
Embark on an unique and unforgettable journey and guide Sable through her Gliding; a rite of passage that will take her across vast deserts and mesmerizing landscapes, capped by the remains of spaceships and ancient wonders.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 23 → 1.71/day in the week after.
About


Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.5Kreviews | 86% | — | $3.2M |
| $24.99 | 4.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It looks great, one of my favourite artstyles, but unfortunately it's one of the only things about the game I'm enjoying. Maybe I'm just action-minded recently but I'm not even interested enough to finish the tutorial (it has you talking to a bunch of NPCs and then travelling around on a slow ass tutorial-bike to collect stuff to build your own). Neither am I interested in the characters or what they're talking about and I didn't see an option to skip or cancel their dialogue. Obviously haven't played it much but it didn't feel particularly polished either, you have to open & close the menu to tick the quests so the marker would show up on your compass (doesn't automatically mark them as active apparently). I spent a hot minute wandering around lost because the game didn't tell me where it wanted me to go, I thought I had to chat to more NPCs in the town when I had to actually drive somewhere. Climbing up hills felt a bit janky too as there are two different animations for climbing ledges and flat walls, and one of them is a slower transition than the other for some reason, and it felt like only a few walls were climbable with no real indication of which is which. Maybe I'll give the game another shot some other day.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese
| $24.99 |
| 2.6Kratings |
| 66% |
| — |
| not modelled |
| $24.99 | 139ratings | 80% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 860 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Perfect game when all you want to do is scratch that exploration itch. No dangers, just freedom to explore, discover beautiful landscapes and scenery and meet some lovely people along the way.
Decent game but has terrible stutters that happen constantly. The game hangs for 0.5 to one second often and the devs came out and said they are not looking into fixing it.
Sable é uma história sobre a liberdade, isso é retratado não apenas na história do jogo mas também na sua jogabilidade. É um jogo extremamente divertido e completo, de mundo aberto, com um visual único e bonito. Eu me diverti em cada momento do jogo, explorando lugares, fazendo missões, coletando os itens e principalmente as máscaras. Os únicos pontos fracos do jogo são os bugs constantes e a demora pra renderizar o mapa que as vezes estressam o jogador, também senti falta de uma música de fundo mais forte em certos lugares do jogo. Mas foi uma experiencia muito agradável de qualquer jeito.
Technical issues, shallow gameplay, boring aesthetic, unrewarding exploration, no reason to care, no characters to hook into, there just isn't enough here to justify the full price. Maybe on sale and as an instructive journey on what gameplay decisions not to make.
Come in to me, show us the way I'm caught between the wind and parts of the unknown A door between two worlds A sight to see It feels like everything is moving Around me It feels like it is moving In time Glider caught the breeze Feels like flying Every particle in synch Come on and guide me Glider Glider
:')
This has quickly become one of my favourite games. It looks amazing, the soundtrack is great, and there are a lot of puzzles, mysteries and quests to solve - without the fear of being interrupted by monsters (even when the music gets eerie), fall damange or even sleep. The story is non-linear, there are multiple tasks going at the same time, with a lot of stories partially left untold, somewhat repitious tasks (but just the right amount, in my opinion), lots of climbing, gliding and driving around on your hoverbike; it's definetly not for everyone. But to me, that's some of the things I enjoy the most, and I would definitley reccomend it if that's your vibe. Sometimes just climbing up a rock for fun to watch the landscape is just what you need. (It's also worth noting the game can be little a bit glitchy, and the camera tracking did take me a bit to get used to. Sometimes, you might also get stuck climbing, but teleporting using the map should fix it. It might make it take a second to get going, but aside from that!)
Looked cool. But was boring and no hot chicks.
Beautiful and relaxing game that invites you to explore and uncover the secrets of a frankly huge desert with your (maybe sentient?) hover bike, with no enemies or survival limits beyond a stamina bar. I likely won't be done with my Gliding any time soon :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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|---|---|---|---|---|
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