
Welcome to the eastern nation of Azuma! In this fresh take on Rune Factory, use your powers as an Earth Dancer to restore the land, its people, and even its gods. Along the way, battle corrupted monsters, rebuild seasonal farms and villages, and form bonds with the colorful locals.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Celestial Collapse—a calamity caused by a colossal object crashing into the eastern lands known as Azuma. The devastating impact sent fragments of terrain to the skies above and the seas below. With the earth shattered, the power provided by the runes ceased to flow. The gods of nature vanished soon after. Mountains crumbled and fields withered, leaving the people with nothing…not even hope.
You awaken, startled by a dream of dueling dragons. You don’t remember how or why, but a voice resonates within you.
"Accept the power of an Earth Dancer. Use this power to save the land."
Experience Rune Factory reimagined! Guardians of Azuma is an all-new adventure that takes place in the never-before-seen eastern country of Azuma. Embrace your Earth Dancer powers and fight against the corruption spreading throughout Azuma to bring hope back to this once-prosperous land.
As an Earth Dancer, use the power of dance, sacred treasures, and fresh weapons like the Bow and Talisman to purify the land, your farms, and undo the Blight’s damage.
Don’t just mind the farm—rebuild entire villages! Construct and place buildings, enticing people to return to the villages and contribute. Revive the gods to bring vitality and valuable resources back to the plagued lands.
Experience beautiful Japanese-inspired character designs and aesthetics—from festivals, events, and monsters. Explore Azuma’s natural landscapes and its seasonal-themed locales steeped in tradition.
Choose between male and female protagonists, then befriend or romance any of the eligible candidates in fully voiced scenarios. Recruit these new friends to aid you in battle, too!
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.7Kreviews | 88% | — | $5M |
| $59.99 | 714ratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 867 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Rune Factory: Guardians of Azuma[/h1] เกมปลูกผักพระเอกความจำเสื่อมภาคแยกที่กลายเป็นหัวหน้าหมู่บ้านญี่ปุ่นจริงๆ [h2]จุดเด่น[/h2] - เกมปลูกผักที่ทำมากกว่าปลูกผักอีกแล้ว ปลูกผัก เลี้ยงสัตว์ จีบสาว เข้าดันเจี้ยน คราฟของ และคราวนี้เพิ่มระบบบริหารหมู่บ้านจริงๆ ไม่ใช่เก็บ Point อัพเกรดระบบเมืองเหมือนภาค 4/5 - มีเมืองให้บริหารถึง 4 เมือง จัดวางหมู่บ้านตามความต้องการ มีแรงงานคนคอยช่วยกิจการหมู่บ้าน แลกกับค่าจ้างที่ตัวเอกต้องจ่ายทุกวัน (เงินของเราคือเงินของหมู่บ้าน) - แผนที่ 3 มิติเต็มรูปแบบ บู้แหลกไม่มีสดุด ทั้งการหลบและสวนกลับ มีเกจ stun บอสที่เพิ่มความตื่นเต้นเวลาโจมตีจนเต็ม - ตั้งปาร์ตี้สูงสุด 6 คน/ตัว (เริ่มเกมมา 3) และเลือกใส่ของได้อิสระกว่าเดิม - ระบบสกิลเปลี่ยนเป็นผังสกิลแทน LV สกิลแต่ยังคงยิ่งทำยิ่งเก่ง - ไม่ว่าจะเล่นเป็นเพศอะไร เกมนี้สามารถจีบสาว/หนุ่มถึงขั้นแต่งงานมีลูกได้แล้ว รวมตัวเอกเพื่อนสมัยเด็กอีกคนตามปก (ขึ้นอยู่กับเลือกเพศอะไร) [spoiler]และมีระบบ Rewoven Fates ให้สามารถแต่งงานกับคนอื่นได้โดยไม่ต้องทำเซฟแยก[/spoiler] - มีจุดฟาร์ม/Unlockable กระจายทั่วแผนที่ มี Puzzle หลากหลายที่ต้องใช้เครื่องรางศักดิ์สิทธิ์ในการแก้ปัญหา และมีระบบ Fast travel ที่วาร์ปได้ตามจุดต่างๆ [h2]จุดด้อย[/h2] - ระบบเกมหลักเปลี่ยนไปโดยสิ้นเชิง กลายเป็นเกมที่เน้นบริหารหมู่บ้าน+RPG Action ทำให้บางระบบถูกตัดทอน เช่น ปลูกผัก เลี้ยงสัตว์ และคราฟของ - ระบบคราฟของต้องพึ่งบริการคนในหมู่บ้าน ใช้ทั้งของและเงิน(มหาศาล) เว้นแต่ทำอาหารที่แค่เตรียมวัตถุดิบพอ ยังดีที่มีเครื่องรางศักดิ์สิทธิ์และแรงงานคนช่วยหาของมาให้ - โหมดเนื้อเรื่อง ความยากการต่อสู้ในค่อนข้างง่าย (เว้นแต่ดันเจี้ยน Trials ที่ถ้าไม่รู้วิธีจะยากมาก) - [spoiler]กลางเกมมีตัวเลือกบังคับสังเวยมีผลต่อเกมมาก เลือกไม่ดีระวังเสียเพื่อนสมัยเด็กถาวร[/spoiler] - ต้องซื้อ DLC Deluxe Edition เพิ่ม ถึงจะมีคนให้จีบเพิ่มอีก 2 คน (และแถมชุดนิดหน่อย) [h2]สรุป[/h2] 8.5/10 เกมปลูกผักฟอร์มใหญ่ที่ไม่ใช่เกมปลูกผักปกติ คิดซะว่าเป็น "Sengoku Dynasty" แต่ภาพออกอนิเมะและดูง่ายกว่า(มาก) ที่แน่ๆ คือสนุกและเสถียรกว่าภาค 5 แน่นอน
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best KR #93, worst CA #100 · 3 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
| $29.99−50% |
| 13ratings |
| 98% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 872 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
你知道我玩了这么久,发现这游戏可以同性结婚时的震撼么
A flawed masterpiece but one that is one of my all time favorites characters? fantastic, combat? not the most in depth but very fun town building? flawed but a very fun sandbox top tier waifus and husbandos just wish I saw a bit more but overall one of my favorite video games of all time. It should however be known that this game has 2 romances locked behind dlc if you're interested in those characters and want to play out their stories and romances I would only recommend getting this game on sale then buy the dlc this is not a business practice worth supporting even if the base game does have 14 romance characters. That being said for the most the part the future does seem bright for the series
現在才想起寫個評論,是發售就原價購買的粉絲一枚。真的很喜歡符文工廠,不知道下一作什麼時候會出? 多了很多角色互動,比如一起去哪裡哪裡玩,一起吃飯,去午睡一下之類的很可愛。還有比如一起入隊時他們會互相聊天,這個我特別喜歡,但不是所有角色都會互相聊天,群像愛好者很傷心。 建模比之前好很多,至少我居然可以看見他們躺下去睡覺的樣子,但是吃飯之類的還是....很符文。 昂流輝夜可愛的沒邊了,竹馬非常好老公使我的輝夜旋轉(什麼)男女主可以互相結婚好文明,一直覺得選了女主男主就不會登場非常可惜,畢竟都畫出人設了不是嗎~ 武器多了很多種挺好玩的,技能樹系統也不錯。可以跳了,主角有膝蓋了(流淚) 比較殘念的地方:對話太少了,幾乎重複了我都不怎麼看了。劇情真的真的太短了,無論是主線劇情還是戀愛劇情都太短了,到不容易熬到孩子的劇情了也一下就打完了。種田大大的簡化了, 符文就是要種田和戀愛啊!!以及我不喜歡煮飯不能自己煮一定要配方。但是到處收集配方這個倒是挺有趣的。不能待著隊友到處跑,只有出去村子可以帶著人我覺得很可惜,這樣不能揣著喜歡的橘色到處亂跑。 希望下一作可以更好,結合種田戀愛戰鬥於一體,不要過分簡化任何一邊,我最喜歡的還是角色之間的互動,可以讓角色更加立體。希望文本還是要多下功夫,不要讓大家和人機似的。 我會繼續期待下一作的。
Geiles game Vollpreis is happig aber im Angebot absolut zu Empfehlen. Hatte jede Menge Spaß beim bauen und erkunden und die Kampfmechanik war auch flüssig und gut. Würde mir nur etwas mehr Charakter Individualisierung und möglichkeiten die Dörfer komplett eigenständig zu gestalten, Wünschen und evtl die Gleitmechanik noch etwas ausbauen aber sonst is alles Top.
