
S.T.A.L.K.E.R.: Call of Prypiat follows the story of special service agent Major Degtyarev as he investigates the fate of a lost expedition.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 17 → 3.29/day in the week after.
About
Back to where it all started — the S.T.A.L.K.E.R. Trilogy, one of the most visionary and groundbreaking survival first-person-shooters of all time returns. Now upscaled, enhanced must-play journey for a new generation.
Atmospheric visual enhancements including God Rays, Dynamic Screen Space Reflections, and Advanced Global Illumination effects.
Redesigned water shaders, upgraded skyboxes, and wetness effects.
Improved visuals with upscaled textures featuring more detailed NPCs and environment.
Upgraded weapon Field of View and models.
Multiple bugfixes and quality of life tweaks.
Full gamepad support.
S.T.A.L.K.E.R.: Call of Prypiat follows the story of special service agent Major Degtyarev as he investigates the fate of a lost expedition. Rich with colorful characters, memorable side stories, and the spirit of true freedom, this chapter delivers a powerful and unforgettable conclusion to the Legends of the Zone Trilogy.
Explore the previously inaccessible core regions of the Zone. Traverse the marshlands of Zaton, investigate the abandoned industrial complex at Jupiter, wander through the ghostly remains of Prypiat city, and descend into long-forgotten underground catacombs, sealed away for ages.
The Zone is more unpredictable than ever, its anomalies warping reality in deadly ways. Seek cover from sudden emissions and prepare to confront new mutant threats: stealthy alpha-predator Chimera and sinister Burer, whose telekinetic abilities turn shadowed undergrounds into a nightmare.
Immerse yourself in a unique blend of action, horror, survival, and RPG elements within the hauntingly realistic Eastern European dark science fiction world. Your choices will influence the destinies of those you encounter and shape your own survival.
Good Hunting, stalker!
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.2Kreviews | 63% | — | $1.4M |
| $19.99 | 714ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 287 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[u] Поклик Прип'яті вийшов проривним в багатьох аспектах. Розробники переглянули концепцію попередніх двох ігор і на основі їх рушія створили дещо нове. [/u] Третя частина серії вийшла найоригінальніша зі всіх. Якби я був прагматичним і розсудливим, то я б сказав, що найкращою зі всіх, проте тут є один нюанс. На жаль в третій частині [b] та сама [/b] атмосфера ослабла, якби її порівнювати із першою частиною, і на те є декілька причин. По-перше, музика стала менш гнітючою ніж була. По-друге, загальна гамма та кольорова палітра збавила у іржавості та сірості оточення. По-третє, ваш персонаж чомусь став рембо і ігнорує надто багато дамагу, що в нього влітає, а тому небезпека від довколишнього середовища відчувається у меншій мірі. Якщо вже мова зайшла про недоліки, що головний сюжет залишається доволі дивним: нам всю гру треба оглядати місця падіння гелікоптерів, а головним твістом в кінці стане [spoiler] наявність аномалій в повітрі, що і збивали гелікоптери, а інформація про те, що аномалії змінюють своє місце розташування після кожного викиду - це , несподівано, новина. [/spoiler] В цілому це всі претензії до гри. Настав час розповісти про її безсумнівні переваги. Насамперед, це другорядні персонажі. Якщо 10 років потому із перших двох частин можна згодоти хіба Сидоровича, Бармена І Лєбєдєва чи Сахарова, то тут на всю гру таких більше ніж за 2 попередні. І кожен із них володіє своїм неперевершеним колоритом. Наступне - це додаткові квести. Мало того, що їх стало значно більше ніж раніше, так сама їх якість виросла в геометричній прогресії. Квести в цій грі буквально перехоплюють подих і підсилюють бажання досліджувати цей дивакуватий світ все більше і більше. Якщо вже мова зайшла про квести, то я мушу згадати де доведеться їх виконувати, а це 3 величезні (для 2009 року) локації, наповнені десятками т.з. місць інтересу. Тепер на кожній із локацій присутні певні об'єкти військового, культурного чи промислового значення, що йде в перемішку із аномальними територіями та місцями проживання мутантів. Завдяки переформатуванню відкритого світу таким чином збільшилася реіграбельність та занурення у ігровий світ. Ще коротко скажу про спорядження і озброєння, хоча я завжди забивав на цей аспект у всіх іграх: воно на висоті; краще ніж в Чистому Небі чи то Тінях Чорнобилю. Ну і звісно українська озвучка. Сам лише факт її наявності у грі додає їй декілька пунктів схвалення у карму. [i] Я так скажу, що перед виходом довгоочікуваного Сталкер 2 найкращим способом освіжити пам'ять про те як воно було раніше стане проходження саме цієї частини із установлення певних модифікацій щодо розширення кількості контенту у грі. [/i]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Czech, Japanese, Korean, Polish*, Russian, Simplified Chinese, Traditional Chinese, Ukrainian**languages with full audio support
| $19.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 290 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Без русского хожу чем оригинальная версия игры
It's hard for me to even say which of the recent remasters was the worst. At first, I was going to give this undoubtedly honorable title to the TES IV: Oblivion remaster, but I changed my mind; at least the visuals were nicer, even considering they ruined the original TES IV's color palette. But here...they released three remasters at once. And they're all g♿rb♿ge. A lot more bugs. The fonts and textures are sometimes crooked, as if they were run through an AI. The shadows and sky are simply broken in places, producing horrific artifacts (and this is despite me tweaking the graphics settings between high and maximum, hoping that would help). And, of course, the coolest thing is that these crappy graphics from 2009, which look terrible for 2025/2026, somehow manage to put a lot of strain on the graphics card. But with what, those textures? The "game" has more problems than the original.
