
Embark on an unique and unforgettable journey and guide Sable through her Gliding; a rite of passage that will take her across vast deserts and mesmerizing landscapes, capped by the remains of spaceships and ancient wonders.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 23 → 1.71/day in the week after.
About


Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.4Kreviews | 87% | — | $3.2M |
| $24.99 | 4.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gonna be honest, while there are a few things I really like about this game like it's atmosphere and it's artstyle, I feel like there's nothing more than that. This would've been much better if the game was shorter as it could give you a lasting impact but I guess the developers were a bit more ambitious. I found the narrative forgettable with some okay themes but it doesn't justify this game being as long and boring as it is. I might end up finishing this still, but the chances of me doing that are slim because I find the open world to be repetitive and boring. I'm not necessarily against the idea of no combat in an open world game or games as an art, I think it could be pulled off well similar to Journey if I'm being honest. The game has a lot of great qualities that would make it a masterpiece but it just isn't fun. It's trying too hard to be something that it just isn't. I would try to say that there's uniqueness about the gameplay but there really isn't. I suppose this could be compared to Death Stranding but I would think that the frustration that you get playing the game would make it more satisfying to finally finish, like you actually finished a journey. To me the gameplay here feels like swatting an annoying fly in the house just to take out the glass cleaner and just spray it with that because you're bored. It's not very satisfying to play any of it. At the very least I like listening to the soundtrack, outside of the game, so it's not all bad. I really just wish that there was a hint of stakes with this game like others of it's genre. I felt like there was no purpose to playing the game other than enjoying the atmosphere, but there are plenty of other games that do that. A real shame, as the artstyle really is like nothing else I played. TL;DR: Ignoring performance issues (which I didn't really care about) the game has a lot going for it but it's missing most of the elements that make a game fun or engaging. It's like adding a bunch of cane sugar to hide the fact that your baked good isn't really that tasty even if the presentation is top notch.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 111.2K | 25% | $1.99 | |
| $3.2M | 6.6K | 81% | $24.99 | |
| $3.2M | 10.7K | 92% | $19.99 | |
| $3.2M | 3.5K | 85% | $29.99 | |
| $3.2M | 4.7K | 92% | $13.99 | |
| $3.2M | 9.1K | 95% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.2K | 43 | 60% | $16.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $989.8K | 9.4K | 96% | $5.99 | |
| $196.1K | 687 | 87% | $17.99 | |
| $2.2K | 12 | 92% | $7.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese
| $24.99 |
| 2.6Kratings |
| 66% |
| — |
| not modelled |
| $24.99 | 139ratings | 80% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 861 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Peak indie game! would have loved to collect the other masks seen in the game 100/10
钓鱼系统纯傻叉,玩得让人恶心,本来想打全成就,心情全被这破钓鱼系统搞崩了。优化也是一坨,玩一会就开始掉帧,我都搞不懂这破游戏优化怎么能差成这样的?制作组到底是有多不用心对待这个游戏?
It's a beautiful world with an interesting design, both artistically and the world building, and it's a lot of fun for the first few hours exploring and solving puzzles and doing quests. However the longer you play the harder it is to ignore the rough edges. There's no skills or combat so it's possible to spend 10 minutes flying around the map and not finding anything to interact with as there's only a few key locations in each area. 90% of walls can be climbed, but then there are some that you just can't. The bits of world building you get are really interesting but you never actually get to dig into the history of the planet or how it all works. The controls and camera gets a bit buggy at times, and so on. I definitely recommend it overall as there's clearly a lot of effort been put into it and it is a fun game with a lot of charm, just be aware that despite feeling like an open world game to start with there less to do within the game than the size of the map would suggest.
Sweet in the beginning, only to leave such a sour taste at the end because of the optimizantion or lack thereof. Know that at the start trough the middle is a great game only to stutter and lag like crazy in the finale. It's so bad the end credits also started to lag.
The best game I've played in a long time. I don't want the glide to end.
It's a "cozy" indie open-world game with a lot of gliding, climbing and floaty platforming. You could liken it to if you just wandered the deserts in Assasin's Creed Origins and just randomly climbed cliffs for few rewards, but without any combat or fall damage. Also picture if you replaced the realistic textures with making everything cell-shaded. Also imagine if you had a glider from Breath of the Wild. I finished it and it was fairly boring (including the ending). Getting from point A to B always seemed to take twice as long as it should have. There is just no action at all, there are no enemies to commit violence on, and you can't die either. Your punishment for falling is the tedium of having to climb back to where you were. The desert biome is also samey and it can get confusing so you constantly have to check your compass. There is also indie jank. For example, the beetles spawned far outside of where they were supposed to when I went back to complete a necessary quest and I ended up wasting 45 minutes wandering around trying to find where they went. It turned out I needed to throw seeds over a few ledges and chase after them in the open desert which I'm sure was a bug. The hoverbike is slow and clumbsy, and you'd feel like you have much better control if you piloted a Ghost in the original Halo. The end game is collecting trinkets scattered around a large and often empty map. The atmosphere and background lore is nice though. It is still not a compelling game if you want to focus on playing a game, and it could have been more rewarding, but maybe if you were listening to the news and just wanted something mindless to occupy your hands it could deserve a C rating? I would give it a mixed rating. It's an okay game on a steep sale, but there are much better games in the genre.
What a marvellous game. I am in love!
So I liked this game but it's a hard recommend for a few reasons - there is some jank, and not in a wonky physics type way. I'm running it on 60 FPS and while it looks gorgeous, there is stuttering, platforms do randomly disppear and I've had the bike completely vanish or freeze in place as well. It's a meditative exploration experience with some very nice Breath of the Wild flavouring, no combat, some bite-sized puzzle rooms, and some very nice aesthetics. Even though there's lots to collect, finding items doesn't really equal game progression (with a few exceptions). The game even reminds you that you can end your journey at any point. If you can't stand bugs, some visual jank with the shaders, a little stutter, then this is not the game for you. Definitely play right away to see if you like it if you decide to pick this one up. Lots to like, though - I certainly enjoyed my time with this one!
stutters
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.