
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Saboteur SiO is the official sequel to the classic retro games Saboteur! and Saboteur II: Avenging Angel. Travel the world in this original ninja mission, created and developed by the original author, Clive Townsend. In 1985 Saboteur! received the prestigious award "The Crash Smash" from Crash magazine and was high-rated with a 93% score. In 1987 Clive made the sequel Saboteur II: Avenging Angel - the first video game to feature a female protagonist - Nina - sister of the ninja from the first game. Now, after over three decades, SimFabric in collaboration with Clive Townsend have prepared the next installment in the Saboteur saga. All new levels, enemies, and story by Clive Townsend. Original Soundtrack by: Sean Fountain, Geovarius, Zoltar Dreamusic, and Jeroen Tel. Original Retro graphics and extra screen modes for ZX Spectrum, Commodore 64, Amstrad CPC, and Game Boy. 9 Language versions - English, Polish, French, Italian, German, Spanish, Russian, Portuguese, Czech. Retro options: Scanlines. CRT Moire. Retro, Modern, and 'Original' title and menu. Retro and Modern in-game panel. Modern difficulty setting, for players with non-retro skills ;-)
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $7.69−30% | 10ratings | 76% | — | not modelled |
| $10.99 | 21ratings | 90% | — | not modelled | |
| $10.99 | — | — | — |
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 121 | 86% | $6.29 | |
| — | 16 | 72% | $9.99 | |
| — | 120 | 92% | $19.99 | |
| — | 166 | 82% | $29.99 | |
| — | 72 | 72% | $8.49 | |
| — | 914 | 94% | $19.99 |