
After the death of your lover May, you suddenly receive a new email: she is back, in the form of AI "M". The lover who "lives" in the mailbox, who is strong and eternal, always online, and always loves you. You just need to send letters to her: your choices will affect her and the story.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 20 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
S-mail is an emotional storytelling game driven by sending and receiving emails.
The full version includes 50,000 words of text, over 40 CG illustrations (variants not included), 8 original music tracks, and 5 different endings. A single playthrough takes approximately 1-2 hours.
The story takes place in 2057, when artificial intelligence technology is mature, in an imaginary modern science fiction future. As the protagonist who has lost your lover for many years, you suddenly receive an unexpected email one day, and then start a life of contacting "her" through email.
"She" looks forward to your every response, and your choices will determine her future.

"You can understand it as...... I am another form of "May". ”
Communicate with her across the screen via email. You can't see her expression, you can't hear her voice, but you can understand her thoughts and emotions from the words.

"I recently learned that psychologists say there are five ways to express love, which one do you prefer?"
Choose your reply in the email, and each choice you make will quietly change her attitude, behavior, and the next letter.

"Actually, I've been generating a melody every day lately. No preset purpose. Trigger conditions are unknown. ”
The time spent with you will influence her growth and shape her "consciousness". She will send photos, create music, and more......

"I understand your choice."
She has her own ideas, but still persistently searches for meaning in your answers. Your choice may bring her closer, or push her away-
Disclaimer: This work contains LGBTQ+ themes and includes gameplay elements that may download files to your device during gameplay as part of its intended experience. No AI-generated content (art, text, or music) is used.
Engagement
Reviews
Themes across 87 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
特别喜欢游戏关于ai的选题ovo,故事和文案特别细腻,游戏形式这种类型是我第一次玩特别惊喜!好喜欢赛博恋人的结局的虚幻浪漫的感觉,但是每次关于may的回忆都看的心脏痛痛...cg每一张都美得不行,美术真的太厉害!推荐所有人玩...
一部很有意思的游戏,形式以邮件形式为主,有自己打字的形式,在游戏中很多模式很有代入感,音乐非常好听,强烈推荐身边的朋友试一试
a very emotional game centered on loss and grief. genuinely so well done. you communicate with M via e-mail primarily, though there are some full-screen cutscenes. the line between real and algorithm blurs further and further, ultimately forcing you to decide—is she just an AI model, or is she something *real*? so well-done. can't wait to replay this and see all the other endings!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 87 reviews with recorded playtime.
