
Embark on an unique and unforgettable journey and guide Sable through her Gliding; a rite of passage that will take her across vast deserts and mesmerizing landscapes, capped by the remains of spaceships and ancient wonders.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 23 → 1.71/day in the week after.
About


Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.4Kreviews | 87% | — | $3.2M |
| $24.99 | 4.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My character keeps getting stuck and the inability to customize keyboard controls and difficulty controlling camera movements make the game very frustrating. I could not change the keyboard layout and also could not leave the keyboard layout screen in settings. This game looks and sounds nice but is barely playable and has bugs
Un estilo artistico muy bonito y diferente, un mundo atractivo con muchas historias interesantes, es muy agradable moverse por el aun que tenga de vez en cuando algun bajon de fps.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese
| $24.99 |
| 2.6Kratings |
| 66% |
| — |
| not modelled |
| $24.99 | 139ratings | 80% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 861 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's peak
Sable is among my favorite games--lovely music, sweet storytelling, super fun mechanics of customization and locomotion. Great to play more seriously solo, or casually while chatting with friends. As many others will point out, it can be buggy at times, but I find that the game is good enough to justify playing through the bugs! Absolutely recommend.
Le entregué mi tiempo y supo cambiar mi opinión mientras más le ofrecía. Tiene un comienzo un tanto denso con sus tareas tutoriales, pero una vez nos entregan a la libertad, somos nosotros los que decidimos quién queremos ser en este periodo transitorio de planeo. Además de que admiro que te dejen completar las misiones y los logros sin necesidad de que sea el 100%. Él planeó como un estado entre el cielo y el suelo. No es un vuelo constante y tampoco es tener los pies sobre la tierra. Le hace a uno recordar su etapa previa de adultez de una forma que no sentía desde que vi Kiki's Delivery Service. Un constante recordatorio que nos entregan todos los habitantes de este mundo es lo lindo que sería estar en perpetuo planeo, sin miedo a la caída, pero hay que renunciar a ella para generar seguridad frente a nuestras acciones. Me gusta que Sable sea Sable sin importar cuál sea la decisión que tome. Que las máscaras sean intercambiables sin importar que hagamos ahora, en el futuro o para siempre. Estas son solo máscaras que no definen nuestra identidad, sino que son parte de las cosas que decidimos hacer con nuestra vida.
[h2]Great Exploration and Immersion[/h2] I love pure exploration games. [i]Journey,[/i] [i]Omno,[/i] and [i]Abzu[/i] are a some others that focus heavily on just wandering around and experiencing the world. Sable has many similarities but I think it does more. Normally games that throw dozens of quests at me at a time are overwhelming, but sable makes it exciting because navigating the world is satisfying and fun. After I left the Ewer, I think I played for 5 hours straight, wandering around and doing quests. I did not get bored. At that point I thought Sable would end up as as one of my favorite games ever, but my next few sittings made it drop a bit. The game has a lot of glitches. Normally I overlook glitches ([i]Subnautica[/i] was glitchy but still ended up as [u]my favorite game ever[/u]) but it's not fun to have to exit the game every couple of hours because the area I glide into is unloaded or the game crashes or something. Also, a major moment was when I learned I could fast travel. Fast travelling, I think, actually made my experience worse. Immersion was what made me love the game so much; fast travelling turned quests into a few meaningless button-presses rather than real tasks that I wanted to complete and that felt rewarding. I know that I could have just not fast-travelled but it was too tempting. I'm not even suggesting that fast-travel is a bad addition to the game, but upon reflection I've realized that it made my experience less immersive. towards the end of my playthrough, my desire to get 100% completion was still there, but I didn't follow through with it when I realized that instead of exploring on my own to complete quests I was staring at guides on my phone and fast-travelling everywhere. I returned to the Ewer to complete the game when I realized that I was no longer playing and enjoying the game, but mindlessly following a walkthrough. But the game was great and many of my criticisms are my fault. The most powerful moments were: [spoiler]Leaving the Ewer for the first time and gliding through the open desert as the beautiful music played. I was struck with a sense of limitless freedom and excitement Returning back to the Ibexi camp to see everyone around the campfire. I really felt that I had personally gone on that journey with Sable and that the choice of mask was a personal one When I first arrived at Burnt Oak Outpost, I saw a child sitting at the edge of the rock looking into the distance. I sat down with them and watched the sun set and rise. I think I actually stayed there for a full in-game day (It reminded me of [i]Outer Wilds[/i] and the immersion of taking a moment to appreciate the game-world[/spoiler]
Sable é uma experiência única e relaxante, um jogo que te solta em um mundo vasto e belíssimo para você explorar no seu próprio ritmo, sem pressa e sem uma ordem fixa de objetivos. É sobre amadurecimento, descobertas e contemplação, com cenários deslumbrantes que te convidam a simplesmente subir na moto e aproveitar a vibe tranquila do mapa. A trilha sonora é maravilhosa e casa perfeitamente com a proposta, enquanto os puzzles são simples, mas bem feitos o suficiente para manter a exploração interessante. Se há algo a criticar, seriam os problemas de desempenho em regiões maiores, como cidades e florestas, onde mesmo com tudo no mínimo o jogo ainda apresenta alguns gargalos, além da ausência de combate ou tensão em certos momentos de exploração — algo que poderia enriquecer ainda mais a jornada. Ainda assim, Sable é um jogo que vale demais a experiência, especialmente para quem busca algo contemplativo e diferente.
对不上电波 至少这头一个小时没有让我感受到任何的乐趣,那为什么要玩呢 玩之前的期待过高了 完全没印象的音乐 灰蒙蒙但是又很亮不太好分辨又有些空荡的地图 奇怪又有些僵硬还动不动体力见底的动作 对于和没有脸很难分辨的多边形npc进行点对话框的对话和开手感不甚理想的小摩托漫无目的的探索也没激起我太多兴趣
Jeu super paisible avec littérallement 0 quête principale. L'objectif du jeu c'est de compléter le "Planage" où Sable, le perso principal, passe de l'enfance a l'âge adulte et doit choisir le masque qui va définir sa vie. Pour ça, on lui donne un hoverbike et on lui dit "allez vas-y, on se revoie quand t'as trouvé cque tu veux faire !" et le reste du jeu c'est de la balade dans le désert, où on va explorer les différentes zones, pécher, ramasser des papillons, aider les gens a régler leurs problèmes, grimper des montagnes, explorer des ruines de vaisseaux.... Le jeu s'arrête quand vous voulez, a tout moment vous rentrez chez vous et choisissez votre masque. Jeu très beau esthétiquement, avec un cell shading qui lui donne un vrai charme. Très chill, super simple a 100% et franchement une super éxpérience. Vous en tirerez pas 150h de gameplay mais c'est un jeu très sympa a revisiter après quelque temps
The game is amazing, a coming of age story when a person stands at the precipice of the boundary separating childhood and adulthood, where one goes out into the world, see new places, experience new sensations and in doing so learn more about oneself, about your motivation, your ambition and think towards one's future. Sable is a rare gem, an open world game with a unique tone artistic style, which does what many open world could not, generate a believable fantasy world, with its unique culture and form, yet never bland due to its many areas to visit, bioms and mysteries. It allows you to explore with tantalizing sights just beyond the horizon luring you to head there and see for yourself. There is never a dull moment, instead many discoveries, and in the end you chose based on these experiences you yourself experience in choosing your own mask, a symbolism of your desire and future, you decide for yourself. I wish it didn't end so fast yet it ended just right and i hardly have a gripe for the game, rare for any game nowadays.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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