
A relaxing idle-farming simulator that sits at the bottom of your screen while you do other things.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 22 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rusty's Retirement is an idle-farming simulator designed to sit at the bottom of your screen allowing you to work on other tasks while caring for your farm!
Grow crops:
Plant crops and watch Rusty get to work as he waters, nurtures, and harvests. Unlock new crops as you progress, from crispy carrots to ripe tomatoes.
Produce biofuel:
Use crops to produce clean and energy-efficient biofuel, a vital robot power source. Sell biofuel to other machine inhabitants and reinvest the money into expanding your farm.
Automate with robots:
Deploy a team of cute little robots to assist with planting, watering, and harvesting. Customize and upgrade your helper bots to increase efficiency.

Multitasking:
Rusty's Retirement is built to sit comfortably at the bottom of your screen allowing you to do other tasks while caring for your farm. Zoom in or out for a less distracting view, or alternatively turn on 'Focus Mode' which slows down crop production.
Vertical mode:
You can also create a new vertical farm that sits comfortably at the side of your screen.
Twitch Integration available:
Streamers and viewers can build a farm together. Viewers can control what task their robot should focus on through chat commands like !plant !water !harvest.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 918 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
摸鱼游戏,[i] 虽然一开始我玩成了自动化游戏,追求生物燃料产量 [/i] 解锁那个自动播种的npc之前还需要手动点点,解锁之后就好多了。但是换农场又得重新解锁。 如果想少操作,弄一个自动种地、一个统计数据的npc应该就够了,牌子也不用插,让npc自己种自己收,无聊了点点作物解锁、开一块新地。 游戏一般吧,毕竟是摸鱼游戏。性能上似乎会影响别的窗口的渲染。我在开rusty's retirement的时候感觉其他窗口有点卡顿。 ---{ 画质 }--- ☐ 无法和现实区分 ☐ 赏心悦目 ☐ 很美丽 ☑ 一般 ☐ 差 ☐ 别看太久 ☐ MS-DOS ---{ 游戏体验 }--- ☐ 非常好 ☐ 好 ☑ 普通 ☐ 差 ☐ 无聊 ☐ 发呆都比这个好玩 ---{ 受众 }--- ☑ 儿童 ☑ 青少年 ☑ 成年人 ☑ 老年人 ---{ 配置要求 }--- ☐ 能完扫雷就行 ☑ 土豆 ☐ 中端 ☐ 中高端 ☐ 神机 ☐ 神威·太湖之光 ---{ 大小 }--- ☐ 软盘都装得下 ☑ 小 ☐ 中 ☐ 大 ☐ 会吃掉你15%的硬盘空间 ☐ 一整块硬盘 ☐ 试试把游戏装到黑洞里 ---{ 价格 }--- ☐ 免费 ☐ 原价入 ☑ 等打折 ☐ 如果你有钱 ☐ 不推荐 ☐ 为什么不试试直接烧钱 ---{ Bugs }--- ☑ 没几个 ☐ 小bug ☐ 比较烦 ☐ 《方舟:生存进化》 ☐ 也许用bug做的游戏 ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☑ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ---{ 创作者 }--- ☑ 原作 https://vojtastruhar.github.io/steam-review-template/ ☑ 汉化 https://steam-review.sijiu49.moe/
Great idle game for when your doing work!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Simplified Chinese*, Traditional Chinese*, Estonian**languages with full audio support
Hours played at review time, across 918 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一時ものすごく流行ったいわゆるデスクトップ放置ゲーム......なのだが、ちゃんと遊ぼうとすると意外と忙しくて手が離せない! なんだか本末転倒な気もしますが、ドット絵もかわいくてとても楽しめました。
potato farm
玩了动物温泉后朋友推荐给我送了这一款游戏 什么?上班还能摸鱼种地?太好了!Rusty's Retirement启动!
