at times — I wonder if it was done with a machine translator or an AI. It doesn't hurt the gameplay, but it can get inconsistent, even incomprehensible in places.
What a piece of ♥♥♥♥. This is possibly the single most sluggish hack n slash game I've ever seen. The controls struggle to connect, the character model struggles to face enemies its attacking, and even when it does and the enemy is stunned the animations will sometimes curve around the target in an unnecessary spin move that makes you miss and clip right past them. Parry is also so slow it's not a responsive action, it's a predictive one, you have to use it before your enemies attack because it's too slow to intercept attacks, the problem is you're constantly fighting half a dozen enemies who have no que-up animation to their attacks so you can't track when they're going to attack. Just everything about this was awful and I could see the writing on the wall in the first three minutes, but apparently had to play at least a few minutes more to be able to review it. This game sucks, and it looks like it's abandoned so it's never going to improve. All other elements of the game such as music and plot are pretty negligible and bare bones.
İzometrik bakış açısını sevenlerin hoşuna gideceği fena olmayan oynanış odaklı bir oyun beğendim fiyatı uygun alınabilir
不是,你不会真以为有人会买这个半成品吗?
если рассматривать игру с позиции демки будущего проекта, то впринципе съедобно выходит. в данный момент она не стоит своей суммы, тут скорее тебе должны платить, что бы ты зашел в это. игра очень скучная и однообразная. тут есть основа, так в чем проблема ее продолжить? самый банальный пример - сделать хард сложность, в котором хп будет на один удар как в хотлайн маями. или же дать смысл трем стойкам на подобии призрака цусимы. да даже банально сделать режим с бесконечными волнами противников самый запоминающийся момент - босс файт с врагом, который кидался бомбами. серьезно - это самый интересный момент в игре, в котором даже додумались сделать бесконечно спавнящихся болванчиков. даже финал оказался в разы скучнее этой встречи. ну а еще можно оценить пародию сабвей серфа, в которой ты убегаешь от огня и доджишь дырявый пол общий вердикт 3/10. 2 за соответственное количество интересных моментов и балл за индуса в титрах
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