
Rise Against Ruin - Unite a party of League of Legends Champions, explore Bilgewater and set sail for the Shadow Isles to uncover the secrets of the deadly Black Mist in this immersive turn-based RPG.
Modeled estimate, not a reported figure. How we estimate →
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 11.3Kreviews | 89% | — | $7.6M |
| $29.99 | 363ratings | 88% | — | not modelled | |
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nothing ground-breaking, but it's fun and well-written, with plenty of interesting synergies between the characters.
This is a good RPG and you don't need to have played League of Legends nor know anything from the universe of Runeterra to appreciate Ruined King: A League of Legends Story. If you played LoL before and even watched Arcane, you will recognize some things, some bit of fan service. It's always welcome and I enjoy looking for bits that reminds me of LoL. The Good: Story is simple, not too long, not too short. I finished the game after around 30 hours I think. It doesn't have any surprise or plot twist but it's fine like that. More games should have more simple and enjoyable story like that. I liked that the story is localized to only two big islands and some small stuff on the side. We really focus on Bilgewater and the Shadow Isles and nothing else. All main characters are lovable! They are all stereotypes of some kind but they have really well written dialogues and their relationship with each other is nice and evolves a bit during their journey. I liked the combat system. It's engaging enough with abilities that you can upgrade to give them bonuses. But for more than half of the game, I stuck with three characters until the end: Braum, Ahri and Pyke because I felt like they were the strongest. Enchanting is a good idea! And I really liked that I didn't need to farm for Essence to get the enchants on my items. The game is almost fully voiced! And the voice actors did an incredible job! Nothing to say here, it was perfect. Sound design is great! Attacks felt powerful, shades with their last breath were spooky, water splashes were watery, etc... The mid: This is very personal but I'm not into pirate stuff, and a huge part of the game is on a pirate island with lots of pirates doing pirate things. If you like that, good for you, you'll probably love Bilgewater. If you don't, heh, try to stick to it until you reach the Shadow Isles. I felt like the colors of the game were kind of dull. There's a lot of colors, but somehow, it felt washed out, darkened and foggy. Like there's a filter on it. Musics are fine I guess. I didn't really notice anything in particular. I wished dialogues portrait had more than only one portrait for each character. Luckily most dialogues had incredible voice acting so we could tell what the characters were feeling, but the lack of expressions on the portrait was disappointing. There are some backtracking that were annoying. Like needing a specific character that isn't in your team to unlock some secrets but to get this character, you have to walk back to a Rest Point that is very far and then walk back again to a secret that isn't worth it. Fast travel are okayish, but not every map has it and there's a lot of walking involved. It felt like a waste of time when we had to backtrack. It makes sense for lore reasons maybe, but for a game, it's just annoying. The bad: The game lacks polish. Lots of small bugs and graphic shenanigans. Individualy, they aren't that annoying, but there are so much of them that you can't help but feel frustrated or notice how bad it looks. Several times, I had to quit the game and restart it because of a black screen when changing map or a fight with an immortal ennemy. It happened at the last boss fight and it really put me out of it. Shadows are badly done and feel kind of random. Elevators cast a shadow when they shoudn't. Lights are visible behind walls. Invisible walls, lots of them. Some side quests will be available and even have tracking on your world map but you can't start them unless you reach a certain point in the main story. I wasted a lot of time trying to comprehend why I couldn't start that specific quest, look for answers on the internet and realize that I had to continue the main story before actually starting the quest. The menu is meh. Consumables menu is bad and worse during fight. And I still don't know how the sorting works. It feels random. - I liked the game, and I'm glad that I finished the game after 30 hours. A longer game would have been really frustrating with the lack of polish. I do hope there will be more of this kind of RPG though from Riot Games. Runeterra is a huge world and there are plenty of things to explore and discover. I wouldn't mind another game in the same style. I actually hope there will be some in the near future!
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America* +3 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 844 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
標準模式下通關了,意猶未盡,尤其是女槍後面明顯受到了破敗王的一些蠱惑,我的通關人物是萬年不動位置的男爵旅館冠軍俄洛伊和中後期戰鬥力飆升的亞索,還有雷打不動的主C女槍,布隆不好救人,後面全是機制怪保不了幾下,小狐狸可愛,戰鬥力打小怪很快但要配合快速集火,打BOSS算了,可可愛愛刮痧讓人捉急,派克咋說呢,有傷害但是太慢了動不了幾下就要開始救人了,推薦俄洛伊主當奶媽,輸出可以還能奶人,解密和支綫全做了,遺憾的是,附魔配方有BUG,有幾個地方的附魔台解鎖了地圖不顯示,但你能用了,寶箱也有BUG有些地圖上不顯示開過,雖然你拿了,遊戲體量值這個價我覺得,需要耐心的遊戲,有耐心解密都能找到,戰鬥是很爽的,效果不錯,個人覺得標準模式下爽爽就好了,因為有些怪的機制非常的碾壓,時間一長不管難度高低都很棘手,急着推主綫你會發現小怪個個都能斬殺英雄,所以多逛逛撿撿垃圾很有意思的,就這麽多,有問題可以問,攻略是真難找,期待續作或者同類型的其它外傳
Se voce odeia o jogo LoL, mas gosta da lore, dos persongens, graficos estilizados e curte um jogo de turno, esse jogo é muito bom. Recomendo comprar na promoção.
