
Embark on an unique and unforgettable journey and guide Sable through her Gliding; a rite of passage that will take her across vast deserts and mesmerizing landscapes, capped by the remains of spaceships and ancient wonders.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 23 → 1.71/day in the week after.
About


Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.5Kreviews | 86% | — | $3.2M |
| $24.99 | 4.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lindo, reconfortante, sensível, introspectivo, contemplativo, intimista. A direção de arte desse jogo é um verdadeiro primor. Poucas vezes vi algo tão singular e com tanta identidade, não apenas no que diz respeito a jogos, mas com relação às mídias áudio-visuais no geral. A trilha sonora também vale elogios, embora ela seja bastante pontual, mas de certa forma essa pontualidade conversa muito bem com a proposta mais introspectiva e contemplativa de uma jornada na solitude dos desertos. O mundo é belamente construído, dialogando o tempo todo com essa proposta e com a história de fundo, de modo que você não apenas se conecta emocionalmente com a personagem e sua jornada, mas também com o próprio mundo, de uma forma tão natural e intrínseca que você sente intimamente que faz parte desse mundo e esse mundo é parte inseparável de quem você é e da sua jornada interior. Há alguns jogos que te proporcionam experiências tão significativas que você não consegue se imaginar sem elas. Sable é uma dessas experiências.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 115.6K | 24% | $1.99 | |
| $3.2M | 9K | 88% | $19.99 | |
| $3.2M | 5.4K | 93% | $14.99 | |
| $3.2M | 6.6K | 81% | $24.99 | |
| $3.2M | 10.7K | 92% | $19.99 | |
| $3.2M | 3.5K | 85% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.2K | 43 | 60% | $16.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $989.8K | 9.4K | 96% | $5.99 | |
| $196.1K | 687 | 87% | $17.99 | |
| $2.2K | 12 | 92% | $7.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese
| $24.99 |
| 2.6Kratings |
| 66% |
| — |
| not modelled |
| $24.99 | 139ratings | 80% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 861 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jeu super paisible avec littérallement 0 quête principale. L'objectif du jeu c'est de compléter le "Planage" où Sable, le perso principal, passe de l'enfance a l'âge adulte et doit choisir le masque qui va définir sa vie. Pour ça, on lui donne un hoverbike et on lui dit "allez vas-y, on se revoie quand t'as trouvé cque tu veux faire !" et le reste du jeu c'est de la balade dans le désert, où on va explorer les différentes zones, pécher, ramasser des papillons, aider les gens a régler leurs problèmes, grimper des montagnes, explorer des ruines de vaisseaux.... Le jeu s'arrête quand vous voulez, a tout moment vous rentrez chez vous et choisissez votre masque. Jeu très beau esthétiquement, avec un cell shading qui lui donne un vrai charme. Très chill, super simple a 100% et franchement une super éxpérience. Vous en tirerez pas 150h de gameplay mais c'est un jeu très sympa a revisiter après quelque temps
The game is amazing, a coming of age story when a person stands at the precipice of the boundary separating childhood and adulthood, where one goes out into the world, see new places, experience new sensations and in doing so learn more about oneself, about your motivation, your ambition and think towards one's future. Sable is a rare gem, an open world game with a unique tone artistic style, which does what many open world could not, generate a believable fantasy world, with its unique culture and form, yet never bland due to its many areas to visit, bioms and mysteries. It allows you to explore with tantalizing sights just beyond the horizon luring you to head there and see for yourself. There is never a dull moment, instead many discoveries, and in the end you chose based on these experiences you yourself experience in choosing your own mask, a symbolism of your desire and future, you decide for yourself. I wish it didn't end so fast yet it ended just right and i hardly have a gripe for the game, rare for any game nowadays.
