
S&box is a game creation platform built on the Source 2 engine. Play, create, and share games, explore community creations, and experience endless sandbox fun with powerful modern tools.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
S&box is a game creation platform built on Valve's Source 2 engine.
Play, create, and share games, explore community creations, and experience endless sandbox fun with powerful modern tools.
Hundreds of games made by the community - shooters, roleplay, racing, platformers, horror, and stuff we don't even have a name for yet. No installing or subscribing, just click to play. Party up with your friends and they can play too, no need to mess around setting up servers.
Anyone can create games using our intuitive modern editor, creating scenes with a standard scene system and a C# API with powerful hotloading.
You can publish your games directly to the platform where everyone can play it at the click of a button.
You can earn through our Play Fund from players playing your games, directly funded from cosmetic purchases.
Or (coming soon...) you can take it one step further and publish to Steam as a standalone title, with no engine royalties.
Source 2 Engine: Built on the same engine as Half-Life: Alyx and Counter-Strike 2.
Multiplayer: Party up with your friends and jump into games straight away, no servers needed.
Game Library: Hundreds of community-made games across every genre, always growing.
One Click Play: No installing or subscribing - browse and jump into any game instantly.
Constantly Updated: Like Garry's Mod and Rust - big content updates on a fast cycle.
Customization: Personalize your player with cosmetics that carry across every game.
Game Editor: Create your own games in our intuitive editor with C# scripting and real-time hotloading.
Play Fund: Creators earn money when people play their games.
Publish to Steam: Coming soon... take your game standalone on Steam, royalty-free.
Updates
Engagement
Reviews
Themes across 1005 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Полное разочарование, это не тот гаррис мод, который был и есть, даже близко им не пахнет, почитайте все негативные отзывы, я полностью с ними солидарен Столько лет ждать ради... этого.... Pzdc.
It's insane how much content and value you can get from s&box for just $20. The amount of negativity you see on here is honestly astounding though. We aren't living in a world anymore where you need a team of 5+ developers just to make a game, especially something smaller. On s&box, you're also getting access to a bunch of games without having to separately buy every single one of them. I see people releasing early versions of their games, asking for genuine feedback, and then continuing to update and improve them. That's one of the coolest parts of this platform to me. And you aren't necessarily locked into keeping your game on s&box forever either. Standalone exporting is already a thing. At the moment it is still in preview and you need to reach out to Facepunch before distributing a standalone game because of their current licensing arrangement with Valve, but the goal is to make this process more open in the future. There are also no engine royalties on standalone games. Then you constantly see people complaining about AI, crappy games, "slop," etc... especially from people who aren't creating anything themselves. I've even seen developers buy assets online, throw together some brainrot game designed to prey on the attention span of children, offer almost nothing unique or polished, and then act like they're somehow better than you because you generated an asset with AI. Some people seem to think that using AI means you can't possibly be creative, like you're just some unoriginal zombie pressing a button. I wouldn't waste too much time worrying about those people. Make your game. Practice your skills. Use AI if you want to. Don't use it if you don't want to. It really doesn't matter. Put your time into something YOU want to create. If you're new to game development, you might make something that isn't very good. And that is OKAY. You might make something completely terrible. That's still more experience than you had before you made it. What matters is that you're actually taking the time to create something instead of letting other people's opinions stop you. People are always going to find something to hate on you for. If you let that stop you from creating things, you're just going to end up regretting that you never tried. I genuinely think s&box has the potential to eventually go toe-to-toe with engines like Unity and Unreal, and I strongly recommend giving it a chance. It's still growing, and there are obviously things that need improvement, but that's also part of what makes it exciting to be here right now. Yes, you're going to see people throw out games they spent 30 minutes making with Claude or Codex. You can usually tell which ones those are pretty quickly, and you don't have to give them your attention. The people who actually spend time polishing their games, listening to feedback, learning new skills, and continuously improving what they've made are the ones that are going to come out on top here. For $20, s&box is kind of ridiculous.