
S.T.A.L.K.E.R.: Shadow of Chornobyl, the first chapter of the Legends of the Zone Trilogy, which started it all.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 17 → 7.43/day in the week after.
About
Back to where it all started — the S.T.A.L.K.E.R. Trilogy, one of the most visionary and groundbreaking survival first-person-shooters of all time returns. Now upscaled, enhanced must-play journey for a new generation.
Atmospheric visual enhancements including God Rays, Dynamic Screen Space Reflections, and Advanced Global Illumination effects.
Redesigned water shaders, upgraded skyboxes, and wetness effects.
Improved visuals with upscaled textures featuring more detailed NPCs and environment.
Upgraded weapon Field of View and models.
Multiple bugfixes and quality of life tweaks.
Full gamepad support.
S.T.A.L.K.E.R.: Shadow of Chornobyl, the first chapter of the Legends of the Zone Trilogy, which started it all. Welcome to the former exclusion territory near the Chornobyl Nuclear Power Plant… the most dangerous place on Earth. Play as The Marked One, face sinister mysteries, radiation-soaked anomalous threats and moral dilemmas, as your decisions determine your destiny in this immersive dark sci-fi saga.
Navigate the isolation and suspense of a harsh Eastern European wilderness, filled with hundreds of desperate vagabonds, mutant creatures, and lurking dangers unseen.
Venture through realistic locations deeply rooted in the anomalous aftermath of the Chornobyl disaster. Each area holds its own grim secrets and discoveries, awaiting the bravest stalkers.
Treacherous anomalies, invisible radiation, starvation, and ruthless mutants will hunt you in the Zone. Carefully manage your resources and utilize an arsenal of over 30 weapons. Your choices pave a non-linear path toward multiple endings in your quest to uncover the Zone's darkest secrets.
Good Hunting, stalker!
Genres
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.7Kreviews | 62% | — | $2.8M |
| $19.99 | 1.6Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1067 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What a scam of a game, "enhanced" my ass. You know what's funny, they added, yes added, more earrape flashbang sounds. If you fall and I had to check with the og game, from just slight elevation you receive a flashbang earrape sound and a tick of bleed, meanwhile I had to jump off a roof in the og and all I got was a grunt and a touch of damage. The cutscenes got subtitles and they are half assed, I mean, they probably just used ai, instead of redoing the lines, nah. Otherwise it would've been a remake that justifies the price of 60 bucks or whatever bs they are thinking.
Ужасное издание, баги, вылеты, вырезанная озвучка.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Japanese, Korean, Polish*, Russian, Simplified Chinese, Traditional Chinese +1 more
| $19.99 |
| — |
| — |
| — |
| $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] You'd be better off getting the original trilogy. [/h1] Bought the original trilogy God knows when, got this added to my library for free. And what can I say? [b] This is quite the dissapointment. [/b] [h2] 1. The lag [/h2] My setup is far from the best, experiencing its "prime" back in 2017. Still, a game from 2007 should not make it lag and stutter so much, even if it is an "Enhanced Version". On max settings, the original SoC had presented me with no issues regarding lag, stuttering, sudden frame drops and what not. Here, it is the opposite. Sometimes, the lag is subtle, other times - not so much. In my experience, there are: [list] [*]Sudden drop of FPS (From 70ish to 20 for up to 5 seconds) [*]Randomly encountered stutters [*]Unexplainable lag and stutters when interacting with corpses or other stalkers. [/list] [h2] 2. Something is wrong with the visuals. [/h2] I couldn't help but notice that some of the textures have gotten soapy. Either too stretched or too compact at some points, making the game look like a cheap Roblox knock-off. The skybox seems screwed as well, probably used AI upscaling on it and other elements, which makes them look uncanny. There were suggestions of setting antialiasing to FXAA and et cetera, but that did not help me that much. Others spoke of messing with the mip maps, which is at best a crutch fix. [h2] 3. Messed up voicelines (different languages). [/h2] I played on english (thanks for executing the russian voicelines option, GSC), and most stalkers spoke anything but english. An argument could be made that this is more immersive and realistic, since not everyone would speak russian or english. But I have heard a stalker say a line in ukrainian, and then in english, I