Naja Also das ist kein unspielbarer Titel, aber gut? Nicht wirklich. Die Steuerung mit dem Gamepad ist katastrophal, hauptsächlich weil die Kamera nicht folgt. Auf dem Motorrad ist die Kamera immer hinten, zu Fuß bleibt sie aber stehen und zeigt immer in die selbe Himmelsrichtung auch wenn ich mich von Vorne sehe. Aber auch wer mir Maus spielt und dieses Problem nicht hat, immer wieder bleibt die Kamera in Ecken hängen und zeigt nur noch die Wand. Das hat Mario 64 vor über 20 Jahren besser hinbekommen. Die Grafik ist zwar irgendwie neu, aber schnell langweilig, unpraktisch und irgendwie werde ich das Gefühl nicht los dass sie unfertig ist. Musik gibt es auch praktisch keine und die Soundeffekte... siehe Grafik. Die Story ist absolut belanglos und wie sie erzählt wird geradezu beleidigend. Ich wähle eine Dialogoption, z.B. "Danke sagen" und dann erklärt mit ein 5-Zeiliger Dialog dass ich gerade Danke gesagt habe. Hallo?! Die Rätsel sind bisher auch eher dümmlich und damit fliegt das Teil wieder von der Platte. Schaden nehmen oder gar sterben kann man übrigens in diesem Spiel gar nicht und auch Kämpfe gibt es keine. Nur Dialoge, Rätsel und viel, viel Langeweile. Nicht meins.
对不上电波 至少这头一个小时没有让我感受到任何的乐趣,那为什么要玩呢 玩之前的期待过高了 完全没印象的音乐 灰蒙蒙但是又很亮不太好分辨又有些空荡的地图 奇怪又有些僵硬还动不动体力见底的动作 对于和没有脸很难分辨的多边形npc进行点对话框的对话和开手感不甚理想的小摩托漫无目的的探索也没激起我太多兴趣
Sable is a very good game. It's a relaxing combination of exploration and platformer in which you leave your tribe on a desert planet to explore and find yourself. You also, while doing this, discover the lost history of the planet and your people. Visually it is astounding. Sable is a great demonstation that extraordinary game visuals depend primarily on designers having great aesthetic sense, not on having a trillion polygons and great shaders. Sable looks fantastic. Overall, a very enjoyable game. A bit like Caravan Sandwich, only even better.
IMO, grab it on sale. Its a good game, If I had to sum it up in a few words it'd be "Breath of the Mild" The one thing holding this game back is (1) lack of any real challenge and (2) buggy movement both on and off of the bike. Otherwise, the atmosphere is on point. The world is interesting enough to encourage exploration. Completing objectives feels good. That first couple of hours is a bit of a slog, but it picks up after that. With a bit more challenge and polish I think this could have been a must play for those looking to scratch the BotW itch. Otherwise it is a 7/10.
It is really good exploration chill game ( u just cant die, only stuck in wall/door) with good story and world building, but there is lot of riding and climbing desert after desert after desert. World is kinda empty (it is corect feeling to feel with traveling across desert). It is probably bc colour design (monotone if u dont cross region) and u dont meet any animals/travelers/merchants between cities (for 1/4 of game i hoped i will met wild wyrms [i know about grey great unmoving dildo which only move its guts] or camel). At least my favorite BUG (not beetles): 3 time standing mid air (it saved me one time while climbing), 2 times stuck in wall (one time i started climbing in door frame of atomatic door and it pushed me out of bound), 1 anoing feature - in quest with racing rings i got 6 rings and then went to put them on 6 pedestals but u can put only one at the time so i needed to reload location 4-5 times, after about 3-4 hours of play sometimes my bike didnt want to come to papa but after reloding game it come back like good boy (i tell myself that Simoon just was upset on me or was playing with me) Music was phenomenal. I wish i could hear it more when i was riding between dunes. Humming of bike is nice too but when u first time go for ride with music...
It's a bit hard for me to recommend the game; filled with bugs and more than a little unwieldy, and a smidgen of an unfinished feeling. It however, manages to evoke the feelings of those liminal stages of life where nothing seems decided and you are free, both for good and bad, and does it very convincingly. The world is interesting enough, the ambience is perfect, the writing is most adequate to its purpose. This game is not the best game, but even though it shares a lot with many others (breath of the wild is the most comparable on the gameplay front) what it offers, is distinct enough to truly be the best at what it does. A personal grudge, I'd have liked there to be a source of risk, of any kind, in the game. Not necessarily combat or survival elements, but any kind of acute pressure somewhere. I do understand that the experience conveyed is that of quiet self reflection and exploration, but, even if rare, moments of the opposite would, in my opinion, accentuate the rest of the game, and help in making the parts where it becomes a bit tedious disappear. To reiterate, the game bit a bit more than it could chew, so some that don't strongly appreciate the theme or need very polished products will find things to complain, but my criteria for recommending is wether I regret the time spent on the game, and the answer here is no, I'm quite happy to have not just played it but completed it.
It's peak
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.