
Sailing simulator featuring realistic sailing physics and a vast open world to explore. Embark on cargo delivery missions, customize your boat, try fishing and cooking. A relaxing day sail, or an epic ocean voyage? Your sailing adventure starts here!
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 131 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pros: It's a fun medieval era sailing simulator. If you like sailboats even a little it's worth a try. You can trade cargo port to port, where you put the cargo affects the way the boat balances. Pretty nice sailing atmosphere. The shipyard system is really neat, you can modify all the ships in the game remove extra parts, add/remove masts and sails. Cons: there's no button to go back to menu from being in-game that I could find, just an exit game button. You can't throw the anchor. You cannot bail out a boat with the water bottle. The cup is easily dropped by accident.
Its a game I want to love. Why does it have to be such a grind? 3 different currencies with a 4th thats used to buy ships. Weather each day is new seed so its hard to plan, You start out in basically a canoe, everything in the market costs 4x what you can make fully loaded, plus you need to eat and drink an absolute crazy amount a day. Like just adjust or even make an easy mode and it would make it so much more enjoyable
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 132 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sailwind — massive potential, but still rough around the edges The sailing simulation itself is a masterpiece. The water and sea look and behave so realistically that the last time I had a similar impression was probably in Sea of Thieves. Sail handling, wind physics - this is what makes it worth putting up with the game's current shortcomings. I also want to highlight the survival aspect - I like the concept, but the implementation is still rough, and the hunger/thirst/sleep balance isn't tuned. I understand many players might not even want this layer at all - it would be great to get a difficulty selector or modifiers so everyone can tailor the survival elements to their liking (up to fully disabling it for those who just want pure sailing). The main problem is the broken economy. Contracts pay noticeably too little, especially in the late game once you own a bigger ship with higher upkeep. Meanwhile, regular trading lets you afford the largest ship in the game after just a couple of lucky runs — and not even ocean crossings. Short routes between neighboring islands give disproportionate margins (basically: buy a crate of silver, sell it for double on a short one-island hop, repeat that a couple of times, and you're a millionaire). Ocean crossings, on the other hand, don't offer the margin they should given the time invested - a crossing takes roughly 10x longer than a short coastal run, yet the profit is nowhere near proportionally higher. What I'd like to see: Rebalance contracts and trading overall - either raise contract payouts (especially late-game, ideally with scaling - letting you take on more missions per voyage, with a steadily increasing cap), or nerf the short speculative trade routes that currently break the economy. Make ocean crossings more worthwhile relative to time spent - either boost long-haul margins or cut crossing time by at least half. More ways to pass the time during long voyages - the developer already added tobacco, coffee, and tea, but they're purely immersive and give no actual gameplay bonus. It would be great if they had even a small effect on character stats (focus, fatigue, reaction time, etc.) instead of just being a nice animation. Overall - the game already hooks you with a genuinely unique sailing experience, but the economy and balance urgently need attention from the developer so that progression feels meaningful rather than like a silver-crate exploit.
Some parts of this game are really not fun and a pain, and instead of making it easier or more fun the new updates make it worse. The oars system, for example. Getting stuck against the wind is terrible, and the only thing you could do about it is push your boat. But now we need to use an oar instead, which feels worse. The winds are so unpredictable that this happens way too often and turns the game into a slog. Also, nights are pitch black and there's no brightness setting in the settings. You genuinely can't do anything at night except for wait and watch your food and water meters go down. I used to really like this game, but recently it frustrated me so many times over such simple things that I decided to uninstall it for good. Do not recommend unless the dev tunes it significantly.