第一个花园里获得的密码。不知道干嘛用先记在这里。 59°35'59.8"N 24°30'36.6"E 游戏很佛系,慢慢种菜,看着小人走来走去,机器人飞来飞去。 心灵净化。 成就获取都比较简单,可以在社区指南获取帮助。 通关沙漠就能一次解锁最后四个地图。
全成就叠个甲再评论,英文先行: The internet hype for this game set my expectations a bit too high, leading to a noticeable sense of disappointment once I actually got into it. While the aesthetic is charming, the gameplay loop feels unpolished. The "Deal-Breakers" (Cons): 1.Inconsistent Auto-Sowing: The trigger for auto-seeding is incredibly cryptic. It often leaves massive patches of empty land. My guess? A plot needs to be completely harvested of a single crop type before the bots even think about replanting. It’s frustratingly inefficient. 2.Redundant Maps: Despite having multiple unlockable farms, there’s no real core gameplay shift or unique crops to justify them beyond minor mechanics. They feel like "reskins" rather than meaningful new content. 3.Tedious Progression: The crop unlock experience is a slog. New crops have zero synergy with previous ones. To progress, you’re forced to babysit the screen and grind the latest crop repeatedly. I’d much prefer fewer, more meaningful varieties over this monotonous cycle. 4.Permanent Animal Housing: Once you place an animal pen, you can't remove it. I ended up cluttering my farm with buildings just to chase achievements, with no way to clean up the layout afterward. 5.UI/Placement Issues: If you select a window/building position near the bottom or right edges, it gets stuck or becomes unchangeable (likely due to the fixed 4x5 dimensions of some structures). This is a design flaw that the dev should have addressed. 6.False "Idling": Paradoxically, achieving full automation is surprisingly difficult. What was supposed to be a chill "set-and-forget" idle game turned into a high-maintenance chore that requires constant monitoring. Final Thoughts: Aesthetics: The art style is a lovely throwback to the GBA era—it gives off major Harvest Moon: Friends of Mineral Town vibes. Visuals: It’s genuinely pleasant to look at while zoning out. Audio: It desperately needs more built-in BGM or, better yet, an option to play local music files to improve the atmosphere. 因为网上吹得过于好了,导致玩的时候有了落差。说说我的扣分项吧: 1.自动播种的触发很迷,导致大片空地(猜测是整块地要同一种作物切完全收获后才会开始播种) 2.这么多地图,除了微小的机制外没有其他核心玩法或者是作物的区别,存在意义不明。 3.作物的解锁体验很差,后面的作物与前面的完全没有关系,想要解锁就要一直盯着屏幕,然后不断种植最新的作物,一成不变枯燥的循环,哪怕是少做一些种类,也不会搞得这么难受。 4.动物安置后无法拆除,为了成就只能搞一堆屋子占格子😖 5.选择窗口靠右或靠下后无法变更(原因可能出在部分建筑是4*5的形状上吧,但这应该是制作者该考虑的问题) 6.综上所述,想要的完全自动化的挂机很难达成,原本想要休闲的,现在却不得不花费大量时间来紧盯屏幕游玩。 说是休闲游戏的给我站出来!! ———————————————— 整体画风偏向GBA时代的牧场物语,对就是你,矿石镇。 发呆时盯着确实可以看很久。 要是多一些内置的BGM或者可以选择播放本地音乐效果应该会更好一些。应该不会再打开了
perfect idle game great progression for your own pace
放在双屏最远的一边,放着bgm很安心 用来替代其他更加容易上瘾的小游戏,尽管还是有些上瘾,但至少不用清体力被迫工作了 一天内就能点出自动播种,相当于全自动 蜜蜂类和动物类感觉没什么用,不如种地。被我用来最后填缝用的。
A nice little cozy game that sits at the bottom of my screen while I work or play something else. I really like the idea of different biomes and the level design - every world feels unique. There’s a huge variety of crops and berry bushes, so you can organize everything however you like. The achievements are pretty relaxed, so you don’t need to sweat over them or try too hard. It took me around 150 hours, but I’m pretty sure you can finish it in less time - maybe around 120 hours.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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