Bom demaisssssss!!! pra quem ja jogou o battlechaser nighwar (nao escrevi direito fds) é como se fosse uma continuação muito melhorada! PQP muito bom. Só de ter que encontrar o inimigo 1 vez para poder completar o bestiário já está ótimo! Grande melhoria kkkkkkkkk sofri demais no battle chasres pra completar o bestiário... outra coisa, essa ideia de fazer as rotas e voce escolher a posição... MEU DEUS BOM DEMAIS! Eu adorei essa mecânica, amei mt boa! Aumenta ainda mais a necessidade de pensar as suas ações. Poder fugir dos inimigos com mais facilidade também foi uma ótima adição, tirar o limite das ações quando está explorando... a questão das runas e habilidade que voce pode configurar e montar builds... MEU DEUS MT BOM! Outra coisa, a furia de batalha, agora reseta de uma batalha pra outra, bem melhor pq te força a usar as ultimates, bom demais... agora todos os personagens ganham experiencia e nao somente o que estão na equipe! O mapa mostra os pontos de interesse, apesar de nao ter indicador de pra onde tem que ir... isso faz uma falta
Surprisingly a really good RPG, if you dont like the combat you can take or leave it and still get some great character moments
「为什么,不去品尝点热牛奶呢?」 「今天,将会是令人激动的一天。」 「今天,我们彼此为敌,而明天,我们可能会并肩作战。」 「仔细思考,我的朋友。」 「他们也许有数量优势,但你们有我。」 「你以为,你身陷困境了吗?」 「你可以,完全信任布隆。」 「你想喝什么酒?古拉加斯,我想喝羊奶。」 「你打得就像小羊羔,一点也不硬朗。」 「你玩的高兴吧?我的朋友。」 「你的头发,我们在弗雷尔卓德可看不到这种东西。」 「你让我想起了阿加莎,我老家最棒的奶牛。」 「像公羊一样撞击。」 「别忘了叫上布隆。」 「别灰心,只不过是布隆太厉害而已。」 「别这么快。」 「劳逸结合,非常重要。」 「即使是最沉重的门,也能被打开。」 「吃吧,吃完,就会茁壮成长。」 「吼吼吼,又好看又暖和。」 「和好朋友,一起共度美好时光,还有比这更好的吗?」 「和布隆在一起,你们会很安全的。」 「哈哈,正合适。」 「哎哟,有点冷到我了。」 「哦,现在我需要一些棉花藤。」 「啊,一阵清新的海风。」 「啊,全新的开始。」 「啊,我们就快开始战斗了。」 「啊,要回家了。」 「嗯,今天的风很大。」 「嘿嘿,是时候吃点小吃啦。」 「嘿嘿,活着真好,不是吗?」 「在情况变糟时,你就叫上布隆吧。」 「在我童年时,我妈也送我小熊的,安妮。」 「夜晚越黑暗,星星就越明亮。」 「如果他们坚持要开战,我就去会会他们。」 「如果你开头不顺利,请告诉我,那是一种什么样的感觉?」 「如果你有麻烦,就先来找我吧。」 「对朋友来说,我是雪花,对敌人来说,我是雪崩。」 「山羊们非常有智慧,什么都吃,什么都爬,如果有人踢你,就踢回他,哈哈哈。」 「布隆,在干活呢。」 「布隆,在此。」 「布隆,度过了美好的又一天。」 「当生命给你酸牛奶的时候,要耐心,你可以得到非常好吃的,奶酪。」 「很简单,看到了吗?」 「我们先战,然后再吃。」 「我们出发吧。」 「我们可以开始了吗?」 「我们走吧。」 「我回喽。」 「我妈常说,不要灰心。」 「我妈常说,步伐,要像冰山一样稳当,出击,要像投掷冰山一样凶狠。」 「我想知道下一个拐角有什么?」 「我早就想来一件,着火的斗篷了。」 「我的盾就是我的剑。」 「我的盾牌与你同在。」 「我的盾牌,会保护这块盾牌的。」 「打完这场之后,我们一起喝一杯,你喜欢山羊奶吗?」 「把你愁苦的面容放好。」 「振作起来。」 「教训找茬的人,是最棒的游戏。」 「有些时候,冷漠的心,需要温暖的微笑。」 「有些时候,战斗是不可避免的。」 「有些时候,盾牌,也可以变成敲人的铁板。」 「来把咱们的朋友,扫地出门吧。」 「枪法不错,但想打中他们,你得等下一次了。」 「没有时间来发愁了。」 「泰达米尔,这很有趣,对吗?」 「火焰,对身体有益。」 「现在,我们可以从战斗中,学到什么呢?」 「现在,我要来些激烈的言辞,更加严重的手段了。」 「盾上加盾,我喜欢。」 「看到了吗?没那么糟。」 「看,你的斧头被弹开了。」 「站在布隆后面。」 「给我看看你的真本事。」 「要刻苦训练小魄罗,有朝一日你会强壮的像,小宝宝。」 「视野,是获胜的关键,洞察之石也是这样。」 「让你的斗志,保持高昂。」 「跟我来朋友们。」 「跟着大部队走。」 「这下,敌人可别想偷袭布隆了。」 「这个东西,有远方国度的气息,也许,我有朝一日会看到的。」 「这儿有些,鱼腥味儿,对。」 「这双鞋,太紧了。」 「这很有趣呀。」 「这是小胡子吗?谁知道呢?」
I loved it!
It’s basically Battle Chasers: Nightwar with a League of Legends pirate reskin. Super polished JRPG, with cool Joe Madureira character designs, fantastic combat animations, and a passable story. A chill and enjoyable experience overall.
Good gameplay mechanic with a straightforward storyline
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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