
ROUTINE is a First Person Sci-Fi Horror set on an abandoned lunar base designed around an 80s vision of the future. Explore and investigate your surroundings as you survive against unknown threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Sep 10 → 11.57/day in the week after.
About

█ ROUTINE is a First Person Sci-Fi Horror title set on an abandoned lunar base designed around an 80s vision of the future.
Curious exploration turns into a need for survival when a lunar base goes completely quiet. Searching for answers puts you face to face with an enemy who is certain the main threat is you. Discoveries lead to deeper unknowns and the only way to go is forward. ▌
Note: ROUTINE offers no waypoint markers, finding your way is part of the experience. Slow down, observe your surroundings, explore carefully, and review data to uncover the path forward.
█ EXPLORE: Roam through contrasting sectors of the lunar base, from deteriorating living quarters and tram stations to an abandoned mall. ▌
█ OBSERVE: Investigate your surroundings and uncover crucial information to progress and piece together the events that unfolded before your arrival. ▌
█ IMMERSE: Full body awareness, diegetic audio, and minimal UI help create a gripping and atmospheric experience. ▌
█ OPERATE: Your Cosmonaut Assistance Tool (C.A.T.) is vital. Use it to access critical terminals, navigate the environment and identify clues. ▌
█ SURVIVE: Run, hide, or attempt to defend yourself against unknown threats using the C.A.T. as a last resort. ▌

Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 8.4Kreviews | 92% | — | $4.8M |
| $24.99 | 3.2Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1171 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
最初に書いとくと、別に出来の悪いゲームではない。面白いか面白くないかで言えばまぁまぁ面白かったくらいです。特にバグらしいバグにも遭遇しなかったし、独特なグラフィックもなかなか雰囲気が良い。日本語のローカライズも特に違和感がない。クオリティ自体は上々だと思います。 ただ、ストーリーがかなり難解かつゲームプレイ感がすんごくめんどくさい作りとなっているので万人向けとは言えない。クリアはしましたが、ラストシーンの時点で頭の中は???で、クリアした達成感とか感慨深さとかいったものがあまり無くて、え?終わり?って感じでした。一応、日記やメモの類はだいたい目を通したつもりなんですが…。 気が向いたら誰かの考察でも探してみます。 作中のUIを極限まで削った意識高い系のゲームで、セーブするのも武器(?)の機能切り替えするのもいちいちめんどくさい操作をしなければならない。 操作できる端末や落ちているアイテムもハイライトされないし、実際に近づいて画面中央に捉えないと触れられるものかどうかも分からない。ハイライトされないのにとても小さない重要アイテムがなんてことないとこにひっそりと置いてあったり、中にはこんなのわかるか!ってギミックもあったり、そういう点では難易度は高めでした。割と発想とかが大事になる。 あと、ゲームパッドで操作する人でも作中の端末操作とかはマウスのほうがやりやすかったので常にマウスを片脇に置いておくと良い。 雰囲気重視の探索ゲームですが、ちゃんとエネミー存在は居ます。 ただ、一時的に敵をひるませたりはできます(少し判定が怪しいこともありましたが)が、根本的に倒す手段が無いので基本敵にステルスゲームの要領でプレイすることになります。 敵が近くに居ると息遣いやドタドタとした足音が聴こえたりするのでなかなか怖かったです。 ただ見つかっても机の下や狭い通路などに逃げ込むだけで何故かあっさり見失ってくれます。 惜しい点として、ゲーム中の操作でしゃがむ・立つなどの姿勢からさらに追加で体を少し伸ばす(伏せる、背伸びする、覗き込むなどして視点を少し広げる)ことができるのですが、割と序盤にしかそのギミックを活用する場面が無かったのがなんかもったいない気はしましたね。 あと若干のネタバレかもですが、この作品はエネミー存在のバリエーションがひどく少ない。 これもっとどうにかならなかったのかな…。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 11/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Atmosphere: ***** Gameplay: *** Story: ++ There simply isn't much of a coherent Story. But it's a goog Horror and puzzle Game. Mechanics are nice, but nothing special
I want to give my genuine opinion on this game, Its a 8.7/10 Spoilers bellow: Now getting into this game felt great, the general mechanics where really interesting and gave the feel you have much more control over your character. The sound design of this game was easily 10/10 and i would say was better than most triple A games. This game is very close to alien isolation in its feel, from tech to horror, and gave a very satisfying gameplay. I think this is my favorite horror game of recent history. Now onto my criticisms, this game was awesome but it lacked in a few areas. Now the enemies, area design, and general movements was massively awesome, it gave a constant vibe to it making it scary when nothing was around and made you feel scared, but on the other hand the areas tended to be incredibly dark and the only form of flashlight was gained a few hours into the game, but it also was hard to use since you had to use the little screen that had a ton of static. and the annoying thing is your character has a flashlight they just don't use it much and only in scripted sections. Now the area design was awesome but it left a bit of a unsatisfying itch for something more, it tended to have moments where nothing happened or made you run to each end mutable times with nothing between giving off some empty space vibes. There was definite structure for a more horror central looping and running but it wasn't used very often. Moving