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Although I agree with many of the negative reviews about the quality of some of the games on here being similar to that on roblox or fortnite there is also some genuine gems too that you just wouldn't find on those platforms and it makes this feel almost like a itch.io of games some good some bad many unfinished. Some great ones I've played (albeit somewhat unfinished some of them) and sadly some just don't have the players. Vast MMO - A Eve like space game genuinely quite fun even though I'm not a huge PvP fan in these sorts of games. Blocks & Bullets - Great PvP shooter voxel game with destruction Dark Descent - Fun little dungeon crawler Puddle Pond - Cute little fishing game Ghoul Grounds - CoD Zombies like game Peoples hatred for the character model, slop or AI usage by some of the games on this platform doesn't justify the negative for S&Box and the way it has exposed Source 2 to make it relatively easy to make networked games for people to easily realise game ideas, get it played and get feedback and maybe one day release it as a standalone game all whilst getting a slice of the pie if their game is played (with Facepunch actively trying to support the high quality ones over AI slop ones) Is it the best out there and has no flaws... no and arguably it could have potentially had longer but then they wouldn't have as much feedback from developers working on games to further improve the engine. All this is mind I'd recommend it, yes it's early days and there isn't a lot of games on there beyond Fortnite/Roblox style incremental/idles but there is also some genuinely good ones and I only hope it continues to have more people creating games on here and people playing those games supporting those developers games
was better when it was free since it actually had players, games are mid and devs are dumb and mean
The latest update has confirmed that my decision to leave s&box and not return was the right decision. Removing the server browser shows the developer's true intentions with this game. To be fair, it's their game, let them do what they want. But as a game branded as the "spiritual successor" to Garry's Mod, doing things like removing the server browser is stupidity... The only reason to use or open this is to experience Source 2 wrapped in a laggy mess, and the ability to publish Source 2 independent games in the future would be neat. Perhaps some people's egos have gotten in the way of this game's success.
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This is nothing like G-Mod. As a veteran of G-Mod, I can confidently say this is ai slop with a gravity gun and tool gun attached to it. AKA, nothing like G-Mod. I unfortunately used up my savings on this ai slop of a game.
I do not regret my purchase, but I think that unless you are a developer, or an early supporter of the project, I do not think that you should purchase this product, wait until it becomes free. I intend to revisit this review when that time comes. I don't think that it can be stated enough times that when you purchase s&box, you are not buying a game, and the experience that you are purchasing (as it is currently) will not be comparable to GMod, for the developers to ever state so I believe was one of their biggest mistakes so far. I purchased this product in order to gain access to some form of the Source2 Game Engine, and at the same time would like to support the development of this product. For all intents and purposes, this game is Roblox, plain and simple. I believe that to be a good thing, I think that the game development community can benefit immensely from an "adult" version of the Roblox platform model. For this product to do well though, I have a few recommendations: The obvious primary issue that countless users have noticed is the AI Slop. And I am well aware that the developers have repeatedly stated that they are working on "solving the issues through proper incentives" and what not (I made that quote up). I'm going to make what I believe to be a bold claim to make on a public Steam forum and state that I think it's been made clear both on Steam and across the wider social internet that generative AI is in no way a positive mark on any form of creative product. I think the s&box platform should state boldly and clearly that generative AI and the things it produces are not allowed on the platform*. (* with respect to the obvious nuance that comes with such a wide reaching statement) While I am aware that *practically* a statement such as this would come with increased expectations of a moderation team and all other logistics that would go into actually enforcing such a rule, I don't think that such measures are entirely necessary. Removing only the "most successful" of AI slop on the platform I think would do plenty to disincentivize the creation of further AI Slop. The AI Bros' brains don't work properly, they'll see one piece of AI Slop on the front page making money and think "That could be me if I waste enough tokens." Anyways, enough about my biases against the brainless. I'm sure the devs have already considered such an approach and found a plethora of problems I haven't considered. While this next "recommendation" is kind of out of the devs' hands I think and on paper seems really obvious, but somebody somewhere needs to make a commercially successful game using the tools offered by s&box. (And to do so it would likely need to be released off of the s&box platform, which I think is one of s&box's best features) I think that such a game merely existing would bring lots of positive attention to the platform in the form of people looking to create similar games and optionally modders for the hypothetical game depending on other factors who would also learn the engine. Anyways, this review is longer than I wanted it to be. If you want to make a game or support other people in making games, you can purchase s&box. If you are viewing this product for any other reason while it's price sits anywhere above 12 USD, I cannot recommend this product to you. But alternatively, if you plan on giving absolutely any money at all to the Roblox platform, ♥♥♥♥ that and spend it here instead.
Buy this if you hate having 20 bucks
just get gmod bro
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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