
ROUTINE is a First Person Sci-Fi Horror set on an abandoned lunar base designed around an 80s vision of the future. Explore and investigate your surroundings as you survive against unknown threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Sep 10 → 11.57/day in the week after.
About

█ ROUTINE is a First Person Sci-Fi Horror title set on an abandoned lunar base designed around an 80s vision of the future.
Curious exploration turns into a need for survival when a lunar base goes completely quiet. Searching for answers puts you face to face with an enemy who is certain the main threat is you. Discoveries lead to deeper unknowns and the only way to go is forward. ▌
Note: ROUTINE offers no waypoint markers, finding your way is part of the experience. Slow down, observe your surroundings, explore carefully, and review data to uncover the path forward.
█ EXPLORE: Roam through contrasting sectors of the lunar base, from deteriorating living quarters and tram stations to an abandoned mall. ▌
█ OBSERVE: Investigate your surroundings and uncover crucial information to progress and piece together the events that unfolded before your arrival. ▌
█ IMMERSE: Full body awareness, diegetic audio, and minimal UI help create a gripping and atmospheric experience. ▌
█ OPERATE: Your Cosmonaut Assistance Tool (C.A.T.) is vital. Use it to access critical terminals, navigate the environment and identify clues. ▌
█ SURVIVE: Run, hide, or attempt to defend yourself against unknown threats using the C.A.T. as a last resort. ▌

Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 8.5Kreviews | 92% | — | $4.8M |
| $24.99 | 3.2Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1198 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
FAJEN
A játéknak zseniális az atmoszférája és a látványvilága is. Jók voltak a hangok, a mozgások, és fények, a játék jól össze van rakva. Néha idegesítő volt, hogy a peaknél is észrevett az ellenfél, pedig godndolom pont azért rakták bele, hogy anélkül nézz ki a fedezékből, hogy ne vegyenek észre. Ám az is igaz, hogy a karakter egy kurva nagy szkafanderben van, hülye az aki nem venné észre, hogy egy kibaszott nagy sisak lóg ki valahonnan. 4 órás elméletileg a játék, én 10 óra alatt vittem ki, bár függ attól is, hogy hogy játszik az ember. Csak ajánlani tudom!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 11/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you like the vibe of alien isolation youll love this game, its the same aesthetic but way more enhanced
Some of the riddles can be a pain in the ass. Also it is better to not have topographical disorientation. Enemies and atmosphere is great. I advice to use headphones, bc some enemies requires to be heard. Moon setting is great, and the hope to survive is a main line, but the ending is also not very unveiling but unexpected. Also It is not always obvious for me what to do next or how to do some stuff, but overall the game is great! If you love Alien Isolation & Soma then it is a great choice, but this game is less casual in some sense
Всё радужно и прекрасно до голого невидимого мужика
Easily one of the best horror games I've ever played
An incredible atmospheric horror game with great interesting puzzles and observation tricks that keeps you on your toes all the way through, only marred by outdated horror mechanics from games that defined the genre 10+ years ago, like Amnesia. Still, the game has great tense moments and knows how to play with expectations, but I've never felt quite in ominous danger. Sprinting and safe-spots were never really out of line, and I've only died once - because of a bad spawn paired with gun-gauss. The ending also kinda left me more amused than anything else. I won't spoil but if you are a fan of more conrete, satisfying endings, you aren't going to get one here.
amazing
Cool concept, love the setting and aesthetics. But thats honestly the only things i like. Maybe im just dumb but the whole game seems tediously hard and unintuitive (perhaps on purpose which is fine i guess), the mechanics also seem super unforgiving and i quit as soon as i realized how hard it would be taking down the enemies, its just stupidly hard and i cant be bothered spending however many hours it takes to beat this game when im just gonna be struggling the whole time taking down OP enemies that im not even afraid of anymore, just annoyed by them. But if thats what youre into then this game is the one for you.
10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
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|---|---|---|---|---|
| $4.8M | 20K | 86% | $9.99 | |
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