
S.T.A.L.K.E.R.: Clear Sky is the prequel chapter of the Legends of the Zone Trilogy. With the ability to directly influence the balance of power through Faction Wars, step into the boots of Scar — a seasoned mercenary, able to somehow survive deadly Emissions.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 18 → 2/day in the week after.
About
Back to where it all started — the S.T.A.L.K.E.R. Trilogy, one of the most visionary and groundbreaking survival first-person-shooters of all time returns. Now upscaled, enhanced must-play journey for a new generation.
Atmospheric visual enhancements including God Rays, Dynamic Screen Space Reflections, and Advanced Global Illumination effects.
Redesigned water shaders, upgraded skyboxes, and wetness effects.
Improved visuals with upscaled textures featuring more detailed NPCs and environment.
Upgraded weapon Field of View and models.
Multiple bugfixes and quality of life tweaks.
Full gamepad support.
S.T.A.L.K.E.R.: Clear Sky is the prequel chapter of the Legends of the Zone Trilogy. With the ability to directly influence the balance of power through Faction Wars, step into the boots of Scar — a seasoned mercenary, able to somehow survive deadly Emissions. Make your way to the Chornobyl Nuclear Power Plant through radiation, anomalies, enemies, mutants, and conflict-raging Zone.
With anomalous activity at unprecedented levels, the Zone trembles under constant instability. Choose your path carefully or play all sides like a true mercenary and directly influence the precarious balance of power within the Zone.
Venture into the unknown, uncovering lost territories and secrets in Swamps, Lymansk, the Red Forest. Utilize your arsenal with new weapons and an advanced equipment upgrade system along with innovative artifact hunting mechanics.
Unravel the deeper secrets connecting directly to the original Shadow of Chornobyl. Witness firsthand events that set the stage for future events, meeting iconic characters and exploring legendary locations as they once were.
Good Hunting, stalker!
Genres
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 3.5Kreviews | 57% | — | $1.1M |
| $19.99 | 582ratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 250 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Прекрасна гра, атмосфера не відпускає ні на секунду. Сюжет, бічні місії, просто неймовірна гра.
Rus: Пожалуй, самая душная часть трилогии именно в плане достижений. Сама по себе игра нормас базированный: атмосфера Зоны, перестрелки, группировки и всё то, за что мы вообще любим сталкер, Геймплей всё такой же: идём своей дорогой, сталкерской, выполняем задания, воюем с группировками, собираем хабар и пытаемся не отъехать от очередной аномалии. Несмотря на возраст, играть всё ещё интересно, хотя некоторые старые механики и особенности движка периодически напоминают о себе. И меня крайне бесит насколько же тут беспощадные аномалии, что даже на легкой сложности дают жару. **Сложность: **Душная. Нужно найти каждый артефакт, включая те, которые появляются в определённых аномалиях (например кровь камня только в болоте спавнится), поэтому приходится буквально прочёсывать Зону и надеяться на нужный спавн (ну, а если нет, рестартим сейв и так, пока не выпадет нужный лот). Не лучше обстоят дела со сбором всех оружий и флешек. Для 100% придётся собирать все 18 флешек и найти все униальные оружия. В итоге обычное прохождение превращается в постоянную проверку, ничего ли ты случайно не пропустил, а некоторые флешки приходилось искать в гайде, чем пытаться найти самостоятельно. В остальном достижения не сказать что сложные, но именно эти коллекционки делают платину максимально душной. Итог: сама по себе Clear Sky оставляет нормальные впечатления и всё ещё способна подарить знакомую атмосферу Зоны. Но если смотреть именно глазами ачивхантера, то удовольствие быстро заканчивается, когда начинаешь собирать абсолютно всё. Артефакты и модификации превращают вполне приятное прохождение в затяжную уборку Зоны по чек-листу. Eng: Probably the most tedious part of the trilogy, at least when it comes to achievements. The game itself is still pretty damn based: the atmosphere of the Zone, gunfights, factions, and pretty much everything we love about S.T.A.L.K.E.R. The gameplay is still the same old S.T.A.L.K.E.R. formula: follow your own path, complete quests, fight different factions, collect some sweet loot, and try not to get yourself killed by yet another anomaly. Despite its age, the game is still fun to play, although some of the old mechanics and quirks of the engine occasionally remind you how old it really is. And I absolutely hate how brutal the anomalies are here — they can still kick your ass even on the easiest difficulty. Difficulty: Tedious as hell. You need to find every single artifact, including the ones that only spawn in specific anomalies. For example, the Stone Blood only spawns in the Swamps, so you basically have to comb through the Zone and pray for the right spawn. And if it doesn't show up, you just reload your save and keep doing it until you finally get the one you need. The weapon and flash drive collection isn't much better. For 100%, you'll have to collect all 18 flash drives and find every unique weapon. Eventually, a normal playthrough turns into constantly checking whether you accidentally missed something, and I ended up looking up guides for some of the flash drives instead of trying to find them myself. The rest of the achievements aren't particularly difficult, but these collectibles make the platinum an absolute chore. Conclusion: Clear Sky itself still leaves a pretty decent impression and is more than capable of delivering that familiar Zone atmosphere. But from an achievement hunter's perspective, the fun quickly disappears once you start trying to collect absolutely everything. The artifacts and upgrades turn what could've been a pretty enjoyable playthrough into a long-ass cleanup operation where you're basically going through the Zone with a damn checklist.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Japanese, Korean, Polish*, Russian, Simplified Chinese, Traditional Chinese +1 more
