
Samson returns to Tyndalston, a city that shaped him hard, where every fight is close and every escape is earned. He owes dangerous people more than he can pay, and they’re using his sister to force his hand. The clock is ticking. The only way out is through anyone who stands in his way.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Samson comes home to the worst streets of Tyndalston, a place that built him hard and never forgave him. Muscle, speed, and nerve decide who stays upright. Close-quarters fights, tight corners, and no room for hesitation. He learned violence before he learned mercy, and the city hasn’t forgotten. Every clash matters. Every hit is meant to break or be broken. You cut through alleys, rooftops, and backroom dens designed to keep you moving, not sightseeing. Tyndalston shapes how you fight, climb, corner, and vanish. It’s familiar ground, but never safe ground.
Cars are not set dressing. They’re blunt instruments. You rip through the outskirts and industrial wastelands in battered machines held together with scrap and stubbornness. Ram, drift, smash, or outthink whoever chases you. Nothing here is clean. Samson’s debt hangs over everything, and his sister is the pressure point his enemies squeeze. Time is short, and the bill keeps growing. This is a focused, brutal chapter in his story, built with intent, no excess, no padding. He didn’t return to entertain. He returned because this is the only place where he can fight his way out.

Your debt grows by the hour, and the people holding it squeeze harder every day. Every job, every dollar, every choice cuts a path forward or shuts it down. No do-overs. No safety net.
Action Point System: Spend your limited points on missions that matter. Once you commit, you live with the outcome.
Law Response: Your chaos dictates their pressure. Push too far and the city pushes back harder.
Daily Quota: Each morning hits you with a new number. Miss it and the interest spikes, making tomorrow worse.

You built this mess. You’re the only one who can carve through it. Up close or behind the wheel, you fight with whatever the city gives you.
Unlock Samson’s Potential: Build his strength in both brawling and weaponized driving.
Brawler Combat: Use momentum, terrain, and improvised tools to break your enemies fast.
Cars as Weapons: Chases turn into collisions, traps, and close-quarters destruction.
Skill Tree: 25+ upgrades to shape Samson into the fighter this place demands.

