
ROUTINE is a First Person Sci-Fi Horror set on an abandoned lunar base designed around an 80s vision of the future. Explore and investigate your surroundings as you survive against unknown threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Sep 10 → 11.57/day in the week after.
About

█ ROUTINE is a First Person Sci-Fi Horror title set on an abandoned lunar base designed around an 80s vision of the future.
Curious exploration turns into a need for survival when a lunar base goes completely quiet. Searching for answers puts you face to face with an enemy who is certain the main threat is you. Discoveries lead to deeper unknowns and the only way to go is forward. ▌
Note: ROUTINE offers no waypoint markers, finding your way is part of the experience. Slow down, observe your surroundings, explore carefully, and review data to uncover the path forward.
█ EXPLORE: Roam through contrasting sectors of the lunar base, from deteriorating living quarters and tram stations to an abandoned mall. ▌
█ OBSERVE: Investigate your surroundings and uncover crucial information to progress and piece together the events that unfolded before your arrival. ▌
█ IMMERSE: Full body awareness, diegetic audio, and minimal UI help create a gripping and atmospheric experience. ▌
█ OPERATE: Your Cosmonaut Assistance Tool (C.A.T.) is vital. Use it to access critical terminals, navigate the environment and identify clues. ▌
█ SURVIVE: Run, hide, or attempt to defend yourself against unknown threats using the C.A.T. as a last resort. ▌

Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 8.4Kreviews | 92% | — | $4.8M |
| $24.99 | 3.2Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1182 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great eerie game
Great atmosphere. Tutorial was so lacking that I had to look up several times how to get through the first few early sections. It wants you to explore and search for clues until the monster arrives with a) no explanation b) no sense of where to go (lots of dead ends). Super frustrating for such a promising start. Do not use controller. fast movements are needed plus meticulous/timely interactions on in-game screens are needed.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 11/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If I really think about it, this is the scariest horror game I have ever played. Most of the time, the enemies made me physically jump when I would encounter them, and their sound design is excellent. Actually, the entire game's sound design is excellent, as is the art style (in my opinion). A lot of people say it reminds them of Alien: Isolation, and I have to agree. The CAT is also a cool concept, I like having a multitool that expands in functionality as the game goes on. I also appreciated the aspect of pushing physical buttons on it, instead of using key binds like every other game out there. The puzzles were also pretty neat, even the one that was a little drawn out (iykyk). They make you think and pay attention to the environment, something I rarely have to do for other games. There were many times in which I actually passed up what I thought could have been the answer, as I am used to games that are not super detailed. It left me pleasantly surprised many times over. Gamerscore: 80% SPOILERS: [spoiler] Admittedly, the story kind of falls flat towards the end. When the credits rolled, I felt a little confused and slightly disappointed. Don't get me wrong, I enjoyed what was in the game, but I wanted a more weighty and conclusive ending to the narrative that was being set up. Many things are left ambiguous, seemingly on purpose. [spoiler] [spoiler] For example, the Entities and "plants" that were discovered in The Canal. How did they stay alive down there? What's the deal with the fungal infection and the "visions" that seem to affect everyone on the base? How did Prism even discover The Canal in the first place? Many questions are asked, and few are directly answered. [spoiler] [spoiler] Also, the sudden jump from Union Plaza to The Ward was kind of jarring, as is the introduction of Prism. I think it is implied that the people at Union Plaza did not know about Prism or the Entities, since it seemed to take everyone there by surprise. That being said, how did both facilities exist so close to one another for almost 25 years without any overlap? [spoiler] [spoiler] Granted, you can gleam some more answers about the story by being thorough and watching a lore video or two after you complete the game, but I think a good bit of the story could still use some more context. The brief bit set in 2025 would have been a great time to lay it all out in a document for us to read and understand, but they redact a ton of stuff and leave us with a single picture and a vague idea that the landing party was killed. [spoiler] [spoiler] I realize exposition of that kind is hard to deliver in a way that doesn't feel contrived, but the game ends up feeling cut off without it. Bottom line, I enjoyed what we were given, but wanted more! If the devs decide to try and expand on this story, I would not be opposed to trying again, preferably in less than a decade. [spoiler]
