Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.89−70% | 151reviews | 64% | — | $30.7K |
| $2.59−80% | 12ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Samudra, which means ocean in English, is a very graphically beautiful game. It’s like a walking simulator with puzzles to solve, some mandatory and a few optional ones. The art is very well done, although sometimes the animations are a bit stiff. I did encounter a few issues while playing, mostly having to do with the game not registering some waste pickups. The music adds so much to the atmosphere of Samudra, it really compliments it. There’s two different endings, but the animation for after you reach land again are the same for both. I would have liked to see two different animations for this. This game is by no means perfect and you should not expect high quality platforming aspects, but I would highly recommend this game to people who love atmospheric walking simulator type games.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hate to say this, as I think the game has a lot of potential, but I just found it uninteresting. I appreciate the pollution message it's trying to say and love the art style. However, everything else fell flat for me. The worst part is probably the movement; the character feels janky to control. Furthermore, the fact that the game only uses one button to interact with everything makes the gameplay feel bland. Most of the chase sequences play out like this: you run to either side while spamming the interaction button as stuff happens around you. The chase sequences where you float are a tiny bit more interesting, but they're just much longer than they need to be. One of them didn't even have any music, so I was just floating up and down listening to ambient underwater sounds (while the chase was supposed to be tense...?). Maybe there are some other things to mention but these are the ones that stood out the most for me. I believe new games from these developers can be much better if they correct mistakes. Also, the achievements are buggy.
Dieses Spiel ist so verbuggt, dass es kaum zu glauben ist. Weder die Tastatur noch der Controller funktionieren so, wie sie sollen. Nach frustrierenden ca. 10 min wieder deinstalliert. Unspielbar.
Got soft-locked multiple times on the "blowfish" puzzle that has lava/ garbageshoots. Using the "respawn at checkpoint" option would spawn me at an area of the puzzle I could not leave (had to do puzzle again and was soft locked a 2nd time). Had to exit the game to get out of puzzle. Tried to refund and was denied due to having this in my inventory too long. More CONS: - unresponsive inputs - enemies can "detect" you when not looking in your direction - ladder and other interaction mechanics are not designed well Did anyone test this game?
If you liked "Inside" you'll enjoy this. Beautiful art and music, soft game play that's more about timing and dodging things and puzzles just tough enough that you feel good solving them without the frustration, I beat it without any walkthrough in about 4 hours with about 22/35 collectibles -so it felt short, sweet and moving.
Nyobain dan tau pertama kali game ini dari Game Changer 2024, langsung tertarik buat beli! Artnya keren banget, palet warna yang dipilih untuk setiap chapternya juga bagus! Puzzlenya sangat menantang (bagi gw) dan cukup ngeselin karena "hint"nya pun samar samar Overall, gw menikmati gamenya^^
Uno de los peores videojuegos que he jugado en mucho tiempo. Las ilustraciones están muy bien. Pero el gameplay es simplísimo (sólo usas un botón, lo dice el propio juego), pero a la vez es confuso, ya que muchas veces no están claras las hitboxes ni cuando hay que pulsar el botón. Unido a unos puzzles mal implementados (¿porque me pides parar una aguja de nivel en una zona muy estrecha?) y a una historia casi inexistente. Malísima compra.
Bei diesem Action-Platformer mit Rätseln muss man sehr geduldig sein und Durchhaltevermögen besitzen. Story Ein Junge fliegt ins Meer und versucht Meeresgeschöpfe aus Fabriken zu retten, sowie die Hauptfabrik im Vulkan zu zerstören. [spoiler] Alle Mensch/Taucher leben auf einem Müllplaneten. [/spoiler] Die Dialoge werden in einer Symbolsprache erzählt und das Spiel besitzt zwei Enden. gameplay Der Junge läuft sehr langsam, was besonders bei Verfolgungszenen etwas nervig ist. Es gibt viele Checkpoints, die helfen das man nicht zu weit zurückgesetzt wird. Während diesen Szenen gibt es häufig Quicktime-Events. Die Rätsel sind teilweise einfach und teilweise ohne guide nicht lösbar (bezogen auf den Blob fish side quest). Ein weiteres Sidequest ist bestimmte Müllobjekte zu sammeln. Steuerung Während des ersten Durchlaufes habe ich das Spiel mit Maus& Tastatur gespielt. Das war sehr nervig und frustrierend. Ich kann nur empfehlen ein Gamepad zu verwenden. Das macht einiges weniger frustrierend. Visuell&Sound Es ist ein sehr atmosphärisches Spiel das einen tollen Soundtrack besitzt. Es gibt einige Videosequenzen die aufwendig animiert wurden. Während der Platformabschnitte sind die interagierbaren Objekte markiert, aber manchmal etwas zu wenig. Während Verfolgungsjagden kann das schnell unübersichtlich werden. Es gibt ein paar kleinere Bugs die erneute Durchläufe etwas nervig machen können.
I wanted to like this game, it has a nice, creepy atmosphere and sends the do not pollute the ocean message, but the gameplay and controls just ruin it. Let me start with the controls keeping in mind the only buttons you need in this game is Left/Right (sometimes up and down) and A or Space, first of all, I begun playing it with a controller, since it is a puzzle-platformer, and ohh boy that was a regret. For some reason it is utterly broken (and I played Hollow Knight with this X-box controller so I know it is not from me), pressing A sometimes did not register; in the Main Menu I had to move by pressing Left to go down and Up for up, not to mention in this game there are instances which you need to be very precise with the action button, so this made the game feel a constant battle against the controls. Finally, I gave it one more shot with keyboard (there is no mouse support btw), and it finally worked better. But even so, it leads up to the next point. Gameplay. A lot of the gameplay revolves around QTEs, press action at the right time and that is it. But it does have some puzzles, and when you meet them, they are alright if you do not mind the fact that you have to wait for the animations to finish until you can act again whenever you start solving/working on them, that delay was sure fun… I mentioned the fact that you gotta be very precise (sometimes), but add to that timing, you gotta have a split second rection time or else enemies will catch you. In chapter 4 such a situation just made me quit after half an hour spent to time the actions just right. Btw, a small thing you should know, the game has no Options or Settings for neither graphics or audio or anything else. To close up, I give it a thumbs up for the art and environmental message, but I sure as heck cannot recommend such a slow, tedious, clunky controls, and split-second reactions gameplay.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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