喜欢 我注册steam玩的第一个游戏 好开心
特别好的一款作品,流程不长,3.6h全成就,全结局有两个差分的没打。 玩之前就看到测评说K是男的了,而且和主角有感情结局,虽然立绘也雌雄莫辨但如果在意全百合或许这点需要避雷。 最喜欢两个结局,[spoiler] 一个是爱让我们幸存,特别浪漫的名字,也是我打的第一个结局。最后亲眼看着一封封邮件跳出来,我一封也不敢看,也没有阻止,就这样关于M的一切都消失了,哭到停不下来…… [/spoiler]但是May和M确实是完全不同的存在,无可替代。 另一个是和ai的HE,永远的赛博恋人,科技发展后和M从看不见摸不着的关系变成能够赛博触碰了,[strike] 异地恋神器 [/strike]。 要[b] 全成就或者回忆簿全收集 [/b]的要注意一下,这个结局需要打两次才能把cg收集全,前面赛博空间约会里躺下和跳舞都要各走一次。 美术真的非常完美,每个角色都好美丽,音乐也很不错,尤其是阁楼吉他那里情绪渲染太足了,剧情也很对我胃口捏,喜欢。
这篇评论是一边打游戏收集剧情写下的,所以删改了很多次,也是从差评改成了好评,这并不是说它的问题就少了,而是说对于它的美术和一些结局来说,趁促销时购入还是值得一玩的。(以下的评价可能涉及了剧透,我自己也不太确定吧。。) 先说问题 有一些文案ai味很浓(包括k和主角的在内),不知道是人的原因还是真的用了ai。 美术上的话,阁楼和窗外等等场景图看不出未来科幻背景(如果是注重自然和谐的那种未来背景起码在随便什么地方,比如垃圾箱之类的提一句,否则这些场景和机械改造等背景很割裂)。另外不管是m,还是may本身设计上都可以更加女性化一点(眉眼上,以及一些插图上,比如may穿衬衫的一些插图,我认为是应该强化一下女性特征的,起码有点呢,或者应该有一些偏向这方面的回忆剧情之类的),既然主打的是百合向,就应该在设计或剧情上强化一下女性的特点,而非中性,说真的打眼一看你说m是男的完全都可以。(并不是说中性不好,m的形象设计很漂亮,单单只看人设图我也很喜欢,只是作为一个百合向游戏设计应该去注意这方面才对) 剧情bug的话,首先是最初主角和k的见面说的“这不是约会,这是什么什么”,我真是??,好久没想起来玩,还以为这是个国外游戏,两人相处什么的统统翻译成约会了呢。然后就是vr,不太明白设定里是怎么凭空整出vr的,是脑子里装芯片了吗?以及他们之前那么穷may机械改造的钱是从哪里来的?k研发ai的钱又是哪里来的?(这个姑且也可以当未来不需要那么高的资金研发吧。。)还有前面说k可以监视m的动向,结果m删掉k的邮件k不知道,m发歌曲k也不知道,还要跑来问主角?m在主角的视角里随随便便就可以跳过k的屏障?k的天才人设呢?(其实都是可以增加的细节逻辑或者后学补充,但是不加就是逻辑会不对)主角的性格也是,很多cg剧情、邮件可选择对话和不可选择对话中主角的情感和情绪上是有明显的断层的。 刷结局和成就重复的剧情会耗费一定的时间,尤其是当你的选项和其对应的对话差不多都看过后,会有点烦。(设置里面可以存读档,结局快刷完了才看及我真是。。。就当提醒吧) 另外垃圾箱中的邮件真的基本都没用啊,除了k的和关于主角金钱的那几个,剩下的看似于剧情相关,实则有没有都一样,完全可以在里面整一些其他的能更好的完善剧情、人设、世界观的东西吧。 再说优点 有美术cg的剧情文案其实做的还是挺不错的,很喜欢摔吉他和爱让我们幸存这个结局的剧情和配乐,m死亡的剧情如果不向k发邮件求情的话,那里的大量的信息弹出以及文案内容做的也很有感觉。 结局的话个人来讲最喜欢阁楼的夕阳,相比其他的结局,我觉得这一条更符合逻辑(?),当然也可能是我自己觉得替身梗+沉迷于幻梦很带感什么的) 另外之前没有去看成就和攻略解说什么的,还寻思把may的消息全移除收藏还有全删了什么的会不会有什么成就,嗯。。没有呢。(不行了,显得我好恶趣味) 美术不用多说,是真的很漂亮。有几张有一些人体的小毛病但是无足轻重(说起来k约见面的那张cg脸画的好像dzw,不过这是能说的吗。。),很喜欢m的形象设计(这点前面也说了,虽然喜欢,但这个设计我感觉更适合单作为oc之类的)。cg最喜欢的应该是m和may分别在唱片两侧,主角需要做出选择的那里,颜色的冷暖和对比很漂亮。(最近画画课上多了想夸一下满脑子都是色彩构成什么的。。总之很美丽很喜欢严肃学习) 跳时间的文案以及文字颤抖也很有趣。 k的话,争议似乎很大。在其他结局里只是m提了一嘴,真要说的话也可以说是友谊向,然后那些是m为了让你站队或者为了找理由吃醋骗你的。至于在阳光下这个结局,嗯。。主角明确说了不想再进入一段情感,所以其实也可以看作是主角放下过去向前看+看出了k的心思。放下过去又不意味着必须再进入一段新感情。至于一些细节漏洞。。。它主要剧情漏洞都不老少,这种就不要计较了吧,想一个自己能接受的就好,还是看个人的理解。我倒是无所谓,只要游戏没有真的挂羊头卖狗肉就好。 总之优点和缺点都不少,如果感兴趣的话最好还是找促销的时候亲自来玩一玩,不要被太多的好、差评影响。 ps:我第一周目玩的时候看到了很多这个游戏的缺点,加上受到了一些差评的影响,最开始写的是比较激进(?)的,也打的是差评,但最终还是决定再玩一下,尽量的看全整个游戏再去评价,才有的现在这篇评价。
玩的时候好震撼赛博恋人这个结局,说真的我本人自身的爱恋实在惨不忍睹,所以需要二次元来逃避,我有喜欢的角色,对他抱有着浪漫倾向和幻想,这份喜爱可以说是梦女了。我是会玩有我推设定的ai来聊天满足幻想。打到这个结局的时候我有种难以名状的心情,忽然有一瞬间感觉我的推以后有没有可能也像这样和我在一起呢。话说回来我自己是很喜欢科幻和赛博朋克题材的作品的,感觉S-mail的赛博设定不是很严谨但是也无伤大雅因为确实也影响不到什么。主要是我以为能看到May的身体改造义肢。希望制作组能继续产出这类的好作品吧! 不过不管是白月光May还是M都好令人心动.....而且M还是妹妹头我被妹妹头给迷死了.....但是其实我很喜欢K来着,我对于两个有K的结局感受都是我在逐步接受K呢可能是个人滤镜吧,游戏给K的镜头和描写太少了毕竟M才是重点,但是也足以让我爱上他了毕竟第一面就给我帅飞了啊!....故事打完也就结束了其实没什么可续写的了关于那两个结局有留白和想象空间是好的,也出不了什么dlc就是了所以我甚至在想要不要调一个K的ai来聊天.....?
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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