| $19.99 |
| — |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 253 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Топ гра свого часу, та і зараз грається класно )
S.T.A.L.K.E.R.: Чистое Небо зона, которая снова затягивает Чистое Небо это та самая игра, которую сложно назвать идеальной, но ещё сложнее от неё оторваться. атмосфера зоны здесь всё ещё на высоте: заброшенные здания, туман, аномалии, перестрелки и постоянное ощущение, что за ближайшим углом тебя ждёт что-то неприятное. мир отлично передаёт чувство опасности и одиночества. особенно нравится система группировок. можно вступать в конфликты между фракциями, помогать своим и отвоёвывать территории. благодаря этому зона ощущается более живой, а прохождение становится менее линейным. при этом у игры хватает проблем. стрельба местами ощущается кривовато, враги могут вести себя странно, а некоторые задания способны заставить изрядно понервничать. но в этом даже есть какой-то фирменный сталкерский шарм. мюжет тоже интересный, особенно если знакомы с первой частью. а сама история хорошо дополняет лор зоны и объясняет некоторые события, которые происходят до оригинального S.T.A.L.K.E.R. если вы любите атмосферные игры про постапокалипсис, исследование и выживание то чистое небо определённо стоит попробовать. да, игра местами сырая и временами способна выбесить, но именно за эту атмосферу её и любят. не игра без недостатков, но одна из тех игр, в которую хочется возвращаться ради атмосферы зоны.
Oh my Mama's beads! I would burn my Sparkling Eye with Jellyfish Flame, for how this game is not that kind of Snowflake nor Night star to play. There is nothing enhanced about this game compared to the original, this is as Enhanced jank as it was in OG. Playing this game feels like half a$$ed faction war sandbox that is sometimes spiced with lore quests. + Weapon upgrades/repairs + Holy s**t, I can't come up with anything other positive, lmao. Maybe that you get to know the lore before SoC. - Faction wars - Helping friendly stalkers during faction wars - Capturing points and waiting for reinforcements in faction wars (that never come) - Doing nothing else than responding to help calls during faction wars (attacks like every 30 seconds even less) - Holding hands to your spoon fed toddlers during faction wars - Losing entire map of checkpoints, you captured before, the moment you leave the map - Artifacts don't respawn - All artifacts spawn is RNG (if you miss Stone blood in the start, you don't get it in any other part of the game) - Ridiculous Voice Acting - Side Quests that don't trigger meaning further ones won't trigger either since they are chained - Mutants don't drop anything; ridiculous spawn rate (they obliterate every NPC checkpoint) - Achievements dependent on RNG side quests and artifact spawns (Missing artifact or screwing side quest for Gun Baron achie, you can start a new game right away if you did not realize what you screwed) - Once emission starts it takes like >>5<< minutes before it arrives - NPC disappear during emissions, you gotta wait those through before they spawn out of thin air - Little number of emission hideouts (even some buildings don't work) - Flashlight shines like 2 meters in front of you, then it's dark - Night visions are more like tint of a hue - Unrewarding loot - Guns have broken iron sights/optics zeroing (sometimes with upgrades, sometimes without).. WE'LL LEAVE IT AT 50. - Have I stated the CONSTANT DEFENSE of captured checkpoints already? - You get checkpoint defenses even during main mission objectives while you can't leave (I look at you YANTAR LAB!!) I give 4 snorks out of 10 monolithian grenades.
წეჟე იაიცა, ტოლკა ვ პროფილ
Поиграл и не понял, что изменилось по сравнению с оригинальной игрой. Впечатление такие же, как и от прохождения оригинальной версии. Единственный повод купить - получить достижения в Steam и пройти игру на 100%.
На удивление классно играется с геймпадом. Концовка, конечно, очень душная, но в остальном, знакомый и родной сталкач.
Deadly anomalies, dangerous mutants, anarchists and bandits... None will stop Duty on its triumphant march towards saving the planet! The World fears The Zones expansion. Join Duty and save the innocent. (edit, this was my first stalker game and i beat it on Master difficulty. and whilst it had its amazing, atmospheric moments that made me fall in love with the series, the final sequence in Lymansk and the hospital before streloks fight (which you can beat by save scumming with every gauss hit) is a bloody hell that i fear is worse then the zone itself. but still. 10/10 for the atmosphere and story, like a 3/10 for its janky ahh combat.) Stalker, protect the world from The Zone. Join Duty.
I came for the gunfights. I stayed for the atmosphere. I left a different person. The Zone never lets you go.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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