
Embark on an unique and unforgettable journey and guide Sable through her Gliding; a rite of passage that will take her across vast deserts and mesmerizing landscapes, capped by the remains of spaceships and ancient wonders.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 23 → 1.71/day in the week after.
About


Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.5Kreviews | 86% | — | $3.2M |
| $24.99 | 4.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've only played this game a little over 3 hours and it's been REALLY buggy. The call bike feature worked once and never again no matter the distance or obstacle. Things will have dialog/interact boxes one second, then disappear, then eventually reappear. Climbing is a core component of the game and it's barely possible, even on easier climbs. My character has just diappeard a few times for no apparent reason. The camera goes wild sometimes when I do manage to get a conversation going with an NPC. It seems like a really neat game, but when it's bugging out every few minutes, it really takes me out of it.
Sanat tasarımı ve çevre harika ama gezme, keşif ve hikâye odaklı bir oyunda bunlar çok yetersiz. Keşfedilecek hikâyeler aman aman bir derinliğe sahip değil, çöl ve yerleşim birimleri boş-yetersiz hissettiriyor. Ayrıca bir indie oyundan birçok noktada özgün olmasını beklerdim, Zelda gibi oyunların basit bir kopyası olmasından daha çok kendine özgü şeyler içersin isterdim. Yine de bir indie oyun olduğundan ve başarısız bir oyun olmadığından dolayı olumsuz oy vermeyeceğim.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 6.5K | 86% | $19.99 | |
| $3.2M | 4.7K | 92% | $13.99 | |
| $3.2M | 9K | 88% | $19.99 | |
| $3.2M | 6.6K | 81% | $24.99 | |
| $3.2M | 5.4K | 93% | $14.99 | |
| $3.2M | 115.6K | 24% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.2K | 43 | 60% | $16.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $989.8K | 9.4K | 96% | $5.99 | |
| $196.1K | 687 | 87% | $17.99 | |
| $2.2K | 12 | 92% | $7.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese
| $24.99 |
| 2.6Kratings |
| 66% |
| — |
| not modelled |
| $24.99 | 139ratings | 80% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 860 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Low stress,. puzzle adventure across an ever growing map and storyline. The music and little sound effects add to experience <3.
I was actually really excited about this game when I first watched the trailer but this game is not worth the full price its (to me) VERY VERY boring. Its trying to have BOTW gameplay but it feels WAYYY too big and there isn't much to do. The music is even boring.
A really beautiful and fun game! I enjoyed how adventurous it felt despite there being no real danger to the main character at any point. I loooved the hoverbike, it is so fun to use! I did find it very difficult to choose a mask at the end (I liked several of them), and it was also kind of hard to wrap up the game - I had truly done everything but kept thinking maybe I should visit one more place, or try to find Eliisabeth again, but there was truly nothing left to do and it was time for my gliding to come to an end - which is so sad! Even though I could replay it any time, it felt so conclusive. The achievements also felt very... achievable. This may be the first game ever where I actually bothered getting all achievements! I will miss my bike <3
The strengths of this game are it's art direction and aesthetic. The cell-shaded style, the sand dune environments, and the music are the main things I really appreciate. There are clear inspirations taken to build this world, but the team have done an incredible job at making it stand out from those inspirations. I can definitely recommend this as a piece of visual art to experience for those that are interested. The reality of this game is that while the open world is vast, it is generally empty. A narrative is established at the start of the game, but when leaving the first area and accessing the open world, the story is then left to the player to figure out for themselves. The harsher way to describe it is, there is little direction in where the story goes. While most would probably see it that way, I can see that is actually the intent for the main character, Sable. The unfortunate thing is, the gameplay seems to have taken a step back in order to communicate that idea. In short, the game has really great vibes, but the lack of interesting gameplay beyond exploration doesn't keep me wanting to play more or see it through to the end.