graphics are amazing. it is heavier on combat, as Rune Factory games usually are, but you can farm as much or as little as you want. voice acting is great. combat is snappy. it's a treat to play :)
猫又の女将と結婚出来ないバグに遭遇して困っとりますわ
符文工房一直是我最喜欢的种田游戏系列,相比于星露谷物语、动森或者牧场物语,她那独特的“二次元”(各方面、褒义)气质是如此令人难以忘怀。窝在被子里对着ns那小屏幕玩4代玩到昏天黑地、废寝忘食,恨不得钻进去跟里面每个人都结婚生活一遍,是我间或缅怀的美好时光。以至于令我甚至有点不敢说“恨不得清空记忆再玩一遍”这种话,因为要扔掉已经足够闪亮的宝石重新下一次矿吗,我会担心自己能否再次寻得那美妙的矿脉,就像5代那样,你会感到共通,但更多是隔阂,从生物学上讲我已经不是以前那个我了,而步入3D世界的5代也开始不大像以前的数作。莫名其妙吞掉普莉希拉剧情的恐惧让我这次选择了pc版(同时也是能打mod了,我说巫女服就是得露副乳有没有懂的),steam deck的存在也可以带来与先前类似的体感,但这些能带来与那梦中的美好回忆类似的体验吗?就像曾经一起享受过无数快乐时光的老友,却在不久之前刚刚小吵了一架,又再次见面,会发生什么,甚至通向最差结局也并非不可能?带着这样的怀疑,甚至一丝忐忑,阔别多年,我再次化身大地之伴,踏上了这片先前仅有听闻的异域土地… 然后再次沉迷其中。 首先映入眼帘的便是可谓大变样的画面,5代的建模各方面还是略显粗糙的,而本作无论是环境场景还是建筑细节有了极大的进步,更别说更加丰富生动的角色动作、表情,某种程度上可以原谅插画的缺失,因为表情真的很生动可爱,很难只因为她改了就说她不好。 那有没有什么难说是好的修改呢,当然也有,那就是系统的全方面简化,再加上无论在战斗还是种田中性能都及其超模的神器,使得本作变得非常…“简单”。不需要施肥,不需要刮地里的符文,不需要一大堆工具占格子还得升级,不需要根据不同的食物种类在不同的料理台操作,不需要猜配方做料理而只能根据给好的配方做,不需要研究战技携带;升作物等级?一刀一刀燃烧刀轻松解决。打怪?aaaa闪aaaa破防神器战技随便秒boss。懒得钓鱼/砍树/挖矿/种地?村民直接代劳(但有一说一这才正常,总不能跟某二游一样明明是最高领导人却到处给人通马桶吧)。这些轻量化举措确实让游戏玩起来更简单,更不需要费脑力,但也更“轻量”了,缺失了以往制作系统与系统“搏斗”的感觉。当然也是有着可以说是“优化”的修改,比如选物品可以直接从各个仓库选择,不用因为忘了放背包跑来跑去。这样的“轻量化”感觉在很多游戏中都出现了,无论是炼金工房,甚至最近的仁王3,还是有些可惜的。堪称恶果的就是度过一年的成就竟然是稀有成就,达成率只有7.3%!我想这在任何种田游戏里都是难以可想的。因为过于简单,深度不足,在过完主线剧情后很多人可能就失去了RPG方向的兴趣,便丢下了,错失了后续终末之森,更多节日(尽管相比前作显得稀疏)与生儿育女的过程。但这时时长也来到了50h左右,也差不多是一款普通RPG的寿命。她变得更加“RPG”,但种田游戏本身不就是RPG吗,便显得十分矛盾。 角色上依然保持了一如既往的超高质量,何以见得呢?因为她依然让我想跟所有人结婚生活一遍,虽然没有星露谷的PolyamorySweet多婚mod,但她有个蛮天才的世界线转移功能,不需要读档重开就体验其他人的剧情,这点非常赞。对于各个角色我不想过多赞颂(发癫),只能说如果你不喜欢,那一定是因为场外的某些因素,而不大会是因为这些美妙角色。更别说本作小孩真的巨可爱,相比于前作更是会继承主角与伴侣的特征,显得独一无二,更加惹人怜爱。除了切割出两位恋爱候补剧情塞进豪华版dlc卖之外,我认为最遗憾的地方在于,这些角色就像是“刷出”在地图上一样,没有办法进入他们的空间去体会各处小细节带来的额外魅力,更遑论什么扑在候补床上或者翻她们东西被抓到时的有趣互动了,甚至结婚了以后龙神社也没有因为不同对象而产生新的不同装修,这点非常非常非常可惜。作息上别说老滚Radiant Ai那种生动感了,很多时候一个角色在哪里只有通过地图上的指示器判断,因为她几乎就是凭空出现的。尽管战斗探索时的原野对话丰富了一些吧,但仅仅靠着一点实在是难以弥补撕裂的缺憾。 但转念一想,在这里说半天这个改了这个没改,这个改得好这个改得糟,似乎没有多么大的意义,而显得像是“老资历”的聒噪。我想对于新玩家来说他就是普通的,玩着还行,玩得差不多就撂下的,还行的作品。但关掉游戏还是觉得有些空荡荡的,扪心自问确实没有什么强烈推荐,非玩不可的理由,我也没有向朋友推荐,那为什么我还是不由自主写下了这近两千字的絮语呢? 当以梅花为象征的辉夜与雪花为象征的克拉丽丝步入结婚殿堂时,我脑海中浮现了这样一段家喻户晓的诗句—— “梅须逊雪三分白,雪却输梅一段香。” 这不仅是我对新人珠联璧合的感受,也是对于本作,甚至本系列的感想。 于是我想,过一段时间,闲下来后,我应该会再玩一遍符文工房4,不是为了怀古伤今,而是出于某种不断改变的我与游戏间,依然可以啮合的,一厢情愿的默契。
