
ROUTINE is a First Person Sci-Fi Horror set on an abandoned lunar base designed around an 80s vision of the future. Explore and investigate your surroundings as you survive against unknown threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Sep 10 → 11.57/day in the week after.
About

█ ROUTINE is a First Person Sci-Fi Horror title set on an abandoned lunar base designed around an 80s vision of the future.
Curious exploration turns into a need for survival when a lunar base goes completely quiet. Searching for answers puts you face to face with an enemy who is certain the main threat is you. Discoveries lead to deeper unknowns and the only way to go is forward. ▌
Note: ROUTINE offers no waypoint markers, finding your way is part of the experience. Slow down, observe your surroundings, explore carefully, and review data to uncover the path forward.
█ EXPLORE: Roam through contrasting sectors of the lunar base, from deteriorating living quarters and tram stations to an abandoned mall. ▌
█ OBSERVE: Investigate your surroundings and uncover crucial information to progress and piece together the events that unfolded before your arrival. ▌
█ IMMERSE: Full body awareness, diegetic audio, and minimal UI help create a gripping and atmospheric experience. ▌
█ OPERATE: Your Cosmonaut Assistance Tool (C.A.T.) is vital. Use it to access critical terminals, navigate the environment and identify clues. ▌
█ SURVIVE: Run, hide, or attempt to defend yourself against unknown threats using the C.A.T. as a last resort. ▌

Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 8.4Kreviews | 92% | — | $4.8M |
| $24.99 | 3.1Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1162 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Astonishing aesthetic.
eeeee i sharted big mo nkey scary
Cinema
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 26.1K | 98% | $12.99 | |
| $4.8M | 20K | 86% | $9.99 | |
| $4.8M | 11.5K | 78% | $19.99 | |
| $4.8M | 5.3K | 92% | $29.99 | |
| $4.9M | 9.5K | 97% | $24.99 | |
| $4.8M | 9.2K | 63% | $21.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $462 | 5 | 100% | $3.99 | |
| $9M | 13.2K | 87% | $34.99 | |
| $598.1K | 1.5K | 93% | $19.99 | |
| $499.5K | 1.4K | 82% | $15.99 | |
| $198.8K | 1.5K | 95% | $6.99 | |
| $23.9K | 218 | 80% | $7.49 |
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 11/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Однозначно рекомендую поиграть. Да, непонятно поначалу, что-то бродишь, что-то ищешь. Но если вы поймёте, что от вас хочет игра, то в целом кайфанёте от ретрофутуризма 80-х годов.За сюжетом тут шибко гнаться не стоит так сказать, додумай сам.Но самый главный плюс игры саунд-дизайн и хоррор-составляющая.
Very good take on the "Space Horror" genre. The gameplay is fresh, the story is well told and the game is scary especially during the second half of it.
Le silence est mort Le jeu est une véritable claque, tant l’atmosphère est glauque et troublante. L’ambiance est malaisante tout au long de cette histoire, avec l’impression, à chaque fois, d’être au mauvais endroit, au mauvais moment. Un sentiment d’angoisse permanente. Les sons, le bruit, les scènes, les couloirs sombres… tout y est. Une DA rétro-futuriste des années 80 très plaisante, à base de vieux sons, de VHS et de magnétoscope. Ce jeu ne vous tient absolument pas par la main, vous laisse tout découvrir, tout seul, et sans jamais vous aider. Quelques moments où vous vous arracherez sûrement les cheveux pour comprendre ce qu’il faut faire. Ne cherchez pas à savoir ce qu’il se passe. Juste, avancez.
[h1] 9/10 [/h1] This game knows exactly how to build tension. It also ranks among the very best when it comes to sound design. There is also not much hand-holding when it comes to puzzles, which deepens the sense of dread. Only two minor complaints: Noticeable image distortion while playing on 32:9 ultrawide & enemy AI can be easily avoided through the tunnels.
really boring, sorry. I didnt understand the appeal.
The most comfortable lunar base to be under immense psychological dread. Honestly the architecture and environment design is stunning, worth a good sitting and staring at. I found the gameplay varied enough for what this thing wants to accomplish. The most immersive horror experience I've had in a long while.
You can feel something playing it. Atmospheric.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.