doubt I was hallucinating. The language dispertion also makes no sense. One Duty member will speak in ukrainian, the next one to him will speak in english. This could've been done best if factions, such as Mercenaries, spoke english, considering it would make sense, and if most others spoke a mix of russo-ukrainian. On topic of the russian language, it seems they did not butcher all of the voicelines, considering I could still hear some sentences and words said in the russian language. New voice acting is abysmal as well. The english voice actor does not give a crap about the whole "voice acting" thing; for example: when you pick up the documents in X-18 in the original SoC, that cutscene with Strelok executing rats plays, at the end of which, in the original's russian dub, an emotional [i] "STRELOK!"[/i] could be heard. In the E. E., the english dub sounds like a sleep deprived child, saying some lame "strelok." crap. [h2] 4. Something is wrong with the foes' deaths. [/h2] When you kill something or someone, their corpses get flunged up in the air a few inches/cm above the ground, and after a few miliseconds experience a fall. This was not an issue in the original, my guess is that the corpses do a sort of A-Pose, or they get spawn in some distance of the ground to avoid clipping into it. Even this was done badly, though, as I remember sending a bandit a good few meters/feet high flying into the air, and seeing a stalker get stuck in the ceiling of a house. [h2] 5. Something is wrong with the foes themselves. [/h2] The AI has been screwed with greatly, the pathfinding, overall NPC logic and others. For some reason, the three patrolling soldiers at the checkpoint near the Rookie Village decided to go to the village and massacre a few stalkers. I have also, for a dozen times, seen enemies foget about my existence mid fight, or rush me like morons: I would see a bandit walk right past behind his friend getting shot by me, not being aggroed at all. The enemies have also gotten blind, not shooting at me when I am in their clear view of sight, a few feet away from them, which suggests they were dumbed down intentionally or accidentally, this explains the rushing like morons: they could rush the player in the original as well, but at least they noticed him, shot a few times, and carefully retreated, while observing the player's position. Now, they rush at you, take 5 seconds to realize you exist there (while profusely aiming at your location), fire some shots at you, take 5 steps back, and repeat this process. [h1] In conclusion: [/h1] [h3] Yuck. Get the original instead. [/h3]
Минусы: 1. Графика стала хуже чем обычной версии. 2. Убрали страшные звуки в дали. 3. Враги после смерти немного телепортируються над местом смерти. 4. Ничего нового по сравнению с обычной версией, кроме достижений ну и то что "Волк" больше не сгорает в костре и пофиксили пару пустых тайников, но се равно можно всё ещё найти пустые ну или это так и задумано. 5. Враги стали тупее 6. Убрали русскую озвучку. 7. Рубли переименовали на совецкие рубли. 8. Поменяли текстуры на хуже. 9. Убрали мультиплеер Прошел только ради достижений
[h2]Чи варто грати в Тіні Чорнобиля сьогодні?[/h2] [hr][/hr] Якщо оцінювати цю гру (чи її нещодавній "ремастер") суворо та критично, то це дуже весела, але абсолютно хаотична біганина, яка тримається на синій ізоляційній стрічці. [b]Геймплей та Штучний Інтелект:[/b] Навіть якщо ви граєте на складності [i]«Майстер»[/i], баланс і ШІ тут живуть своїм окремим життям. Часто мляві ледь реагуючі на вас, і дуже косі Після перезавантаженя на зберігання, можуть затупити [b]Атмосфера та Дизайн:[/b] Незважаючи на вік, темні закутки та лабораторії (Х-18, Х-16) досі здатні нагнати страху. Атмосфера мертвої Зони працює ідеально. Лор та сюжет дійсно інтригують новачків, та навіть простої зав'язки достатньо, хоча щоб повністю зрозуміти мотивацію [spoiler]С-Свідомості[/spoiler] та долю Стрільця, доведеться грати в наступні частини, та обирати варіанти пов'язані з ними. [b]Баги та "Ремастер":[/b] Що ж полагодили в оновлених версіях? Та майже нічого. Тіки зона живе так, як їй заманеться: собаки можуть вирізати половину Бару, персонажі з'являлися там де їм не треба бути, майстри одиночки на кордоні, чи монолітівці [b]Підсумок:[/b] Чи є всі ці недоліки проблемою? Абсолютно ні. Уся ця кривість, баги та абсурдні ситуації — це рідна фішка гри, яка зараз викликає лише щиру посмішку. Вона грається так само потужно, і дивує навіть під час чергового перепроходження. Оцінка: [b]Рекомендую.[/b] [hr][/hr] 🎥 [b]P.S.[/b] Я зробив детальний розбір сюжету, лору, де наочно показав усі ці баги, абсурдні ситуації та розклав по поличках фінал гри. Якщо цікаво подивитися на Тіні Чорнобиля під таким кутом: 👉 [url=https://youtu.be/2HBpYz0xscM]Мій відео-огляд та переказ на YouTube[/url]
