
A shopkeeping adventure for 1-8 players. Cook, fish, fight, and sell your way through a magical island!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 1 → 1.14/day in the week after.
About
Saleblazers is an adventure shopkeeping simulator. It's up to you to decide how you want to thrive in this world!
Combine ingredients to cook amazing meals to help you on your journey.
Travel the lands and find a variety of fishing spots to catch the biggest fish... and sometime rare items!
If you pick it up, you can sell it!
Swords, guns, spells... or chairs!?
Use your skills to survive a deadly island full of human factions and deadly monsters. Make sure you loot your enemies!
Play solo or bring up to 7 friends
Over a thousand cool items to discover with hundreds of powerful attributes
Create interesting builds that fit your playstyle through player stats, equipment, and items
An immersive world with villages, quests, factions, and police
Character classes that offer unique experiences
Build and run multiple shops across the island
Hire employees
Dedicated server (see Steam Community guide for details)
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 2.2Kreviews | 79% | — | $2.1M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 96 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
sometimes it crashes and my wifi is the problem but idk why bacause it isntw
其实我觉得这个沉浸式更新做的不是那么好,甚至不应该这个时候更新,一块玉石的雕琢应该是先修大型再雕细节,更别说是一个游戏。 去年十月份停更的时候的入坑,玩到差不多结档之后就一直等更新,结果等了好几个月以后作者却说还要几个月来完善物理系统。。。直到快六月了才等来。。。首先是这次更新耗时很长,游戏内容却没更多少,对于我们这些等着看后面剧情、探索更多地图的玩家来说,非常的失望,因为毕竟一个游戏得先有完善的内容,画质、物理、光影等这些都是加分项,也有很多游戏佳作画质不怎么样、没有物理系统等等依旧受到玩家们的追捧。 但是鉴于作者已经更新了这些,就不再过多赘述,说说这次更新的优缺点:优点自然是很明显,光影、画质、物理系统这些本身就是优点,直接创开门、到处踢别人的桌椅板凳、甚至直接创飞顾客确实很有意思;但是缺点只要游玩过就能马上知道:那就是非常的掉帧!对于我们这些渣机玩家来说,能玩一个游戏比玩一个画质好的游戏更重要,去年的版本在跑图的时候基本能一百多帧,在御空师基地也能稳定有六七十帧以上,但是更新后回来一看,基本最低帧数基本没法维持60帧了,人物的动作也是感觉很迟钝很奇怪(不知道是不是因为掉帧的原因)。 因为太卡了就没有体验更多的内容,但是我依旧会给这个游戏好评,一是他的玩法确实很有意思,二是因为作者很勤快一直在更新(沉浸式做的慢估计还是因为复杂),三是这游戏未来可期,希望作者越做越好吧。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese, German, Korean, Polish, Portuguese - Brazil, Dutch +11 more
Hours played at review time, across 96 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Have really enjoyed this game with my partner. It's whimsical and can be janky at times, but also gives you plenty of opportunities to get immersed in a really surprising way. The game keeps getting better too and the development team (singular dev?) is very very active!
I mean come on. The way that NPC's are so impatient and the way that the "mini game" for customers is atrocious most of the time is not fun. I am playing on normal settings but it seems like it's not forgiving with a lot. The "VIP customers" are so quick to dip out even if I have multiple areas for them to hang out, under shelter with a trash can/seating/needs/etc. I can see why this game gets a lot of heat. I was hoping the shopkeeping experience would be more fleshed out. It's not as rewarding as I thought it would be.
Good game has its flaws which are slowly being addressed over time, Been apart of it for awhile and most things I've ever had to complain about do get fixed its almost like they read our complaints! Shocking I know. Theres still plenty of shop Ai issues but most of it can be solved with a mop and shop layout. There new cooking thing seems really tedious but if you make anything with soup you dont have to eat much for a good awhile I usually eat one or two bowls every like 30 minutes and they give insane buffs which you need to survive. Combat feels better then before and theres still plenty to use to decorate
It's like shop titans but better! Kill, loot, sell loot, repeat.
Купил после выхода обновы, поэтому не знаю, что было до этого, но то во что я наиграл 56 часов мне понравилось, зачетная система торговли хламом и цыганской накрутки ценника на порванные штаны. Много кто жалуется на обнову, но товарищи, игра в раннем доступе, обновы с ремонтом багов прилетают, не быстро кончено, но они есть, был свидетелем пары бугов, которые исправили. Хотел бы лишь высказать пару хотелок разработчикам, если Вы конечно читаете комментарии: 1. Исправьте пожалуйста поведение NPC в магазинах. При постройке большого магазина, они просто бегают от полки к полке при этом теряя терпение до того как дойдут до кассы. Я увеличивал красоту магазина, ставил кондиционеры, туалеты, столики с едой, игровые автоматы, диваны, стулья, а эти неблагодарные все равно недовольны. Прокачать магазин до 5 звезд просто нереально. 2. Во время игры возникает дикое желание увидеть большое подземелье с несколькими уровнями, с разнообразными мобами и боссами и ценными ресурсами, где в середине или может в начале можно будет открыть магазин для торговли с авантюристами. 3. В плане сюжета можно добавить в мир гильдию торговцев с уникальной веткой прокачки магазинов, рекламы, завлечения ВИП покупателей, торговли с ними ради ценных артефактов и заданий на выполнения. 4. Можно еще ввести систему репутации с гильдией и городами, т.к. при воровстве и убийствах, тебя просто садят в тюрьму, где ты из лома накрафтиш таблички и выйдешь как ни в чем не бывало, а так будет смысл не убивать и грабить все и вся. Я бы еще накидал вариантов, но этого уже много. Игра зачетная, перспектива ощутима, надеюсь, что Вы ее не забросите! Игру однозначно рекомендую, подобных проектов я еще не видел, некоторые мои детские фантазии воплощены в данной игре, за что огромное спасибо!
I am really enjoying this game, I can't wait for it to get more updates and polish! It has a ton of potential. Single player and multiplayer is fun. You can get sucked into the shopping and the exploration, and exploration is rewarded. My only complaint is that looting large areas feels really clunky right now, but I'm sure that will be fixed in the future or by setting your own keybinds.
大型アプデがきたので、一年ぶりにくらいにまた最初からやろうかと思ったのだが、 ADSすると感度が上がるし、パシャと水を叩く音が死ぬほどうるさくて無理。 通常とADSでの個別感度調整機能は必須だし、音の個別調整も必須でしょうに。 ゲーム以前の問題。
BUG 一堆,玩法不錯,蛋BUG 真的多
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2.3K | 7 | 57% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $38M | 50K | 93% | $19.99 | |
| $77.7K | 106 | 46% | $19.99 | |
| $46.8K | 78 | 65% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 3.5K | 70% | $29.99 | |
| $2.1M | 5.6K | 72% | $10.49 | |
| $2.1M | 4.4K | 69% | $19.99 | |
| $2.1M | 3.8K | 88% | $19.99 | |
| $2.1M | 3.1K | 72% | $29.99 | |
| $2.1M | 4.8K | 97% | $23.99 |