Tyndalston made you tough. It’s familiar, never forgiving, and always shifting with your actions.
Open World Districts: Move through hostile blocks, hidden corners, and the history that built Samson’s past.
City With a Pulse: Faces, factions, and streets change as you rise or fall.
Story That Hits Back: Uncover what broke Samson’s family and what it takes to fix it before time runs out.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 230 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wanted to like it, couldn't help but hate it. Trailers made it look about 1000 times better than it is. Brutally repetitive and boring.
I'm a sucker for third person free roam games and this fits the bill, kind of arcadey too which makes it easy to learn and enjoy, but driving feels sluggish and delayed so hopefully the devs improve that but overall a good buy
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Turkish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 230 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i like the gritty vibe of this game and the driving handling, but the developer are crazy think locking you in combat stance is a good idea especially against the cops
Oh boy, was this a nightmare. Sure the game was interesting, but auto enabling frame generation on those minimum specifications is like asking a toaster to cook a Lasagna without spilling out of the bottom tray. I tested this game on my Steam Deck, on minimum specs and recommended specs, and let me just tell you they really put some effort into... not putting any effort into the game, the scene is all lit up no matter where you are so light sources are just slamming calculations despite not being in view which tanked the frame rate. Going into a building however (Not all of them) removes this issue, it's sort of like I know what I'm talking about. It's basically a beat-em-up style but with cars, generic animations and sample Unreal Engine player movement (You know, the gray robot guy on the 3rd person example) The punching animations feel like they just took generic assets, slapped them together then decided... "you know what this needs? That's right a story that doesn't fit" that is if you can even get that far in the story without having to hear a localized airport completely situated in your room when your machine can't keep up with the obliteration that seems to be useless quality settings in a world completely lit up. Maybe instead of putting generic water puddles literally everywhere, how about you try making a real city that doesn't make my feet want to flinch at the amount of puddles in this game. But enough about the issues, I don't hate the game in theory, I dislike games that although get updated, seem like the developers would probably ban you from a community, laugh behind your back and say "You don't know what you're talking about, it runs on our machines just fine" all for making bank on a game that would probably feel better optimized with AI programming it...
Мне нравится, все просто и понятно, русские субтитры завезли. Для разгрузки мозга норм.
**Samson: A Tyndalston Story** is a short, gritty, and surprisingly tense open-world action game that wears its scars on its sleeve. Developed and published by Liquid Swords, it released on PC in April 2026 (with console versions planned later) and sits in that rare space of ambitious indie that almost pulls off something special. ### The Setup You play as Samson McCray, a hardened fighter who returns to the decaying city of Tyndalston after time away. He owes a dangerous underground syndicate a serious amount of money, and they’re holding his sister as leverage. Every day the debt grows. Every day you have a quota to meet. Miss it, and collectors start hunting you. Fail three days in a row and it’s game over. That simple pressure system is the best thing about *Samson*. It turns the usual open-world checklist into something with actual stakes. ### Combat and Gameplay Combat is pure close-quarters brawling. Light and heavy attacks, parries, environmental weapons, and momentum-based fights in tight alleys and backrooms. It’s intentionally raw and scrappy rather than flashy. When it clicks, it has a satisfying, brutal weight that fits the character. When it doesn’t, it can feel stiff and repetitive. Driving is the other half of the equation. Cars are blunt instruments. Ramming, drifting, and turning chases into destructive scrapes is often more fun than the fistfights. The skill tree (over 25 upgrades) lets you lean into either side — becoming a better brawler, a better driver, or a mix of both. The world itself is small but dense. Tyndalston feels lived-in and ugly in the best way: grimy streets, industrial wastelands, and a strong 90s crime-noir atmosphere. It doesn’t try to be a massive GTA clone. It’s more of a focused, street-level story with side activities and jobs that feed into the debt system. ### Presentation and Length The game looks good for its budget. The city has character, the lighting is moody, and the overall aesthetic sells the “broken man in a broken place” vibe. Story-wise, it goes to some dark, unexpected places involving gangs, drugs, and worse. It’s not reinventing crime fiction, but it has more bite than most games in this space. Expect around 8–12 hours for a full playthrough, which feels right for the $25 price point (often lower on sale). ### The Rough Edges This is where honesty matters. *Samson* launched in a rough state. Combat can feel janky. Some missions repeat too much. Technical issues and bugs were common at release, and the game doesn’t always feel as polished as its ambition. Steam reviews currently sit in Mixed territory for good reason. It has excellent bones, but the execution is uneven. That said, post-launch updates have helped, and the core fantasy still works if you meet the game on its own terms. ### Verdict *Samson* is not a polished AAA experience. It’s a scrappy, focused crime story with a clever daily-debt pressure system, strong atmosphere, and enough style to make the rough edges forgivable for many players. If you want a short, tense, street-level action game that doesn’t waste your time with endless padding, and you’re willing to accept some jank, it’s a solid buy — especially at its low price. It won’t convert everyone, but for the right player it hits a specific, satisfying note that bigger games often miss. **Score: 7/10** **Best for:** Players who like gritty crime stories, brawler combat, and games that create real pressure without being overly long.
Combat feels clunky. The cars handle like bricks. I can't recommend this right now. I'm glad I got it on sale instead of full price
Управление на машинах просто чудовищное, а так в целом поиграть пару вечеров можно. Не тормозит, играть можно. Купил по скидке 20%. Есть официальный перевод на русский язык.
Шикарная игра. Буквально хиддем гем, который многие пропустят. Здесь вы не благородный мститель, не неуловимый виджиланти, нет, вы - животное. Бескомпромисное, бездумное и яростное. Вам не надо рефлексировать что хорошо, что плохо, что этично, а что меньшее зло. Вы просто мордоворот, что колесит по гетто и выполняет поручения. Старик, инвалид, безработный, белый воротничок или гламурный подонок, Самсону безразлично кто его цель. Он идет по следу, не останавливаясь ни перед чем. Сшибайтке на машине, тараньте и сталкивайте в отбойники или забивайте кирпичом до смерти. Это кровавое лицо Тиндлстона, и это вы. Очень рад, что авторы не угорели по морализаторству или по серой морали с "все не так однозначно". Самсон пришел за сестрой и решать вопросики. И сестру уж он заберет, будьте уверены. Отличная кровавая боевка. сочнейшая от создателей "Безумного Макса": куча холодного оружия которым можно разбираться с противниками, которые, на свои беду, попались на пути самсона. Конченые мрази, это можно сказать обо всех сторонах этих конфликтов, происходящих в темных подворотнях или на задворках заводских окраин. Эти места знакомы Самсону, он провел в них детство и пропитался их духом. Это пока номинант на лучший экшн года, и сместить его сможет только какой-нибудь ГТА 6. Ах да, он же в ближайший год появится только на консолях, лол. Берите пока он по низкой цене, успейте пройти, преждде чем игра обрастет горой длц, чтобы следить за ее развитием в реальном времени. Разработчики уже множество фич и доработок добавили с релиза, а впереди еще больше. Ведь даже по карте видно, что есть заготовки для длц\обновлений. Игра становится всё больше, всё лучше, все нажористее в своей брутальности. Что в наше время, эпоху соевых проектов, боящихся обидить кого-либо лишь все более ценно. Не будьте соей, будьте зверем со сбитыми кулаками. Будтьте САМСОНОМ. 9/10. Один балл снял из-за того, что в 2026году персонаж не умеет плавать и, попав в воду, моментально умирает.
100 percent, non gamer rage, head up butt included lol. I will start out by saying the price point is 100 percent fair. the world isn't very big, but the side content is very dense. People say that the driving is clunky and unwieldy, but it seems like that gamers today forget that they are driving a... car? Or gamers judging the driving have never driven a car in their lives. Car drives like a car. The fighting works fairly well for what it is, but I will say that there is no... directional combat, if your character is facing away from where you are moving your left joystick, he will attack where he's looking instead of where he's trying to go. I feel like for what they are going for, they almost NEED a lock on function, but they just.. don't have it? OR they could just make it to where samson is attacking where the joystick is telling him to lol. But the fighting is fun overall. You want some breathing room? Cool, throw a guy against a wall, and beat the other guy's ass. I will say though, the mid fight healing mechanic has caused me quite a bit of grief, you are locked into staying still, and are not allowed to move for an entire like.. second. Which, may not seem like a lot, but when you have 3 guys attacking you at once, it does matter lol. All in all, the game is worth it kinda, but it does have that feel of a AA game. Some jank along with high ambitions, looking forward to see how they improve it from here lol. ALSO, they got a fun voice actor in here for the main character, Ronan Summers. Loved him as Ryan from Dead island 2, and as Fabien from vampire masquerade bloodlines 2. Anyways, overall, I'm thinking I'd give it a solid 7.8/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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