
ROUTINE is a First Person Sci-Fi Horror set on an abandoned lunar base designed around an 80s vision of the future. Explore and investigate your surroundings as you survive against unknown threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Sep 10 → 11.57/day in the week after.
About

█ ROUTINE is a First Person Sci-Fi Horror title set on an abandoned lunar base designed around an 80s vision of the future.
Curious exploration turns into a need for survival when a lunar base goes completely quiet. Searching for answers puts you face to face with an enemy who is certain the main threat is you. Discoveries lead to deeper unknowns and the only way to go is forward. ▌
Note: ROUTINE offers no waypoint markers, finding your way is part of the experience. Slow down, observe your surroundings, explore carefully, and review data to uncover the path forward.
█ EXPLORE: Roam through contrasting sectors of the lunar base, from deteriorating living quarters and tram stations to an abandoned mall. ▌
█ OBSERVE: Investigate your surroundings and uncover crucial information to progress and piece together the events that unfolded before your arrival. ▌
█ IMMERSE: Full body awareness, diegetic audio, and minimal UI help create a gripping and atmospheric experience. ▌
█ OPERATE: Your Cosmonaut Assistance Tool (C.A.T.) is vital. Use it to access critical terminals, navigate the environment and identify clues. ▌
█ SURVIVE: Run, hide, or attempt to defend yourself against unknown threats using the C.A.T. as a last resort. ▌

Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 7.3Kreviews | 92% | — | $4.8M |
| $24.99 | 3.2Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1192 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
kesinlikle tavsiye ederim diğer korku/gerilim oyunları gibi ezbere yapılmış bir oyun değil özellikle deadspace seven biriyseniz oyunun atmosferi hoşunuza gidecektir
Immaculate art design wrapped up in some solid encounter-based horror. Short, but packed with variety. The game also features a story, [spoiler] blah blah blah Spoiler text blah blah blah who the ♥♥♥♥ cares [/spoiler].
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 11/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unsure how I fully feel after the ending. Beautiful story telling regardless, but just wish we had more answers, as the developers did amazing at avoiding plot holes. Def worth a play!
I don't really play horror games, like at ALL so take what I say with a grain of salt. ROUTINE was extremely engaging from start to finish and, purely from a game design perspective, is ingenious in its use of atmosphere. Both sound design and aesthetic worked extremely well to literally never make me feel safe, even in the few safe areas there are. The moments that one expects to really get you, really DO get you in very dread inducing ways. Personally, a later scare instilled in me such a primal fear that I had to get off for the night. I know people harp on the puzzles because there's next to no help outside of one or two leading notes and majorly, visual storytelling, but it's perfectly welcome to me and nothing was so obtuse that it was irritating, unless I myself had simply overlooked something entirely. Regarding the story, its perfectly serviceable and then actually very intriguing. I won't say much but [spoiler] I LOVE any space story where the events that unfold can just be chalked up to awful cosmic fate, it's so cool.[/spoiler] Worth the 25 bucks, but if it's on sale, definitely grab it.
phenomenal.
le jeu est magnifique, l'ambiance au top, mais je trouve la zone du MALL moyenne et l'histoire un peu trop cryptique à certain moment
One of the best games I have played on PC since the days of SOMA, well done to the devs and writers, the storytelling is a 9/10 and the gameplay is a solid 8.5/10. Phenomenal. I seriously hope the developers are able to get the chance to make a sequel to this masterpiece, the weight of your journey in this game is an impeccable and unforgettable experience.
I LOVE THIS GAME
[h2]It wasn't for me.[/h2] The way this looks, the sound, the artistic choices and details were phenomenal, but the [i]feel[/i] of it all, as a "horror game" was not clicking for me. I wasn't getting tension, like a horror/terror/thriller game is supposed to notch up as you go deeper into the madness; after the intrigue of the environment wore off, I was just feeling annoyance and apathy. As the hazards and events presented themselves, I could either A) See them coming from a mile away or B) Knew almost immediately what I needed to do, neutering tension spikes. Also, plot-wise, I wasn't being engaged very well. I would have pushed past the irritations if there was something to work for other than opening that locked door that leads to further dark gloomy moonbase corridors that's going to have a series of set events orbiting around an area puzzle... again. Also, the mechanics I came across were fine, and I liked the multi-tool; but how it was all laid out was not working for me and felt like I was being strung along, instead of engaging with the world/story, even when I went out of my way to read logs and emails, etc. I do not like NOT finishing games, but when the door(s) arbitrarily closed on me, obligating me to back track into a route filled with hazards for the 3rd or 4th time, I was fed up. I could see people liking this; heck, I may have liked this once upon a time, but I wasn't having fun. [i]Also, this was the 3rd game in a year I've played where an anomaly leads to the downfall of a moon base [spoiler](and also involving the AI becoming hostile)[/spoiler]. Weird.[/i]
Materalizing robots took my baby. Was forced into several self defense situations. IC trashcan played a ditty and i slapped his 90° ass. Played arcade games before the cops got there. A devastating triump occured as they arrived; I will not release my grip on this fire arm. Later I got tricked into a 11th grade botany class lesson. I whipped everyones ass in the room and ripped my shirt on the door handle as i sauntered out. The backblast blew me into space. I have become one of the stars.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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