[b]Sable[/b] es una relajada aventura de exploración en mundo abierto para un jugador. El apartado artístico es peculiar y el mundo creado es ciertamente interesante, donde la sensación de aventura y descubrimiento no cesa de principio a fin. Gustará a quienes disfruten perdiéndose en entornos virtuales, explorándolos a su propio ritmo, sin tiempo ni enemigos de los que preocuparse. Lamentablemente, la experiencia se ve mermada por ciertos problemas técnicos. [h1]El futuro tras la máscara[/h1] Sable es una joven perteneciente al pueblo Íbice que está a punto de comenzar su Planeo, un rito de iniciación en donde se aventura en el mundo exterior acompañada únicamente de su aeromoto. Su fin es conseguir una serie de máscaras para decidir su futuro en la ceremonia al final de su viaje. La historia en general es como el resto del juego, tranquila, y ahonda un poco en el carácter de Sable y aquellos con los que se encuentra. Ciertos diálogos, al igual que algunas de las misiones, son mejores que otros. En general es agradable y resulta en una experiencia positiva. Carece de voces pero viene con textos en español. Tras una pequeña introducción y una misión inicial que nos dé pie en el mundo tendremos total libertad para ir y hacer lo que queramos, desde recorrer desiertos en nuestro vehículo a escalar montañas. Creo que el juego hace un gran trabajo a la hora de mantener la sensación de descubrimiento y aventura fresca en cada nueva zona en la que nos aventuremos. El apartado artístico, muy peculiar, ayuda a crear el mundo y las historias que en éste se desarrollan. Aunque en ocasiones existan áreas un poco vacías debido al tamaño que tienen, es un mundo interesante en general. Decir además que no existen enemigos ni peligros en el entorno que puedan dañarnos, ni siquiera daño por caída. Lo principal es experimentar el mundo a nuestro propio ritmo. La idea es conseguir emblemas ayudando a los personajes con los que te encuentres. Tres emblemas de un mismo tipo se pueden llevar a un Artífice de Máscaras para crear la máscara correspondiente, con más de una docena de máscaras distintas. Además de estas máscaras, también podremos encontrar y comprar ropajes para alterar el aspecto de nuestra protagonista (puramente estético) y piezas para la aeromoto con las que alterar sus propiedades (velocidad, aceleración y manejo). Pese a no haber peligros, sí tendremos algunos pequeños puzles y secciones de plataformas. Existen coleccionables en forma de mariposas y pescados que poder llevar a un vivero y Huevos de Compi que, una vez llevados al sitio correcto, nos permitirá aumentar nuestra resistencia para correr mayor distancia o escalar más alto. No son necesarios para la mayoría de localizaciones pero si nuestra intención es exprimir y explorar el mundo, los necesitaremos. En caso de querer, hay mucho por hacer y completar. El aspecto técnico tiene suficientes problemas para tenerlo seriamente en cuenta. Existen problemas con artefactos visuales, colisiones irregulares, la aeromoto que se atasca, cortes en el audio y la cámara no siempre acompaña como debería, no son terribles pero sí persistentes a lo largo de toda la aventura. Lo peor es el rendimiento, con independencia del equipo y opciones gráficas seleccionadas, la tasa de fotogramas baja a números preocupantes con frecuencia. Más notorio en ciertas zonas que otras. He intentado de todo y lo único que parece más estable es bajar la distancia de dibujado a media, en lo visual no se nota tanta diferencia y resulta más estable. Reiniciar el juego también parece reducir el problema durante un tiempo. Ciertamente se beneficiaría de un parche pero, a las alturas que estamos, no creo que vaya a ocurrir. Dado que podremos completar el modo historia tras conseguir una única máscara, es posible que tras 6 horas o así ya tengamos la primera. En función de la máscara elegida tendremos pequeñas variaciones del final. Conseguir el resto, explorar el mundo y descubrir sus secretos aumentará notablemente el tiempo de juego hasta las 15-20 horas (por lo menos). Una vez terminado volveremos a cargar partida antes de finalizar la última misión, pudiendo seguir jugando o elegir otra máscara al final.
A gorgeous game with a heartwarming and relatable coming of age story. Also, VERY buggy, but enjoyable despite that fact.
A great game, in spite of its horrendous random performance issues. Because of the latter, it's probably best bought on sale, but I've also almost 100%'d it (I'm short 30 chums), so I can otherwise strongly recommend it as an experience.
Sable é um jogo sobre liberdade e amadurecimento, a busca de quem eu quero me tornar, por meio do avoo você enfrenta essa jornada em busca da máscara que lhe represente. O jogo em si baseia-se na exploração e resolução de puzzles e sidequests, não há a existência de combate, grande parte da gameplay é você e simon (sua nave) desvendando os segredos desse planeta desértico, entre acampamentos, cidades e ruínas de um passado longínquo você se vê escalando e flutuando para descobrir o que está por trás de certa área, uma nave abandonada? resquícios de civilizações antigas? ou só uma paisagem bonita, no fim é sobre a jornada e o caminho que você escolhe e decide seguir. Apesar dos bugs (que sinceramente não atrapalham em nada), foi uma ótima experiência, recomendo a todos que queiram um jogo tranquilo para se aventurar, não tem pressa para decidir quem você quer ser, curta seu avoo a sua maneira.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.