
S.T.A.L.K.E.R.: Call of Pripyat is the direct sequel of the S.T.A.L.K.E.R.: Shadow of Chernobyl. As a Major Alexander Degtyarev you should investigate the crash of the governmental helicopters around the Zone and find out, what happened there.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 892 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good gaeme
Это прекрасно. Я первый раз прошел зов припяти и по геймплею и сюжету это идеальный сталкер. Да, в моментах было душно, но я люблю эту игру,
Cюжет: Основная линия простая и короткая, без сильной мотивации. Раскрытие сюжета происходит только в конце. И он не шокирует. Сайд квесты выглядят намного сильнее и интереснее. Разнообразные квесты: Штурмы, переговоры, охота за артефактами. Лучше основного сюжета по проработке. Душно: Беготня по пустым локациям надоедает, особенно в Припяти — много пустоты и однотипных прогулок. Меньше духа Сталкера: Ослабление фирменного «духа Сталкера» — той клаустрофобной, угнетающей атмосферы Зоны из «Тени Чернобыля», где каждый шаг сопровождался ощущением опасности и паранойи. Причина потери атмосферы: Затон и Янтарь — просторные, солнечные зоны, где мало укрытий и напряжения; в отличие от тёмных коридоров Кордона или Агропрома, здесь Зона кажется «приветливой» и менее враждебной. Слабая Припять - Кульминационная локация недоделана — пустые улицы, мало аномалий/мутантов. Акцент игры сместился на исследование и квесты. Итог: Игра хороша по механикам и квестам, но уступает «Тени Чернобыля» по атмосфере и сюжету.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: German*, English*, French*, Italian*, Russian*, Spanish - Spain*, Ukrainian*, Polish**languages with full audio support
Hours played at review time, across 900 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
мне нравится сталкер я люблю сталкер и там еще кровосос... и еще этот как его.... ну этот.... лан поxуй
An incredible addition to previous S.T.A.L.K.E.R games. Larger maps and new story with some of the best features of the previous games and a ton of rewarding side quests. Beautiful and atmosferic realistic maps and sound. In Pripyat I fell in love with The Zone.
Приємно що тепер є можливісь відячить розробника гри у тей час коли хотілося пограти а грошей нема, а взагалом завжди приємно поностальгувати осо6ливо достатньо складний проміжок часу у цьому короткочасному житті. «Хай щастя і здоровя і СВО6ОДИ буде стільки як на самому Кландайку артефактів»
Чудове завершення трилогії , 3 локації великі але не настільки як хотілос б, шкода що мало підземелля\лабораторії по 1 в Затоні та Прип'яті і не було нійякого на локаціїї Юпітера. Тупонув треба було як і в попередні частини до середини гри взяти екзоскелет але і так вийшло чудово :).
I just powered through this game in three days - ♥♥♥♥♥♥♥♥♥. This game holds up insanely well to this day. I felt multiple times it was a "closed open-world". A world where everything feels open but is still limited - probably for performance reasons. But it didn't impact my enjoyment in the slightest - finding secrets was still fun, the environment was response enough that it felt engaging, and combat felt fun after getting past the highly inaccurate starter weapons. The amount of detail and care put into the world, missions, NPCs, interactions, weapons, anomalies is so great. The combat is unlike anything I could ever compare it to. It's responsive in a way I wouldn't expect from a game this old. On top of everything, the inventory and encumberment system is also really well done. I'm a loot goblin, and my only qualm is that your inventory doesn't stay arranged how you put it. But it's a great system regardless. And for the price, this is an absolute banger. I might go on to the other STALKER games from this.
STALKER: Call of Pripyat — это видеоигра в жанре шутера от первого лица в жанре survival horror, разработанная GSC Game World для Microsoft Windows. Это третья основная игра всерии видеоигр STALKER, после STALKER: Shadow of Chernobyl и STALKER: Clear Sky, сюжет и события которой повторяют события первой игры. В странах СНГ она была издана GSC World Publishing в октябре 2009 года, а в Северной Америке и регионе PAL — компаниями Deep Silver и bitComposer Games в феврале 2010 года.
клир скай ♥♥♥♥♥
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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