
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $237.4K — a different platform, not this one.
What the heck is a psychological role playing game? How historically accurate is it? And more importantly how does it actually play? Find out by playing this free 20 minute demo. CREATE Create the body and mind of your own hero. Will you be brave, vengeful or gifted but traumatized? Customize your appearance and traits that will determine your playstyle. ROLE-PLAY Enjoy the freedom of choice and interpretation to tell your own story. Track your progress through a nuanced story with no filler events, full of opportunities to use your wits to triumph. FIGHT Use psychological tactics in battles. Overcome fear, pain and anger to perform at your peak. Show skill, lethal determination or total control to unnerve your opponent. STRATEGIZE Resort to diplomacy in relationships to rise as a leader, gain allies and resolve conflicts peacefully. Compete with other story characters for respect, renown, wealth and followers. DEVELOP Expand your mind and overcome beliefs holding you back. Unlock motives, weakness and secrets of others. Will you use them to build or to destroy? EXPLORE Each of the three acts comes with real story branching. Playing as a male or female offers fresh surprises. Can you reach all 5 distinct endings and gain all 8 major achievements?
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $18.99 | 59ratings | 88% | — | not modelled |
| $18.99 | 473reviews | 95% | — | $237.4K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 93 | 70% | $3.75 | |
| — | 35 | 62% | $7.49 | |
| — | 18 | 68% | $12.49 | |
| — | 6 | 86% | $23.99 | |
| — | 0 | 0% | — | |
| — | 71 | 76% | $7.99 |