Крайне ленивая и во многом халтурная попытка в переиздание игры. Довольно проблемно найти аспект, где разработчики действительно заслуживают похвалы с таким несуразным подходом к делу. На мой взгляд, данный EE "полезен" лишь в двух планах: 1) если хочется выбить ачивки для коллекции и 2) если совсем и полностью не хочется сделать чуть больше кликов, чем использование мастерской Стима. Небольшая ремарка: я сейчас прошел ТЧ и ЧН, поэтому местами отзыв будет совмещен. Не собираюсь экстраполировать свой собственный опыт на остальных и отрицать кривизну Сталкера местами, однако я перепроходил оригинал Тень Чернобыля году эдак в 2017-м. Моё прохождение не создало для меня особых проблем и отторжений (в техническом плане). Игра без проблем работала, вполне ничего выглядела (с поправкой на год), поэтому в целом оставляла вполне неплохие впечатления. А тут ты получаешь "ремастер", что по сути даже не решает те проблемы, которые вроде намеревался решить. А те, что решает, делает довольно плохо. Пройдусь кратко по разным пунктам. Подтяжка графики пошла скорее в минус, чем в плюс. Во-первых, без отключения некоторых опцией всё выглядит довольно мыльно. Во-вторых, использованные текстуры явно не надлежащего качества для возможностей современного железа (даже для относительно доступных карт по типу 60-й линейки карт от Nvidia). В третьих, даже если что-то с текстурами и делали, то вот с загрузочными экранами, меню, КПК, видеороликами и прочим явно стоило поработать и уделить этому отдельное внимание — оно выглядит прям ужасно. Также в игру добавили FSR, но не добавили DLSS — c'mon, пол шишечки это не дело. Старые болячки оригинала никуда не делись, а к ним привались некоторые новые. Пустые сундуки даже с наводкой на них — остались. Фактическая перезарядка оружия происходит с небольшой задержкой уже после окончания анимации оружия — это будет вызывать дискомфорт. ♥♥♥♥♥♥ и душный финал с этим блядским ТВАЯ ЖЕЛАНИЯ БУДЕТ ИСПОЛНЕНО, ИДИ КО МНЕ — желаю здоровья тому, кто это придумывал (как и дизайнил сам финал в обеих частях). Артефакты, как мусор, все ещё лежат на полу, зачастую даже в самых обыденных местах без аномальной активности — могли хотя бы парочку новых мест приделать для приличия. Ремонт экипировки доступен лишь с модом. Мнимые любители хардкока и хард-ко-ко-кора вероятно сочтут это упрощением, НО никто бы не заставлял этим пользоваться, а людям в целом стало бы куда удобнее. Тем более что это и так канон для серии, раз его ввели в приквеле и в сиквеле. Кривые оптические прицелы, которые необходимо переделать в этой версии игры, и крайне сомнительные "улучшения" UI в игре это конечно мда — I don't like. Местами ты откровенно недоумеваешь как такое можно было пропустить в релиз (и почему потом это ♥♥♥♥ не починили с патчами), ведь это прям пизда. Вырезание аутентичной озвучки, в том числе созданную и украинскими актёрами, я считаю преступлением и выстрелом себе же в ногу. Хотели сделать политическое заявление — можно сделать это более элегантно и менее деструктивно. Например, при первом запуске игры вставить баннер, мол "Мы украинская студия и в нашей стране идёт война, поэтому X, Y, Z", да пусть даже зробити мову з початку — вполне можно. Озвучка Сталкера стала целым культурным наследием и крайне охотно разлетелась на мемы, вошла в обиход некоторых людей, однако давайте и это пустим под нож — получается готовы топтаться ногами по тому, что сами и сделали, ♥♥♥♥. Ситуация с модами довольно двоякая. В "мастерской" их довольно мало и они не особо существенные (хотя те же улучшенные текстур паки явно стоит поставить в принципе каждому). А учитывая что фандом Сталкер породил целый клондайк модов разных мастей и изощрённости, да и вообще это одна их тех игр, что очень активно и существенно модифицировалась игроками, то возникает вопрос в конкурентной способности "ремастера". По всей видимости, моды от оригинала не совместимы (и вестимо не будут) с данной версией, то это добавляет ещё больше вопросов. Если бы разработчик в улучшенной™ версии решился показать яйца (в нужных местах касательно игрового процесса) и потратил ресурсы на более существенные изменения, то я бы зачёл это в плюс. Те, кто ценил и ценят оригинал, продолжили бы играть в оригинал, зато появилось бы издание, которое а) более соответствовало современным реалиям (технического прогресса, компьютерного железа, геймдева и т.д.) и б) имело бы несколько отдельную нишу от оригинала, а в итоге ни рыба ни мясо. Плохо, совсем плохо. Прям коробит от слова "enhanced" в названии — на языке сразу вертится вопрос, чё вы тут улучшили, ёптыть?