Good grief the UI/UX is absurdly bad on this port. Why port a game if you're not going to make it work well on the PC? Mouse moves too fast on the menu, and *WAAAAAAY* too slow on the camera. The "Mouse sensitivity" and "Camera speed" sliders do absolutely nothing. The menu mouse needs to be about half the speed, and camera speed needs to be about 5-10x faster. The "Auto" for dialog waits 3 seconds after each tiny speech bubble "wha-" wait 3 seconds "Huh?" wait 3 seconds, over and over. Even spamming enter to try and make it goes faster will frequently ignore your button smashing for 2-3 seconds. The "remove debris" button says "press this button" which is a picture of a period and up arrow together. And guess what, neither the period, up arrow, left click, nor right click removes debris... it's the friggen Shift key. I had to spend 20 minutes looking online to find what the button actually was. It has the incredibly stupid radial wheel (which is find for controller, but terrible for keyboard and mouse) instead of hot bar. I haven't even gotten to the gameplay and already hate the game. I'll keep playing, since I've already paid for it and past my refund date. I've given it a fair shake. It's low budget, low effort slop. Feels like a mobile or Gacha quality of game. I take that back, mobile games are higher quality, higher effort than this.
Rune Factory: Guardians of Azuma is a great addition to the franchise! It builds on the foundation of Rune Factory Tides of Destiny and focuses mostly on RPG/battle/exploration. Like in ToD, farming is not a huge part of the experience, so everyone who searches for that will not get it here. It's mostly automated and money doesn't play a huge role. This entry however is a huge step up regarding the open world and socialization. While RF5s open world was mostly empty, they added lots of collectibles and sidequests to keep you busy. The daily dialogue is very lacking, but the vast amount of bonding events with the characters is immaculate. Paired with the awesome and funny voiceacting, this game has the best events for bachelors and bachelorettes in the whole franchise. The other mechanics are watered down - you don't need to farm, craft good gear or think up methods to gain the most money. But that's not bothering me here, since the focus of the game is a different one. Exploration, battle and wooing all the lovable characters. It is still a spin off and not a main entry, so RF:GoA focusing on a few specific mechanics is perfectly fine. I hope that they can use the positives of this game and include them in the next main installment - especially the bonding events!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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