
Embark on an unique and unforgettable journey and guide Sable through her Gliding; a rite of passage that will take her across vast deserts and mesmerizing landscapes, capped by the remains of spaceships and ancient wonders.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 23 → 1.71/day in the week after.
About


Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.5Kreviews | 86% | — | $3.2M |
| $24.99 | 4.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Une DA incroyable et un plaisir que je n'ai pas souvent ressenti. Le jeu que je ne voulais pas finir pour ne pas en partir.
amazing game; lets you get lost in your own world and thoughts
Penso che se mai Moebius avesse disegnato un videogioco, sarebbe stato come questo. Non sono tipo da giochi open world, in cui il proposito principale è vagare e scoprire, eppure questo mi ha affascinato. Il design è semplice ma molto ben caratterizzato, i modelli sembrano disegnati con uno stile fumettoso e i colori rendono l'atmosfera magica. Senza contare alcune piccole perle che non mi sarei mai aspettato. Chi ha progettato questo gioco lo ha fatto con passione e si vede moltissimo!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese
| $24.99 |
| 2.6Kratings |
| 66% |
| — |
| not modelled |
| $24.99 | 139ratings | 80% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 861 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you're looking for a more casual and exploration experience, this is it. No combat, light puzzles, mostly collection type missions and a lot of climbing, but it's not a punishing game. No dying, just trying again and if a certain area frustrates you just ride your sand speeder somewhere else and look at pretty vistas or fish in the sand. Haha! I very much enjoyed my time with Sable as a gamer looking for different pleasant experiences!
Bisoro
This game is absolutely beautiful. I originally picked up this game because the artstyle resembles the art from Moebius, Jean Giraud, and it seemed had the same themes or aethetics. As I played it, it felt like I was playing a Studio Ghibli movie, following a young girl in a coming of age journey, exploring the open world while helping others. I wish real life had glidings, a time of wandering with no expectations other then to find yourself, try new things, and figure out what you want to do with the rest of your life through experience. If you are considering playing this game, I deeply recommend it! It is such a quaint and quiet peaceful game with a lot of profound themes and experiences you should absolutely undergo. Don't end your gliding too soon, keep your mind open and keep exploring, you may just find another calling that you never considered before.
Wenn meine Freunde mich gefragt haben, wie ich das Spiel beschreiben würde, dann hätte ich häufig geantwortet: Ästhetisch, philosophisch und leider häufig sehr leer bis zur Grenze von langweilig. Erstens bezüglich des überlagernden Themas: [spoiler] Es ist nicht schwer zu verstehen, dass das Spiel sich mit dem "Erwachsen-werden" auseinandersetzt resp. auf eine abstraktere Art mit dem Sinn/der Bestimmung des Lebens/im Leben. Zu Beginn schafft es auch mir ein Gefühl zu geben, man wird ins Leben geworfen, sobald der Gleiter bestiegen wird und in die weite Welt gefahren wird. (Und die musikalische Untermalung verfehlt dies nicht zu unterstützen *Gänsehaut-Moment*). Ein Gefühl von (Ehr-)Furcht von dem Kommenden, Wehmut von dem Zurückgelassenen und Vorfreude bzgl. der bevorstehenden Freiheit. Und dann kamen die Quests (zu dem später). Zudem verfehlt es meiner Meinung nach zum Schluss die Möglichkeit offen zu lassen, Gleiterin zu bleiben. Damit beantwortet meiner Meinung nach das Spiel selbst die Frage (die im Spiel selbst sogar gestellt wird), ob der Sinn des Lebens seine Freiheiten zu nutzen oder seiner Bestimmung zu folgen sei, indem es nur "berufsbestimmte Masken" zulässt. Ist "Erwachsen sein" nur das? Eine Maske wählen und dabei bleiben? Niemals wieder zu gleiten? Seine Freiheiten zu nutzen? Sich selbst mehrfach neu zu finden? [/spoiler] Zweitens zur Ästhetik und Musik: Ich verstehe, dass das Design nicht jeden Geschmack trifft. Meinen hat es getroffen. Es war von Anfang bis Ende ein Augen- und Ohrenschmaus. Jeder Blickwinkel könnte ein Gemälde sein. Doch dann war ich betrübt von der Leere dieser Ästhetik. Was sind das für Götterfiguren? (Sable macht keine Bemerkung) Was ist das für ein "Biom"? (...) Es gibt unterschiedliche Völker? Was sind ihre kulturellen Merkmale? (...) Religion? (....) Und so geht es weiter. Schöne Stille. (Sicherlich bei einer Quest wird näher erklärt, welche Götter es gibt, aber die fehlenden Einträge im Fan-Wiki sprechen für sich). Drittens: Die NPCs und die Interaktionen sind hervorragend gestaltet. Immer wieder schaffen sie es nachdenklich zu stimmen und auch über den Sinn von Worten und Sichtweisen nachzudenken (10/10). Dies war auch der Grund, weswegen ich weiterspielte. Viertens: Die Quests waren ein Mix aus "Hole mir 3 Käfer" (von denen natürlich nicht erklärt wird, was ihre biologischen Charakteristiken sind oder warum diese Käfer in diesem Biom leben und in anderen nicht) oder "Gehe von A nach B und bringe dort X diesen Gegenstand" und "Löse diesen unfassbar interessanten Krimi" [spoiler] (der dann aber leider nicht "auflösbar" ist, siehe Diskussionen im Fandom Wiki oder Reddit) [/spoiler] oder "Beantworte mir diese philosophischen Lebensfragen". Letztere haben sehr viel zum Spielspass beigetragen. Erstere haben sich teilweise einfach nur "mühsam" angefühlt, als ob Zeit eingefügt werden muss (insb. da diese Quests häufig weder einen nennenswert tieferen Einblick in die Kultur, Umwelt oder Charaktere gebracht haben.) TL/DR: Lohnt sich nur als Aktionsartikel; sicher gut geeignet für Kinder und Jugendlich (die die Leere mit viel Fantasie füllen).
This world lives in my heart still. It is evocative, beautiful, an exploration of environment, culture and self. Do not come here to game. Come to explore the lone, desert sands, the commune with your hoverbike Simoon, the Gliding and the vibe.
Já avisando que o jogo tem uns problemas de performance e otimização, mas num geral é um mundo tão bonito e gostoso de se explorar que acaba equilibrando isso.
A very heartwarming game about entering adulthood. It has some jank and sometimes the audio is downright awful, but when it clicks the game is stunning and impactful. Some of the most natural dialogue I've encountered in a while, and the world begs you to explore it without drowning you in exposition. Heartily recommend.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.2K | 43 | 60% | $16.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $989.8K | 9.4K | 96% | $5.99 | |
| $196.1K | 687 | 87% | $17.99 | |
| $2.2K | 12 | 92% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 115.6K | 24% | $1.99 | |
| $3.2M | 9K | 88% | $19.99 | |
| $3.2M | 5.4K | 93% | $14.99 | |
| $3.2M | 6.6K | 81% | $24.99 | |
| $3.2M | 10.8K | 92% | $19.99 | |
| $3.2M | 3.5K | 85% | $29.99 |