
Tactical deckbuilding in bite-sized sessions. Launch dice to create magical chain reactions. Choose from distinct hero classes with unique abilities. Build synergies between dice, relics, and runes to defeat challenging bosses.
Modeled estimate, not a reported figure. How we estimate →
About

Launch dice across enchanted battlefields where realistic physics meets ancient magic. Matching dice fuse into a more powerful one that seeks its equals, triggering devastating chain combos.
Plan each throw carefully - every dice placement can trigger massive combos that wipe out entire enemy waves or set up tactical future plays. Master both precise aiming and strategic prediction to unleash the full power of mystical dice fusion.

Pick from 8 unique classes, each with special dice and magical abilities. Every class offers multiple heroes with different starting combinations, ensuring each adventure feels completely different. With endless replayability for each unique hero classes. Level up, complete quests, and unlock rewards.
Spread deadly poison through enemy ranks as a Rogue, unleash lightning storms as a Mage, or absorb massive damage as a heavily armoured Warrior. Each class opens up entirely new tactical approaches and synergies.


Every location culminates in challenging battles against bosses, each with unique abilities that will test your strategy.
Some bosses summon additional minions, others manipulate the dice field, and the most dangerous can completely change combat rules. Adapt your dice collection and tactics to overcome each distinct threat.

Craft a powerful combination of dice, relics, and runes that work together to define your playstyle.
Collect magical dice through combat victories and shop purchases, discover game-changing relics that provide permanent enhancements, and gather tactical runes for battlefield manipulation. Visit ancient altars where you can risk your dice for upgrades, or play it safe and build your arsenal gradually. The synergy between your dice attacks, relic bonuses, and rune abilities creates devastating combinations and endless strategic possibilities.


Physics-based dice throwing with magical merge mechanics
8 hero classes with multiple characters each
Epic boss and mini-boss encounters with unique abilities
Diverse dice with special powers and abilities
Powerful relics and consumable runes for synergies
Procedural map generation with multiple encounter types
Progression system with unlocks and achievements

Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.3Kreviews | 81% | — | $570.7K |
| $20.99 | 295ratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 231 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Chill
This game has a lot going for it that I like and I will continue to play it. Art, strategy, pacing, rogueish-ness loop, all good. The dice physics can be very frustrating at times though. There is a learning curve, but there is also a lot of unpredictability and chaos that some how makes the system feel more random than if you were actually rolling the dice for a result. A bad distribution of dice can have devastating consequences and there's only so much it feels like you can do to control those factors. I think it would benefit from a training mode or a feature that better outlines what dice are going to be contacted at the end of the path and what direction those dice struck are going to go after contact. Something of a very short-ranged "gimmie" system would be nice as well. Since there's only so much you can do with aiming, having two dice that should merge come with in a hairs breath of each other or landing almost touching is very defeating. Maybe I need to progress further and unlock these features, but they feel like they are beginner friendly ways to train up or just enjoy more casually. I really enjoy classic mode. I would love to see a similar system but with a straight billiards theme.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Korean, Russian, Simplified Chinese, Traditional Chinese, Ukrainian
| $14.99 |
| 47ratings |
| 90% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 231 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muy divertido y re-jugable, 10/10
lo más cercano al casino que llegué a estar
The best roguelike "deck builder ~esk" game for someone who enjoys rogue in dnd simply so they can throw 3 handfuls of d6s at the board every sneak attack
santa claus estafador
Оно того стоит: по сериал на фоне и пивко, переписываясь с кем-нибудь - самое то.
Very nice game. Highly recommend.
Я тот челик, который бросает рогалики спустя 30 минут игры. Но Rune Dice - исключение. Обожаю пиксель-арт, здесь он выполнен душевно, радует глаз и не раздражает. Простенькая, но прикольная механика с кубиками. Классные персонажи, каждый со своей фишкой. Есть разные регионы и боссы. Можно отрегулировать сложность. По итогу, если вы, как и я перепробовали кучу рогаликов и ищите что-то свежее и залипательное - берите.
Super recomendable.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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