
Samson returns to Tyndalston, a city that shaped him hard, where every fight is close and every escape is earned. He owes dangerous people more than he can pay, and they’re using his sister to force his hand. The clock is ticking. The only way out is through anyone who stands in his way.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Samson comes home to the worst streets of Tyndalston, a place that built him hard and never forgave him. Muscle, speed, and nerve decide who stays upright. Close-quarters fights, tight corners, and no room for hesitation. He learned violence before he learned mercy, and the city hasn’t forgotten. Every clash matters. Every hit is meant to break or be broken. You cut through alleys, rooftops, and backroom dens designed to keep you moving, not sightseeing. Tyndalston shapes how you fight, climb, corner, and vanish. It’s familiar ground, but never safe ground.
Cars are not set dressing. They’re blunt instruments. You rip through the outskirts and industrial wastelands in battered machines held together with scrap and stubbornness. Ram, drift, smash, or outthink whoever chases you. Nothing here is clean. Samson’s debt hangs over everything, and his sister is the pressure point his enemies squeeze. Time is short, and the bill keeps growing. This is a focused, brutal chapter in his story, built with intent, no excess, no padding. He didn’t return to entertain. He returned because this is the only place where he can fight his way out.

Your debt grows by the hour, and the people holding it squeeze harder every day. Every job, every dollar, every choice cuts a path forward or shuts it down. No do-overs. No safety net.
Action Point System: Spend your limited points on missions that matter. Once you commit, you live with the outcome.
Law Response: Your chaos dictates their pressure. Push too far and the city pushes back harder.
Daily Quota: Each morning hits you with a new number. Miss it and the interest spikes, making tomorrow worse.

You built this mess. You’re the only one who can carve through it. Up close or behind the wheel, you fight with whatever the city gives you.
Unlock Samson’s Potential: Build his strength in both brawling and weaponized driving.
Brawler Combat: Use momentum, terrain, and improvised tools to break your enemies fast.
Cars as Weapons: Chases turn into collisions, traps, and close-quarters destruction.
Skill Tree: 25+ upgrades to shape Samson into the fighter this place demands.

Tyndalston made you tough. It’s familiar, never forgiving, and always shifting with your actions.
Open World Districts: Move through hostile blocks, hidden corners, and the history that built Samson’s past.
City With a Pulse: Faces, factions, and streets change as you rise or fall.
Story That Hits Back: Uncover what broke Samson’s family and what it takes to fix it before time runs out.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 230 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Мне понравилось. Атмосферно получилось. Если бы не вылеты на рабочий стол, то было бы вообще кайф. Но вылеты редкие и это терпимо.
Game is alright. Some of the interactions feel a little clunky, such as combat at first, but you adjust to it and master it pretty quickly. Driving feels very floaty and laggy. Consistent framerate drops whenever you're in an outdoor space. There is a crash on a key mission that blocks progression so unfortunately I can't finish the game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Turkish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 230 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No, just no. Don't even think about it, even if it's 90% off. It sounds like fun and looks like fun, but the actual gameplay feels like a decade-old game that is clunky and frustrating. I refunded it immediately. For comparison, MindsEye also got bad reviews, but that game is actually entertaining. This one is not. Skip it.
Well, first of all, I need to say that I think the game has potential. Overall atmosphere and vibe are just great. Yes, there are a lot of things that could be better, but overall, that could be a nice game... But there's one major thing that made me rage quit with Alt+F4 (and that's quite unusual for me) - CAR / DRIVING PHYSICS. IT'S BAD.. Really. Yes, I know that is not a driving sim game and all but... There are tons of missions in the game that are RACING or driving-related missions where you actually need to drive, and because of how well you drive, the mission's success. Especially racing, obviously. Taking into account how bad driving is in this game - that is just ridiculous. That could be a nice atmospheric game if developers try to do something with cars and driving
Видно что разрабы любят свою игру, за это респект, но так же видно что она делалась в спешке, не смотря на это игра прикольная. Город хоть и маленький но шикарный, тачек хоть и тоже мало но они выглядят неплохо, кароч если хош погонять по красивому ночному городу, по выполнять однотипные задания игра самое то.
Vereint das Beste auf Driver, GTA, Kingpin Life of Crime und Sleeping Dogs zu einem nahezu perfekten Cocktail
Unoptimized
Я редко пишу обзоры на игры, но эта игра действительно стоит Вашего внимания. Да, сюжет примитивный, есть багованные анимации, да, игра не ААА масштаба, но мужики, игра весит 15 гигов и выглядит достойно, она достойно оптимизирована. Как-будто оказываешься в фильме Гая Ричи в главной роли. Аркадная езда, машину чинишь за бабки (на данный момент по карману бьет), но ничего, дальше - больше. Нужно зарабатывать бабки и отдавать долги, все как в жизни) Всем добра!
во время игры появляется черный экран на обоих мониторах и комп ни на что не реагирует
5 Tausend Updates nach Release und Kampf System immer noch total Mieserrabel. Man will in eine Richtung Schlagen mit WASD drückt Zb. D um nach Rechts zu schlagen dennoch schlägt er nach Vorne. Es kommen 10 Leute im Kampf auf einen zu und man kann nichts machen, nicht mal weglaufen um seine Position zu verbessern, nein die Leute schlagen aus 10 Meter Entfernung und treffen..... geisteskrank und selbst wenn man Kontert und dann zu schlagen will schlägt er obwohlk er die Person schon anguckt einfach nach vorne?! Schlecht gemacht aber Hauptsache bringen Update das man für 20 Doller Max Pro fahrt mit dem Taxi Leute rumfahren kann einfach nur Peinlich. Könnte ich es zurück geben ich würde es machen. Hab es mir geholt war sch.... aber hatte Potenzial und dann dachte ich "gut warten wir mal paar Monate ob es besser wird" war die schlechteste Entscheidung seit langen
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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