
Welcome to the eastern nation of Azuma! In this fresh take on Rune Factory, use your powers as an Earth Dancer to restore the land, its people, and even its gods. Along the way, battle corrupted monsters, rebuild seasonal farms and villages, and form bonds with the colorful locals.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Celestial Collapse—a calamity caused by a colossal object crashing into the eastern lands known as Azuma. The devastating impact sent fragments of terrain to the skies above and the seas below. With the earth shattered, the power provided by the runes ceased to flow. The gods of nature vanished soon after. Mountains crumbled and fields withered, leaving the people with nothing…not even hope.
You awaken, startled by a dream of dueling dragons. You don’t remember how or why, but a voice resonates within you.
"Accept the power of an Earth Dancer. Use this power to save the land."
Experience Rune Factory reimagined! Guardians of Azuma is an all-new adventure that takes place in the never-before-seen eastern country of Azuma. Embrace your Earth Dancer powers and fight against the corruption spreading throughout Azuma to bring hope back to this once-prosperous land.
As an Earth Dancer, use the power of dance, sacred treasures, and fresh weapons like the Bow and Talisman to purify the land, your farms, and undo the Blight’s damage.
Don’t just mind the farm—rebuild entire villages! Construct and place buildings, enticing people to return to the villages and contribute. Revive the gods to bring vitality and valuable resources back to the plagued lands.
Experience beautiful Japanese-inspired character designs and aesthetics—from festivals, events, and monsters. Explore Azuma’s natural landscapes and its seasonal-themed locales steeped in tradition.
Choose between male and female protagonists, then befriend or romance any of the eligible candidates in fully voiced scenarios. Recruit these new friends to aid you in battle, too!
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.7Kreviews | 88% | — | $5M |
| $59.99 | 714ratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 867 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Хороша для сдвгшников. За один игровой день можно попинать мобов, засадить поле, построить домики, снести домики, пообщаться с жителями, и всё это до полудня. Сундучки опять же всякие.
Could really do without all the THEY / THEM Pronoun nonsense Otherwise a solid Game, its like an apology for how bad Rune Factory 5 was
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best KR #93, worst CA #100 · 3 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
| $29.99−50% |
| 13ratings |
| 98% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 872 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Удивительно недооцененное хрючево. Единственная проблема игры - она когда-то закончится(
半額なら暇つぶしにやってもいいくらい ストーリーや戦闘は低クオリティなのでそれ以外の要素に惹かれたら買ってもいいかも
I’d recommend Rune Factory: Guardians of Azuma if you’re looking for a pretty, colorful, vibrant world with a bit of everything: RPG elements, story, farming, building, taking care of crops and villages, NPC quests, relationships, combat… basically that all-around cozy JRPG/farming-game feeling. I’ve always appreciated the Rune Factory series because I still think it’s quite special in the way it mixes these things together. You’re not forced into either a full-on JRPG or a purely cozy farming game. You can grow crops, build relationships, cook, fish, discover new recipes, raise monsters, craft weapons and accessories, then go out and actually fight with different weapons and RPG systems. I’ve always found that combination really interesting, and I genuinely can’t think of a series that does it in quite the same way. I’ve liked the concept since the days when I first tried Rune Factory Frontier, and while I haven’t played every single entry, I played Rune Factory Oceans all the way through and absolutely loved it at the time. There was just something so addictive about spending your days farming, talking to people, slowly building relationships, taking part in town events, fishing, eventually choosing someone to marry… and then going out to fight monsters! It was such a fun mix. So naturally I was excited about Guardians of Azuma, and I ended up putting quite a lot of hours into it. First of all, I really loved the character designs here. The anime style is beautiful, the characters are likable, and developing relationships with them was genuinely fun. I also really liked the whole ancient Japanese/Asian folklore feeling running through the game. The seasonal regions were a fresh idea for the series, and I enjoyed how each one had its own atmosphere rather than simply following the usual calendar-season system. The entire game has this mythological, almost storybook quality to it that I found really charming. I also liked the usual Rune Factory loop: raising crops, improving equipment, doing quests, progressing relationships, fighting, collecting things. For quite a while, it was addictive. But eventually… I got bored. One thing that started to bother me was how lifeless some of the village-management side felt. You keep getting new farmers/workers to choose from and assign, but after a