
Runehaven is an atmospheric roguelike dungeon crawler with an immersive magic system where you craft your own spells. Explore a mysterious procedurally generated world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Runehaven is an atmospheric roguelike dungeon crawler with an immersive magic system where you craft your own spells. Explore a mysterious and dangerous world.


Experience an immersive magic system with endless possibilities. Craft your own spells by combining runes that you find in the world. Each rune has a unique effect on the spell. For example, combine a fire rune with a missile rune to craft a fire missile. There are more than 25 runes to mix and match between.


Runehaven features a fully destructible voxel world. Destroy the environment to find secrets, shortcuts, or to bypass locked entrances.
Key Features
An immersive magic system where you craft your own spells by drawing rune combinations.
A fully destructible and procedurally generated voxel world that both you and monsters can destroy.
Crisp voxel graphics.
Discover secrets.
Fight against 20 different monsters.
Choose between different magic, melee and ranged weapons.
Bind spells to melee weapons and ranged weapons to enchant them.
Explore various biomes.
Boss battles.
Level up your character.
Keep track of your runes with a rune book.
Mod support for creating your own weapons, props, items, biomes and worlds. There is also an integrated level editor included with the game.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Noita playstyle but more spell customization, so much the i able to kill every boss with nearly i spell and broke the dungeon if i not careful enough with that spell. And that is my 2nd run. If you like dungeon crawler of spell customizations like Noita you will like this game
crashed the game within 2 hours of playing by duping spells A+
This game is way deeper than I thought it would be
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Um jogo curtinho, mas com certeza vale o money. Você começa peladão sabendo de porcaria nenhuma, morre dos jeitos mais idiotas possíveis e vai pegando algumas malicias junto com o medo de morrer. E ao aprender runas novas, você pode criar e descobrir ataques novos pra ajudar a atravessar a poha toda e chegar no final. Sinceramente, o final me surpreendeu bastante, mas eu tive que assistir um vídeo pra entender, então se tiver duvida, lembre-se dessa frase "Muitas coisas termina onde começaram." E também é um jogo levinho, não se preocupe se sua batata vai rodar, vai. A única coisa que pode fazer seu pc engasgar nesse jogo é a sua própria criação. GLHF!
Big Goode
Love me a dungeon crawler with some funky spellcasting shenanigans
you love noita for the spell crafting BUY THAT GAME you love the feeling of barony BUY THAT GAME you love some unique dungeon crawler BUY THAT GAME i love that game but it clearly not for everyone so if you are into enviroment or even graphic sorry but skip this one ( even if i dont care for this particular game ) all in all it a game clearly made by people who clearly just wanted to game they would play and not something for everyone and i would say just give it a try play 1 hours and if you don't like for mecanic REFUND IT else keep pushing cause you will get better ps: if any dev read this first : SORRY FOR THE GRAMMATICAL MISTAKE second : PLEASE KEEP ADDING STUFF TO THE GAME AND I SWEAR IF YOU GUYS ADD ONE OR EVEN TWO MORE MECANIC TO THE LOOP IT CAN BE THE MOST ADDICTING GAME MADE THIS YEAR third : love you all <3
At the time of writing, I have a bow that crashes my game because it casts like... 8 instances of a rain of arrows, which individually spawn ~20 arrows, each arrow of which will bounce, fragment, and seek to the nearest enemy. It doesn't sound like a lot, but when I fire it, my FPS drops down to 1 and my entire room becomes bright as I hear every enemy for the next 5 rooms explode. Outside of late-run shenanigans like that, the game is fun in the same way Dungeon Crawl Stone Soup or Barony is. Exploring, looting, and learning the little details is quite fun and can be pretty relaxing. Only gripe I have with the game is that runes can't be applied to other items like armor or bombs for extra silliness, and more exploratory combination mechanics for stuff would be fun, like randomized potion recipes and effects so I can use all the Aloe Vera and Dragonroot I am lugging around by the middle of every run. Definitely worth it at $10, even more so on sale.
Full breakdown 📺 https://youtu.be/Xl864yn8o4g From the jump it looks like a familiar blocky survival game but it doesn’t stay that way for long. The real hook is how magic works. You’re drawing out spell combos that can completely change how you fight and survive. Every run feels like testing ideas under pressure, especially with permadeath keeping you on your toes. It starts simple, then slowly turns into something more layered and interesting.
I love this game a LOT, the spells you can make are ridiculous, the destructible environment is awesome to traverse, and it's very rewarding when you finally complete your run. However. In every good roguelite and roguelike alike there's to be something you gain after each run. For a roguelite, its upgrades to help your run go smoother, and for a roguelike, it's knowledge from your dead run. Comparing this game to a very similar spell-crafting roguelike, Noita's progression is based solely off of the knowledge you gain, and the more you know, the further you go, and the absurd amount of secrets in that game let you constantly gain more of that knowledge and thus progression. That just isn't in this game. I understand that this is still being worked on, but as it stands, there's just not enough to gain after your first successful run. You can see practically everything in one run, save for all the runes, and that singlehandedly tanks replayability. I'm super excited to see where this goes, but for now it's a 6.5/10
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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