[h1]Inaceptable en 2026: Un "simulador" arcaico, roto y sin creatividad tras 5 años en Early Access[/h1] [hr][/hr] Escribo esta reseña orientada a cualquiera que esté buscando un simulador de navegación en 2026. Muchas de las críticas positivas del juego datan de 2021, pero a día de hoy es indispensable advertir a la comunidad para que no caiga engañada: tras casi 5 años en Early Access, el estado del juego es nefasto y se siente profundamente arcaico. Aunque en el breve tráiler promocional de Steam ya se atisban sus carencias gráficas y de producción, uno entra con la expectativa de que, si la jugabilidad y las físicas son coherentes, el apartado artístico pasa a segundo plano. Lamentablemente, ocurre todo lo contrario. [h2]Puntos críticos detectados:[/h2] Físicas de movimiento e incoherencias de colisión (Clipping): En tan solo 15 minutos de partida me encontré con problemas críticos que dejan en evidencia la falta de pulido técnico. Al soltar las amarras, la embarcación sufrió un desplazamiento inercial desmedido y rápido. Intenté saltar a la embarcación y me caí al agua. Cabe aclarar que esto no es un juego de plataformas tipo Tomb Raider donde la mecánica sea medir saltos de precisión; el fallo no fue por falta de habilidad, sino porque el movimiento y las físicas del juego están simplemente mal ejecutados. Ya en el agua, la situación empeoró: intenté interactuar con la escalera para subir, pero el sistema de hitboxes falló y acabé agarrando un barril del interior de la cubierta. Al reintentarlo, sufrí un clipping directo atravesando el casco del barco (es decir, traspasé las paredes físicas desde la masa de agua hacia el suelo interior de la nave). Toparse con semejante nivel de errores de colisión en el primer cuarto de hora es una señal clara de lo que te espera en el resto del juego. Estructura de misiones arcaica y falta de profundidad: El gameplay loop no ofrece un sistema de comercio real ni estratégico. Eres un simple recadero. Las misiones se dividen en una estructura tan básica y poco creativa como "Fácil / Medio / Difícil", más propia de un diseño noventero que de un simulador moderno. Eliges la misión restringida por tu reputación, caminas hacia el puerto, coges barriles que levitan (las manos del personaje ni existen) y los colocas en cubierta. No hay gestión económica profunda ni diplomacia. El ajuste de velas no compensa la falta de pulido: El hecho de tener que guiarse con una brújula, soltar amarras o ajustar la dirección del viento no justifica la brusquedad general, las animaciones inexistentes y la falta de estándar técnico que se exige a cualquier título en 2026/2027. Sin traducción tras 5 años: Con textos de interfaz hiper sencillos y sin carga narrativa, el juego sigue estando exclusivamente en inglés tras media década en el mercado. Conclusión: No te dejes llevar por la nostalgia de las reseñas de 2021. Sailwind se ha quedado estancado en un estado casi embrionario. La física de colisiones es frustrante, la interacción con el entorno es tosca en extremo y la estructura de juego carece de la inteligencia y el acabado mínimo que merece el usuario hoy en día. Devuelto tras menos de una hora.
love this game! its cozy, in the best ways... scary and stressful, in the best ways... great ambiance! luv it!
This is one of my favourite games. There's a reason ive nearly 800 hours on it. The sailing physics are realistic, and the sea looks great. Now, there are bugs, and a bit of jank, but honestly that just adds to the charm. Starting out you get an area-specific small boat, and you learn to sail and navigate as you trade over the local islands, building your sailing skill, rep and wealth. But the game comes into its own when you get to the shipyard and try out different sail plans. I like to spend a few weeks sailing and trading with one sail plan, then i'll mix it up, looking back over history for another sail plan to try. I've had full rigged ships, schooners, sloops, cutters, brigs, barques, and bilanders, and each has had its own unique sailing character, its own strengths and weaknesses, and all those fitted to one single hull. With several of these available to buy (each with their own unique attributes) and more on the way, there are even more variations on the sailing character of your vessel. It's an absolute gem, this.
While this game used to be one of my favorite indie games on steam, recent updates seem to have worn this game down into a borderline miserable slog. I played this game a lot around a year ago, and it was perfect. However, after revisiting it for something relaxing to have in the background, its become a nightmare of poorly implemented physics, tedious logistical timers, and awful wind changes. The game nearly seems to be on a timer, ticking down until you're just trapped with no real way to move your ship. The food and water seem to drain rapidly if you do anything other than stand stock still, so burning through your money is a constant just to not die. The winds seem to just shift randomly, and while you can plan a trip somewhere and stock up your ship, in the time it takes to click through deliveries you want and load your ship, the winds have completely shifted in the opposite direction. Then, theres the physics. This never used to be a problem as far as I know, but falling through the ship and any part of the land seems to be a constant issue, and losing crates of goods follows suit. This effectively tanks reputation gain and hard limits the deliveries you CAN get there. All of this makes progression slow, if even possible, and makes for a truly frustrating experience. Now for whats good. The aesthetics are very simple and pleasing, and even on a lower end computer, I have very few issues running it. The wind system is interesting and mimics the realities of sailing quite well. The ship designs are interesting, and no two look or feel identical. The long range travel is interesting and requires proper preparations, all of which I do enjoy. I would love to recommend this game, but in its current state, I cant. I do still genuinely enjoy this game, despite its issues, but I just cant play it for more than an hour before my save feels genuinely cursed and no mechanics ever seems to cooperate.
This used to be a great little sailing game with challenging storms and navigation. Now its just a survival game with some sailing attached. I dont want to think about having to eat or drink. I just want to sail a ship using celestial navigation. I wont play again until they add an option to turn off the Food/water and sleep aspects. It just not enjoyable.
This used to be one of my favorite sailing games. When I last played roughly a year ago, the game was in a good state for early access. However, after booting it up I've already experienced several game breaking bugs that appear when trying to recover your ship. One is the anchor seems to not load into your boats new location, so your new boat has an anchor line going to space that will cause it to rock violently then catapult itself upon casting off. I figured maybe this was due to my save file being from an earlier version. However after making a brand new save file, I find that when recovering my boat it puts it into a loop where it sinks in harbor immediately upon recovering, each time slowly draining the few coins I was able to make. The game seems to be full of game-breaking bugs and in it's current state, I cannot in good conscience recommend this game to anyone. If and when the developer fixes the aforementioned bugs, I will revise my review.
Active players
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