
Samson returns to Tyndalston, a city that shaped him hard, where every fight is close and every escape is earned. He owes dangerous people more than he can pay, and they’re using his sister to force his hand. The clock is ticking. The only way out is through anyone who stands in his way.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Samson comes home to the worst streets of Tyndalston, a place that built him hard and never forgave him. Muscle, speed, and nerve decide who stays upright. Close-quarters fights, tight corners, and no room for hesitation. He learned violence before he learned mercy, and the city hasn’t forgotten. Every clash matters. Every hit is meant to break or be broken. You cut through alleys, rooftops, and backroom dens designed to keep you moving, not sightseeing. Tyndalston shapes how you fight, climb, corner, and vanish. It’s familiar ground, but never safe ground.
Cars are not set dressing. They’re blunt instruments. You rip through the outskirts and industrial wastelands in battered machines held together with scrap and stubbornness. Ram, drift, smash, or outthink whoever chases you. Nothing here is clean. Samson’s debt hangs over everything, and his sister is the pressure point his enemies squeeze. Time is short, and the bill keeps growing. This is a focused, brutal chapter in his story, built with intent, no excess, no padding. He didn’t return to entertain. He returned because this is the only place where he can fight his way out.

Your debt grows by the hour, and the people holding it squeeze harder every day. Every job, every dollar, every choice cuts a path forward or shuts it down. No do-overs. No safety net.
Action Point System: Spend your limited points on missions that matter. Once you commit, you live with the outcome.
Law Response: Your chaos dictates their pressure. Push too far and the city pushes back harder.
Daily Quota: Each morning hits you with a new number. Miss it and the interest spikes, making tomorrow worse.

You built this mess. You’re the only one who can carve through it. Up close or behind the wheel, you fight with whatever the city gives you.
Unlock Samson’s Potential: Build his strength in both brawling and weaponized driving.
Brawler Combat: Use momentum, terrain, and improvised tools to break your enemies fast.
Cars as Weapons: Chases turn into collisions, traps, and close-quarters destruction.
Skill Tree: 25+ upgrades to shape Samson into the fighter this place demands.

Tyndalston made you tough. It’s familiar, never forgiving, and always shifting with your actions.
Open World Districts: Move through hostile blocks, hidden corners, and the history that built Samson’s past.
City With a Pulse: Faces, factions, and streets change as you rise or fall.
Story That Hits Back: Uncover what broke Samson’s family and what it takes to fix it before time runs out.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 233 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ciekawa gra, z fajnym klimatem, ponurym miastem Tyndalston. Muzyka wpada w ucho. Stan techniczny nie jest w najlepszej formie, ale jako eurojank, jest to całkiem spoko tytuł. Jeśli ktoś grał w Sleeping Dogs czy starego Drivera to powinno mu przypaść do gustu.
Olha acabei de completar 9h de game e posso dizer algumas coisas. O jogo ainda tem bastante coisa a melhorar, não descartando a proposta inicial do game que é socar geral na porrada para ganhar dinheiro e pagar sua dívida. 1. O combate corpo a corpo ainda não é dos melhores, ainda tem bastante bugs. um deles, e que nem sempre vc consegue acertar o inimigo, ou por muitas vezes em alguma missão vc tem que caçar o inimigo pq ele está bugado em algum local da rendondeza e vc tem x inimigos para bater. Eu gostaria de um combate mais fluido e mais opções de finalização. Gostaria que o studio analizasse alguns outros games como referência que iria ficar top e bem mais satisfatório de lutar, já que a proposta principal é essa. (ex: Batman, Madmax e tantos outros) Não é copiar literalmente, vai levar como base. Usar o que já deu certo. Não precisa inventar a roda, apenas aprimorar. 2. A dirigibilidade eu achei bem ruim para ser sincero. estou jogando pelo controle e por diversas vezes a direção não funciona como deveria. Não responde de forma correta, no controle eu estou virando no analógico e no game por diversas vezes o veículo está indo em linha reta. Notei que tem um delay e é meio impossível vc dirigir pela cidade sem bater. 3. Outra coisa que não gostei também e que não faz sentido é que você só consegue roubar carros estacionados, se tentar roubar o carro de alguém que esteja no transito, simplesmente não consegue. Melhorando esses 2 quesitos, a gameplay seria muito mais satisfatória e gostosa de jogar. De qualquer forma estou tentando zerar o game para ver sobre a narrativa da história. Os gráficos estão bonitos, só precisa melhorar mais a gameplay como um todo.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Turkish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 233 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
o jogo mesmo após mês de lançamento, ainda tem BUGS que não dá pra deixar batido.. a movimentação do personagem é uma delas na hora de bater.. horrivel.. muito travado, o personagem as vezes nem fica olhando pro inimigo na hora de bater, bate de lado, parece meio louco..
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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