while they started feeling more like numbers in a system than actual npcs. And surprisingly, the building system ended up being one of my biggest disappointments, even though I normally love this kind of thing. On paper, being able to design your own villages should have been one of my favorite parts of the game. Choosing where houses go, arranging farms, placing cafés, restaurants, hot springs, decorations… I imagined I would spend hours making every village look beautiful and giving each one its own personality. Instead, I eventually found it frustrating. The system pushes you to raise the level of each area by matching building and decoration attributes together, and for me it became quite overwhelming. I was constantly thinking about which objects needed to be near which buildings, what matched what, and how to fit everything into the limited available land. Some areas gave me much more room than others, but in places like the summer region I constantly felt like I had nowhere near enough space for everything the game wanted me to place. Eventually I stopped caring about making things look nice and just started smashing buildings and decorations together wherever they would fit so I could raise the village level. And honestly, that completely killed the mood for me. That was probably my biggest frustration because I could so clearly imagine how fun it would have been to truly design these villages, feeling like I was managing and shaping a living town. But the combination of limited space and the attribute-matching system made it feel more like solving a cluttered placement puzzle than creating somewhere beautiful. After a while I became tired of that side of the game and mostly pushed forward with the story, developed the relationships I cared about, and eventually chose my life partner. Overall though, I still think Guardians of Azuma is a really nice game, and I absolutely do recommend it. I loved the visual direction, the characters, the folklore-inspired world. I just wish the village-building system had given me more freedom and space, because I think I would have enjoyed the game much more. Still, for anyone who loves cozy games but also wants actual story, relationships, RPG progression and combat, Rune Factory remains one of the most interesting series out there, and this is definitely worth experiencing.
[h1]Rune Factory: Guardians of Azuma Rezension vom 10.12.2025 Bearbeitet: /[/h1] Ein wunderschönes Spiel Von der RUNE Reihe ist Rune Factory: Guardians of Azuma mein erstes Spiel, daher kann ich persönlich nicht genau sagen wie die anderen Teile waren. GoA hatte mich in der ersten Stunden schon richtig gut gefesselt was aber auch in den restlichen Stunden sich nichts verändert hatte. Wer Cozy Spiele mag wird hier sehr zufrieden sein. Die Story ist sehr abwechslungsreich. Spannend, Action, Traurig, Lustig und vieles mehr. Die kämpfe sind simpel aber auch schön. Das Farming System ähnelt sich wie in anderen Cozy Spiele und ist daher auch recht einfach aber auch schön gemacht. Rune Factory: Guardians of Azuma im allgemein ein wirklich schönes Spiel was Optisch so wie Spielerisch sehr beeindruckt. Konnte in meiner Spielzeit nichts negatives sagen was mir stört. Rune Factory: Guardians of Azuma kann ich wärmstens empfehlen ! :) Bitte achtet wann die Review geschrieben oder bearbeitet wurde !
Literally don't get the negative reviews. If you don't understand what a spin-off is, do yourselves a favour and LEARN before shaming yourselves on the internet. The game is fantastic and while I agree that some aspects have been changed, this change is inarguably for the better. Where some may say the challenge is removed from farming, it is reintroduced in a different way in the form of town building and management. Which, given your role in the series, makes a LOT of sense and adds greatly to the immersion. The relationship system is much better than previous games. Backstories feel like a lot of effort was put into them. Getting to know people, and helping them resolve their personal issues as opposed to straight solving it for them makes the relationship building far more meaningful. A lot like the legendary franchise, persona. Boss fights are fun and satisfying. And while I agree they aren't complex in any way, they definitely don't leave you feeling dissatisfied. Bonds feel meaningful and carry the sense of a growing family, which, to me is the true heart of the rf franchise. Also, those crying about julian and hina, please get a damn life. No one with any brains cares about your stupid ship. All in all, great game. Definitely vibe worthy and in no way loses the heart of the series. The devs are also constantly adding small but neat updates which definitely adds to the appeal and makes the game feel much more lively.
I've played every rune factory in the series since i was small. This is a great path to take with the series in my opinion. RF5 was bad but this game brought back my hope with the series. I recommend it, it's a good game.
Very Addictive. Time passes by so fast in this game and real life
Not being able to romance Tsubame or Yachiyo is expert level torture
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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