
Bring your stories and ideas to life! RPG in a Box lets you create games and other interactive experiences in a fun and simple way. It's a flexible, accessible tool designed for everyone: whether it's your first game or you're an experienced creator, there's something in it for you!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 11 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 10 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Interested in following the development of RPG in a Box? Have a question, suggestion, bug to report, or would just like to say hello? Click the "Visit the website" link on the right to join the official forum and be a part of the growing community!

RPG in a Box lets you easily turn your stories and ideas into games and other interactive experiences! As its name suggests, it contains everything necessary for doing so, all packaged together "in a box". The software is designed with a fun, beginner-friendly approach in mind as to not require any programming or modelling knowledge, while still providing a wide range of customization and openness. You can export your game to a standalone format, allowing others to play it without needing to own RPG in a Box!


While RPG in a Box is constantly being expanded with new features and functionality, you can refer to the list below for a general, high-level look at what's currently possible in the software.
Build tiles, objects, and characters from 3D pixel blocks (i.e. voxels) and easily animate them with the editor's frame-based, stop-motion animation system. Importing from MagicaVoxel (.vox) and Qubicle (.qb) is also supported.
Not a fan of voxels? The Marching Cubes option can be used to smooth them out into a low poly look. You can also import sprites to make 2D and 2.5D games, or import custom 3D models from Blockbench (.bbmodel) or OBJ format for even more options to make your game the way you want!

Create grid-based worlds with the tiles you've built, then bring them to life by adding interactive NPCs and objects using the editor's intuitive navigation and interaction system.
Both grid-based movement and free movement are supported on a per map basis. Want your player to have freedom of movement while exploring your world? Simply turn on free movement with a single click!

Set up and trigger in-game events with the visual, node-based script editor. Simply drag and drop the desired actions (no programming knowledge required), or manually code "quick scripts" using Bauxite, the custom, Lua-like scripting language.

Write conversations for your NPCs using a visual, flowchart approach similar to that of the script editor. Branching dialogue is supported via player choices and condition checking.

Choose from three available camera presets (standard, isometric, and first-person) or tweak the settings to create a custom camera to suit the type of game you're making. Stage dynamic cutscenes for your game using the flexible camera scripting system!

Choose from tactical turn-based, real-time, or menu-driven turn-based combat, with more options and customization to come in future updates.
Design themes and customize the appearance of many other interface elements such as the inventory, main menu, and credits roll. The powerful widget system allows you to easily create unique mechanics for your game.

Define items for the player to find in containers or earn through the completion of tasks. Attach scripts to trigger effects for potions and other consumable items.

Generate fun, retro-style sound effects using the built-in tool based on Dr. Petter’s SFXR.

Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game allows you to make games. 10/10. Easy, simple and intuitive. Have a game idea that is an RPG or something in the same genre? This game IS for you.
10/10 made peak
Движок предлагает множество возможностей из коробки и по началу кажется, что это отличный инструмент для разработки игр, но потом выясняется, что всё сделано криво, неудобно, очень многое нельзя поменять, даже цвет текста в меню настроек, что странно. Спрашиваешь на их форуме - ноль внимания, фунт презрения. Годами висят темы без единого ответа. Думаешь: окей, я просто попытаюсь оставлю те части, которые не могу модифицировать. И вот, когда готов смириться с неудобствами, начинают вылезать баги. Даже в самых элементарных вещах, как например примитивный бой уровня платформеров на Спектруме: анимация смерти врагов то работает, то не работает, они то исчезают с карты, то не исчезают, зависая на рандомном кадре, от настройки удаления врагов с карты ничего не зависит: этот хаос творится независимо стоит галочка или нет, опыт за убийство мобов то добавляется, то нет, чаще нет, и так далее. Ничего не работает как надо. Оптимизацией тоже и не пахнет, графика которая в тысячи раз слабее чем в Майнкрафте жрёт ресурсы как будто это AAA от Юбисофт, похоже это не воксельная графика, а полигональная, тупо замаскированная под воксели, каждый псевдо-воксель накидывает по шесть полигонов, и каждый полигон рендерится безо всякого окклюжн куллинга. Лучше взять настоящий Годо, а не этот кривой кусок от Годо в версии столетней давности. UPD: Я изменил свое мнение, потому что разработчики активно обновляют программу и следят за реакцией пользователей. Как видно, даже за русскоязычными комментариями. Программа по-прежнему довольно сырая, но я увидел с каким энтузиазмом ее доводят до ума и понял, что ошибся в своем первом впечатлении. В перспективе это превосходный инструмент для создания видеоигр, а разработчики настоящие энтузиасты своего дела
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Dutch, Simplified Chinese, Czech
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Parádní aplikace pro tvorbu RPG her. Umí toho čím dál víc.
Actually has a ton of flexibility to make a vision work.
BTW: Z tego silnika korzystałem od dłuższego czasu na Epic Games Launcher więc nie zwracajcie uwagi na czas używania Steam. RPG in a Box ma spory potencjał, ale również sporo braków. Sam język skryptowy w nim używany (Bauxite) ma dziwną składnię, a wizualne programowanie działa jak w większości silników i zajmuje sporo miejsca na ekranie w przeciwieństwie do kodu. Na wiele rzeczy nie ma się wpływu i są "hardcoded", bądź są mało dostosowywalne (dobrym przykładem są Widgety).
Хрень полная. Вместо реального программирования хотя бы на gdscript тут drag and drop! Да ещё за целых 500 рублей покупал, а теперь он вообще нахрен стоит 1600 рублей! Да я бы этот движок обматерил до жопы!
A very fun and (mostly) easy to use game making engine. Although it's missing a lot of things that would make it better, I'd still recommend it if you just want to have fun making silly little games. Tactical turnbased combat update and my life is yours!!!
I like how easy it to make models with this, and how many different ways you can put voxels, but I personally dislike the voxels only being able to be one color for all sides, (unless they can have multiple colors per side and I don't know how to do it.) The world editor is cool, and since I don't code or use it to make games I don't know what to say about the scripting. _ _ \_( :| )_/
I like it but do not buy it for $50
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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