
S.T.A.L.K.E.R.: Call of Pripyat is the direct sequel of the S.T.A.L.K.E.R.: Shadow of Chernobyl. As a Major Alexander Degtyarev you should investigate the crash of the governmental helicopters around the Zone and find out, what happened there.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 892 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played Stalker before, i like this game :))
Сюжет нескладний, але затягує. Грається швидше за попередні частини, але проробленість світу та квестів заслуговує поваги.
100% completed, a great intro to the stalker series for me and just loads of fun. See you again in the enhanced edition so I can actually flex my achievements.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: German*, English*, French*, Italian*, Russian*, Spanish - Spain*, Ukrainian*, Polish**languages with full audio support
Hours played at review time, across 900 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Freedom for MISERY
good game. bad company
+-+
S.T.A.L.K.E.R.: Call of Pripyat – une expérience à part J’ai rencontré S.T.A.L.K.E.R.: Call of Pripyat dans mon enfance, et à l’époque, le jeu m’avait profondément marqué. Il paraissait étrange, presque dérangeant, et surtout il ne ressemblait à rien de ce que j’avais pu connaître jusque-là. Ce n’était ni vraiment un FPS classique, ni un RPG occidental tel qu’on les voyait à l’époque. L’ambiance est lourde, silencieuse, oppressante. La Zone ne cherche jamais à être spectaculaire : elle est froide, indifférente, parfois injuste. On avance avec méfiance, souvent seul, avec cette sensation constante que quelque chose peut mal tourner à tout moment. Peu de jeux arrivent à créer un tel sentiment d’isolement. Call of Pripyat est aussi un pionnier du RPG slave, avec une approche plus brute, plus sèche, moins guidée. Ici, le joueur n’est pas un héros. Il survit, il observe, il s’adapte. Les mécaniques peuvent paraître rigides, parfois maladroites, mais elles servent une vision très cohérente. Aujourd’hui, le jeu a évidemment vieilli, techniquement comme visuellement. Pourtant, il vaut clairement le détour. Pour son atmosphère unique, pour son identité forte, et pour ce qu’il a apporté au jeu vidéo en général. C’est un titre qui ne cherche pas à plaire à tout le monde, et c’est justement pour ça qu’il est encore aussi marquant. Un jeu à part, exigeant, parfois rugueux, mais inoubliable.
Fini se jeu juste aujourd'hui... Un bonheur, quelle plaisir de ressentir l'ambiance pesante de la Zone et ses menaces. J'ai adoré chaque seconde de se jeu et j'y retournerais certainement et en tant que grand fan de la licence S.T.A.L.K.E.R., découvrir call of pripyat a été une incroyable aventure. 10/10 !
С.Т.А.Л.К.Е.Р. Зов Сургута
ДЕРЖИТЕ МЕНЯ СЕМЕРО
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.1M | 22.6K | 85% | $19.99 | |
| $23.8M | 48.2K | 95% | $19.99 | |
| $357.5M | 469.8K | 78% | $49.99 | |
| $38M | 211.7K | 96% | $9.99 | |
| $5.9M | 22.2K | 81% | $9.99 | |
| $4.5M | 18.3K | 78% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.5M | 21K | 94% | $29.99 | |
| $15.5M | 68.2K | 96% | $9.99 | |
| $15.4M | 17.9K | 78% | $24.99 | |
| $15.4M | 27.2K | 80% | $29.99 | |
| $15.6M | 17.6K | 92% | $39.99 | |
| $15.6M | 33K | 88% | $19.99 |