[h3] This is a review for the ENHANCED EDITIONS!! NOT THE ORIGINAL GAMES[/h3] If you purchase the enhanced editions you will get the originals along with them, so if you want to buy the stalker games wait for a sale because they increased the prices. (make sure to play the originals as your first experience since the stalker games are wonderful games with good gameplay and story.) GSC Game World did not at all enhance the stalker games as the poorly added graphical changes barely add anything to the game, and the incredibly obvious Ai upscaling of pre-rendered cutscenes and ui (and maybe even textures? they look a bit odd) actively make them look worse. The only gameplay change for PC I noticed is the backporting of COPs function quickkeys to CS and SHOC, meaning that they did not fix ANY of the numerous bugs and infamous problems with Shadow of Chornobyl, instead choosing to censor appearances of soviet imagery (read lower down for my personal opinions) and use Ai to make previously good looking cutscenes blurry and noisy (visually). [h3] personal opinions below, if you only care for thoughts about the game you dont gotta read this [/h3] [spoiler] I dont care all that much about the censoring of soviet imagery in the enhanced editions. I can see where it comes from, but the chornobyl disaster was one of the greatest failures of the soviet union, As it was caused by their mismanagement and lack of oversight. Leaving the soviet iconography and imagery shows who to hold accountable for this horrible disaster. (Not saying that we will suddenly forget about Chornobyl because some game devs removed a statue of Lenin from their game.) The soviet union is a dead nation who's corpse has been brought back and puppeted by an old fool for a pointless war that has killed hundreds of thousands, but i dont see how censorship can help anyone. Im not involved in this war at all so maybe im wrong but it's what i think. [/spoiler]
Having played the original as a kid and coming back to this version, I have had an awesome experience! I haven't run into any bugs and overall the playthrough has been really smooth. Bonus points because I was given this game for owning the old one. 9.5/10
Я рекомендую игру, но не рекомендую данное издание. Это не "Enhanced Edition", назовите это как угодно - "Зaлyпa Edition" или "Нам Пoxyй Edition", но только не... Нет смысла описывать личные переживания от оригинального проекта. Как и любой подросток в далеком 2007 я не мог и представить, что получу настолько глубокую и атмосферную игру, но как же xyeво было возвращаться. Естественно, в пелене ностальгии, я готов игнорировать косяки и просто жить, но как же досадно осознавать, что с той стороны просто выложил болт и сделали настолько на отъeбиcь. Единственный плюс данного издания - это достижения для личной галочки и профиля Steam. В остальном - галимая пoeбота с багами позапрошлого десятилетия, которые уже исправили в десятках сборок и сотнях модах.
[h2]Verdict[/h2] ✅ Recommended A classic atmospheric FPS that still works surprisingly well today, especially in this Enhanced Edition. [h2]My history with the game[/h2] I never fully finished the original S.T.A.L.K.E.R.: Shadow of Chornobyl back in the day. With the Enhanced Edition, I finally completed the game from start to finish. It took me 8.6 hours, and I enjoyed the whole experience. I also used the Steam Workshop to enable Czech dubbing, which made the playthrough even better for me. [h2]Quick signals[/h2] 💸 Value: ✅ Worth it 🖥️ Requirements: ✅ Easy to run 🎨 Graphics: ✅ Old but atmospheric ⏱️ Length: ✅ Around 8–12 hours 📖 Story: ✅ Interesting 🎮 Difficulty: ✅ Manageable 🐛 Bugs: ✅ No issues in my playthrough [h2]What I liked[/h2] * The atmosphere is still excellent. * The Zone feels dangerous, mysterious, and unique. * For a game originally released in 2007, it is very well designed. * The gunplay, exploration, mutants, anomalies, and survival elements still create a strong experience. * I had no bugs or technical problems during my playthrough. * Czech dubbing through the Workshop was a great bonus. [h2]What didn’t work for me[/h2] * Some parts naturally feel a bit older by modern standards. * The game can be rough around the edges compared to newer shooters. * The story and progression may feel less cinematic than what modern players are used to. [h2]Is it an endless game? How long to beat?[/h2] No, this is not an endless game. I finished it in 8.6 hours. Depending on your playstyle, exploration, and side content, it can take a bit longer. [h2]Who will love it[/h2] You will probably enjoy this game if you like atmospheric shooters, survival elements, post-apocalyptic settings, exploration, and older PC classics. [h2]Replay value[/h2] Replay value is decent. You can return to the Zone for the atmosphere, different approaches, side content, or simply to experience the world again. But for me, one full playthrough was enough for now. [h2]Final note[/h2] S.T.A.L.K.E.R.: Shadow of Chornobyl is still a very strong game. The Enhanced Edition gave me a good reason to finally finish it, and I am glad I did. It may be an older game at its core, but the atmosphere, world, and overall feeling still hold up very well. Recommended.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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