A much worse version of the original game.
Ачивки это круто Но в остальном, цензура, множество спорных решений, и старые баги. После патчей особо лучше не стало, а они уже давно не выходят.
забагованный кусок кала
Well, this is my favorite game in the whole Trilogy I love it It was the first game that I was interested in After the rework that they did I decided to replay the whole Trilogy again I really recommend this game and other S.T.A.L.K.E.R. games Do not forget about mods for this game, they are just marvelous.
Actually, I played Call of Pripyat more than 24,2 hours – my very 1st time not on Steam, then x2 the original version on Steam, then x1 Enhanced Edition. And now, my 5th playthrough is over... https://steamcommunity.com/sharedfiles/filedetails/?id=3802844710 In the whole original trilogy, I consider Call of Pripyat the best. Shadow of Chernobyl contains more locations, much more lore. Clear Sky introduces faction wars, weapon modifications, one new biome. CoP represents a huge upgrade to both its predecessors: artifact spawning only inside anomaly fields and respawning after emissions, weapon/armor repair and upgrade system through technicians and 3-level tool sets, rest mechanic through beds that allows skipping nighttime, reputation system instead of glitchy faction wars from CS, stashes throughout the world exist and don't remain empty regardless of finding their exact coordinates, appearance of two new mutans (Chimera and Burer), absolutely new two locations (Zaton and Yanov). And it's just off the top of my head... https://steamcommunity.com/sharedfiles/filedetails/?id=3802846622 The world feels open, some characters from SoC appear here (Petruha, Nimble, Strelok... only Sidorovich is missing D:), side quests are quite interesting. In fact, some of them I find even more interesting than the main storyline, that, in the very end at a point of no return, turns out to be a waste of time, because we learn nothing from Stingrays and only a random NPC that we never saw before explains everything... https://steamcommunity.com/sharedfiles/filedetails/?id=3802847121 The achievements are not that difficult to get, it only requires several saves before several side quests – doable in one playthrough. Graphics are satisfactory, I didn't find a lot of bugs (only a few minor ones). Overall, the game is worth the candle
Game is just ok and frustrating. Not being able to jump/climb over a 3 foot embankment and broken quests is just inexcusable for a remake. Quick cash grab, if you ask me. And to call to take cover immediately when I am in a completely open area with no shelter is just lame timing. Original was soo much better from what i remember. They Should have left it alone. Finished all 3 originals with less issues than the remastered versions. Waste of my money. Not recommended.
Most polished one of the trilogy. From the point of third protagonist investigating the cause of failure of military operation, and overally put after actions of previous games, this story puts you once again into the zone, starting more at north now in the newly introduced locations. Game took a completely different approach from previous ones. You don't travel between maps on your own anymore, need a guide every time. Factions don't have that specific reputation rating anymore, your attacks on any faction affect only the groups close to witness your actions. Stashes are freely put in the world, ready to be discovered the first second you step in. Artifacts respawn properly after each emission. Most quests have multiple ways of solving. Choice of solutions to the quests help and shape your standing with factions. Entire economy is much friendlier than in previous games. Don't think I ever encountered a single bug in this game. +++ Overall polish. ++ Bugfree. ++ Best and most atmospheric ambient/overall music from the trilogy. + Graphics. + Different solutions to a lot of the missions. + Weapon/Armor upgrades. + Lot of interesting plot missions. + Sleep (finally). - Artifact effects felt quite underwhelming BUT good source of income. - Gameplay time tended toward the shorter side compared to earlier titles, cost for a higher polish I guess. - Weapon handling/shooting feels quite flat like in every game in the trilogy. Overall a very pleasant experience, 8 Degtyarevs out of 10 Stingrays.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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