to the main enemies, the robots and the entity A. First the robots where pretty cool and generally felt like they had some weight to them, but they generally where pretty dumb, they tend to other see you from a mile away or lose sight of you, there seems to be no defined path they take and sometimes they activate even when your not seen. There forgiving but a little to dumb for the liking. Now for the entity, this guy is weird, a very awesome design and movement but the fact is he has weird abilities, hell mostly stock you around but will walk off sometimes, and the worst part is he can be invisible, tending to lead to moments where you cant see him until he grabs you. It is mentioned in one paper you can use your scanner to reveal him but i never managed to do so, usually waiting until he would appear normally. Shifting on this there where moments where something scary would happen, sometimes if you where hiding and waiting for him to get out of the way suddenly he would stop making sounds and then scary music would play, in these moments if you looked around outside the hiding spot he would be nearby completely crouched in a corner staring, and then he would rush you. Now this was scary but the fact is it was random on how or when he did this and he would sometime get to these locations even if you where staring at the entrance, it made the whole part of waiting for him to leave enough and not letting him sit out of sight for to long before he did that. I actually only died to him twice both on purpose, when he was invisible and i was trying to figure out how to get him to come out, I've noticed once when hiding hell stop and then his entire body drops to the ground disappearing and hell appear somewhere else, this mechanic is never explained which i thought was confusing. Moving onto the puzzles, i think the puzzles are a tad hard but not to overly hard in the way, there was 5 main puzzles in this game with a few smaller ones scattered and personally i think 2 out of the 5 where unnecessarily hard, one with a locker, and another with bathroom password, both are connected but generally i would have to say nothing is explained outside the one message that the dude who made them liked puzzles, the time it took me to figure out these organically was way to long and it was by pure luck i feel like, there's almost no say on how to do it and its one of the few moments in the game you have to flip one of the papers to get a code list to help with it even though its backwards and you have to type in the code that way. And you have to do all this while dodging the monster in the area which he gives no time for. I think parting on this game trying to be more strategic in the long run but ending up giving a unfair situations, there's lots of moments you just sit under a desk or table for like 5 minutes since the monster tends to puppy guard the locations a lot, and the fact is i think how he hunts could be greatly improved, i recorded a video for YouTube on this if you want to hear my thoughts more on it. But for all my whining and criticizes i think this game was incredibly good and i loved it!
It's a very good game that has amazing graphics. The puzzles (chapter 4) can get sluggish but otherwise the game is very fun and creative. I love the C.A.T
I cannot physically recommend this game enough if you're a horror fan. That goes double if you like scifi and retrofuturism aesthetics. Fantastic experience. The sound design and immersion are 10/10.
Раньше тут был негативный отзыв, но я передумал, игра неплоха, но душная
A visually beautiful and immersive horror game. My only complaint would be that the story felt a bit short for how incredibly detailed and put together the game felt.
Excellent, so much attention to detail, great atmosphere. The visual effects, tech art and post-processing people on this project are absolute mavens. The sound design is stellar, it's hard not to feel acoustically teleported into the game world, everything feeling alive.
great... tbh: a little too long for me, even though it took me 7 hours, but there was one part i found way too tedious and i spent way too much time so that it actually annoyed me... so 5 hours game id say would been perfect... but yeah, great ride, great visuals, great atmosphere...
One of the better horror games of the past decade
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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