
Become the legend in this golf-action-adventure and save golf in the world!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
About

Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 28reviews | 79% | — | $16.4K |
| $29.99 | 33ratings | 82% | — | not modelled | |
Engagement
Reviews
Golfing is excellent. Story is good. Combat and questing are OK. Golfing makes up for it. Please make bear meat drop rate better.
RPGolf Legends got me surprised. I was expecting the two genres to be less entwined but the developers put a lot of effort into mixing them. The golf part is really fun! A bit pricy maybe? Seems to have a lot of content though!
Video Review: https://youtu.be/8ODgIMwnES8
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese
| $29.99 |
| 27ratings |
| 70% |
| — |
| not modelled |
| $11.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 28 reviews with recorded playtime.
I have 7.5 hours into this game. The premise holds so much promise that the execution seems dead set on smearing excrement all over. I persevered. I played the first 27 holes, unlocked 2 classes, and at every single turn the game got worse. Boss fights *always* consist of running in circles until the boss has a single window of vulnerability, hitting it, then repeating that *exact* pattern for another 4-8 hits. Enemies have hitboxes that fully *do not work* if you're north of them on screen. The second class gives you a cool 3 hit combo that does one of two things : step you forward into the thorns effect of enemies with thorns OR hit once, then get ignored by all mobs because they have 3 seconds of invulnerability after you hit them. The dev's favorite status ailment is "confuse" which inverts your controls for an absurd amount of time. Everything about this game feels 20% "off" of what it should be. The golf is incredibly simplistic and I have never seen anyone, myself or AI, miss a putt on the green. The money economy is godawful, expecting you to purchase multiple $10,000+ upgrades per town when enemies (the only repeatable source of income outside of time consuming tournaments) drop 1 - 10 gold, and rarely also drop crafting materials that might be worth 120. Crafting is a joke. You'll have 600 of some mats and 2 of the only other thing required to craft. you get recipes for crafting half the game before you'll be able to use them to craft something. I cannot recommend anyone play this game, at any price, unless you're an aspiring developer looking for a primer on how to make a game *just* interesting enough that folks can't get a refund when they realize it's never getting better.
Muy entretenido y algo diferente. Hay quests historia que giran entorno al golf. Jamas jugue al golf y menos aun en un juego y encambio me esta gustando. Por algo sera...os dejo por aqui mi opinion y un gameplay. Recomendado!! https://www.youtube.com/watch?v=hSygiR5-1dc
觉得还不错,竟然玩进去了;复古蹩脚的键盘操作(可以更改按键),8bit质感的ui,fc般的画面,gba式的跑图;其实整体就是个冒险游戏,接任务,做任务,探索地图,打怪,打boss,开宝箱;打怪积攒球杆能量开球场(唯一大主线),目前没有体验太深度,但是很休闲,可以慢慢玩下去(高尔夫版塞尔达?(笑
重生之我成为高尔夫少女并打败强敌的故事,游戏的定价现在降到48元可以说非常良心,像素的画面也非常可爱,虽然是RPGMaker的作品但是可以看出制作组的奇妙构想,游玩之前以为是运动类型的游戏没想到是冒险RPG,非常的有趣。游戏的主线是固定的,但是球场比较多,期待探索出更多的东西。
奔着画风入的,果然是自己喜欢的类型。没想到会有种回忆感(好像暴漏年龄了),就有种从前游戏的感觉,满戳我的。以为只有打高尔夫呢,竟然还能钓鱼和战斗,好家伙,可以的
真的太好玩了!二次元画风超治愈,魔法球场的冒险设计超有创意,解锁不同球杆和装备的过程超有成就感!剧情里的小任务和隐藏彩蛋让人停不下来,还能钓鱼、探索秘境,玩法丰富到根本不会腻。喜欢高尔夫和RPG的结合,强烈推荐!
作为一个没有玩过高尔夫的小白,这游戏真的让我肝到停不下来!原本以为只是普通体育游戏,结果被 RPG 元素狠狠拿捏了。剧情里拯救高尔夫世界的设定虽然中二,但 NPC 对话和隐藏任务意外有梗,装备系统也很用心,成就感拉满。操作手感还是很顺滑的,强烈推荐给喜欢策略 + 冒险的玩家!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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