you can't go fishing! 9/10
Un super jeu, une ambiance vraiment unique soutenue entre autres par un sound design de grande qualité. j'ai adoré cette vibe rétrofuturiste présente presque du début à la fin et je salue vraiment les efforts sur la DA extrêmement plaisante, à la fois hyperréaliste et inspirée des années 70/80. je trouve le jeu vraiment beau compte tenu de son petit budget en comparaison à d'autres jeux de ce genre. On sent que c'est un jeu fait par des passionnés et ça fait plaisir à voir. J'ai d'ailleurs apprécié les références ici et là, que ce soit dans le monde vidéoludique ou cinématographique. Il faut aussi noter que ce jeu fait vraiment flipper à certains moments : autant on peut l'être par le son des pas très lourds des T5, autant par la suite (plutôt dans la dernière partie du jeu), je n'en menais pas large. Franchement, c'est très bien mené de ce côté-là. En ce qui concerne le scénario, je regretterais peut-être que ce soit un peu trop abstrait quant à la résolution de l'histoire mais après tout, à chacun d'en faire son interprétation. Il est important de bien tout lire pour que tout se mette en place et que le joueur y trouve une certaine cohérence. Aussi, on peut se sentir paumé plus d'une fois mais en ce qui me concerne, je n'ai pas été coincé trop longtemps car il suffit juste d'observer et d'avoir la mémoire des lieux (il n'y a aucune carte). De plus, on a des petites aides dans le menu du jeu (les tâches à accomplir pour avancer) qui sont surtout des rappels bien utiles. Bref, un très bon jeu qui fait plaisir, j'espère que cette team nous proposera autre chose à l'avenir (peut⁻être d'encore plus ambitieux avec un gameplay plus étendu) et que d'autres s'en inspireront, j'ai passé un excellent moment et même un peu plus, c'est un petit coup de cœur pour 2026 ! Jouez-y !
非常有意思,使我大脑旋转,如果你逛了无数遍商城,发现这类题材玩过,那种类型没兴趣了,不妨试试这款游戏,很有新意,流程也比较短,适合下班或者周末玩,第4关不太友好,地图非常的绕,但聪明的你,肯定能解决的, 旋转!~旋转!~旋转!~
Visuals and sound create a perfectly gritty, scary and surreal space to get slapped by a killer death robot. 100% recommend.
Excellent sci fi horror game, I thoroughly enjoyed this all the way through. I'm not 100% sure I fully understand the ending and story, but I got enough of the gist I think. This game doesn't hold your hand, there is no map marker, no yellow paint etc. Some of the puzzles and means to progress are difficult. Make sure you familiarise yourself with all of the controls as they'll be needed in some way or another. This is the first game where I used the steam overlays notes and screenshots function but they really helped me with the puzzles. Game ran very well for me with everything high and achieving 100+ fps. It looked absolutely beautiful and ran very smooth, the art and sound design in this game is on another level. I didn't notice a single bug. Overall it's a very satisfying game that I recommend.
This is a Horro game that really scard me agian after a long time i really love it it was a lot of fun i hope you will enjoiy it wenn you get it
Insanely beautiful horror game that gave me some of the best scares ever. I don't know how they did it, but this is easily the most realistic game I have ever seen. The environments are so detailed. The puzzles are pretty simple, but effective. [spoiler]There are two main enemies that you face in this game's around 6 hour runtime. The Type 05 and Entity A are both terrifying in their own aspects. Type 05 is a collection of robots that hunt you due to a security error that happens in the game's story. You can hear it's incredibly loud footsteps from anywhere, and it can move activate different robots to pursue you, making it an incredibly unpredictable enemy. Entity A is a mammal-like creature that is visually terrifying, since it has very eerie and abnormal human proportions. It constantly wails and moans and can go invisible and appear where you least expect it. It also has a story of its own, which is incredibly heartfelt and sad. You are only equipped with a CAT tool, which is an incredibly interesting way to interact with the world. Throughout the game, you get different modules to help you solve all kinds of puzzles. My favorite of these modules is without a doubt the Ultraview Module. Having to use it in dark areas makes you feel incredibly tense, since it limits your field of view and doesn't give that much light. It only gives enough to see a small bit of what is in front of you. To me, it felt like I was using a cheap camera to record my journey, like a found footage kinda thing.[/spoiler] Overall, an incredible horror gem. With outstanding visual style and fidelity, as well as superb scares, I find it hard to not recommend this game to any fan of horror games. 9.5/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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