
ROUTINE is a First Person Sci-Fi Horror set on an abandoned lunar base designed around an 80s vision of the future. Explore and investigate your surroundings as you survive against unknown threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Sep 10 → 11.57/day in the week after.
About

█ ROUTINE is a First Person Sci-Fi Horror title set on an abandoned lunar base designed around an 80s vision of the future.
Curious exploration turns into a need for survival when a lunar base goes completely quiet. Searching for answers puts you face to face with an enemy who is certain the main threat is you. Discoveries lead to deeper unknowns and the only way to go is forward. ▌
Note: ROUTINE offers no waypoint markers, finding your way is part of the experience. Slow down, observe your surroundings, explore carefully, and review data to uncover the path forward.
█ EXPLORE: Roam through contrasting sectors of the lunar base, from deteriorating living quarters and tram stations to an abandoned mall. ▌
█ OBSERVE: Investigate your surroundings and uncover crucial information to progress and piece together the events that unfolded before your arrival. ▌
█ IMMERSE: Full body awareness, diegetic audio, and minimal UI help create a gripping and atmospheric experience. ▌
█ OPERATE: Your Cosmonaut Assistance Tool (C.A.T.) is vital. Use it to access critical terminals, navigate the environment and identify clues. ▌
█ SURVIVE: Run, hide, or attempt to defend yourself against unknown threats using the C.A.T. as a last resort. ▌

Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 8.4Kreviews | 92% | — | $4.8M |
| $24.99 | 3.1Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1162 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A great horror game that scratches all the correct alien vibes with a story that surprisingly feels fresh and great gameplay due to the functionalities of the CAT. Graphicswise it feels like watching found footage from the VHS era.
Однозначно рекомендую поиграть. Да, непонятно поначалу, что-то бродишь, что-то ищешь. Но если вы поймёте, что от вас хочет игра, то в целом кайфанёте от ретрофутуризма 80-х годов.За сюжетом тут шибко гнаться не стоит так сказать, додумай сам.Но самый главный плюс игры саунд-дизайн и хоррор-составляющая.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 26.1K | 98% | $12.99 | |
| $4.8M | 20K | 86% | $9.99 | |
| $4.8M | 11.5K | 78% | $19.99 | |
| $4.8M | 5.3K | 92% | $29.99 | |
| $4.9M | 9.5K | 97% | $24.99 | |
| $4.8M | 9.2K | 63% | $21.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $462 | 5 | 100% | $3.99 | |
| $9M | 13.2K | 87% | $34.99 | |
| $598.1K | 1.5K | 93% | $19.99 | |
| $499.5K | 1.4K | 82% | $15.99 | |
| $198.8K | 1.5K | 95% | $6.99 | |
| $68.4K | 267 | 80% | $7.49 |
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 11/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Astonishing aesthetic.
Realized I hate horror games because of how arbitrarily irritating they are. Trying to put in a pass code into a terminal. Got to 3 numbers. Hit a robot with the stun gun and I was running past even though he was sparking stunned he grabbed me and killed me. Just plain annoying. Sometimes he throws you sometimes he kills you. No healthbar. There's an arbitrariness about horror games I can't stand.
Routine is a solid and unnerving experience. The beginning couldn't prepare me for the later portions. Incredible sound, environment and prop design paired with solid voice-acting (albeit too little dialogue). A semi-solid premise that can be at times a little confusing, but fun to explore. Wish we got a little more I.C. but oh well. 4/5 Story 5/5 Props and environments 6/5 sound design. A worthwhile purchase for any horror buffs, especially on sale. Give it a try.
[h1] 9/10 [/h1] This game knows exactly how to build tension. It also ranks among the very best when it comes to sound design. There is also not much hand-holding when it comes to puzzles, which deepens the sense of dread. Only two minor complaints: Noticeable image distortion while playing on 32:9 ultrawide & enemy AI can be easily avoided through the tunnels.
This game has insane sound design, atmosphere and visuals that chill you to the bone. The no hand holding really forces you to look at your surroundings to solve problems and everytime you feel stuck and close to looking up a walkthrough, you realize you're actually dumb and didn't look closely enough what to do and it's insanely rewarding everytime. If you're someone who doesn't enjoy thinking for more than 2 minutes on what to do, I don't recommend this game. My one and only gripe is it's length, I just wish there was ONE more section, just a tiny bit more. If I wasn't scared to death I could've maybe finished it under roughly 4 hours. Because this game is so cool and brilliant it really just makes you yearn for more which bummed me out when I was done.
One of the most unintuitive games ever made and I played original monkey island back in a days and I love the system shock and alien isolation. Graphics are ok but the fish eye effect is nauseating. You can switch it off via mods which is especially a must do for VR. It’s not alien isolation as there’s no map nor anything helping you in a maze also enemies are pretty dumb. Switching modules is a bit annoying, using a flashlight is a pain which is particularly annoying given how dark this game is and why am I not able to shoot while crouching? You can have flashlight but only if you aim so no running when it’s actually needed. The biggest puzzle requires the mechanic that the game is teaching you NOT to use for the whole duration of several hours prior. It’s dumb, the whole experience is just a massive pain. I don’t like the hand holding one bit but this is the complete opposite end of a spectrum with very little environmental clues of what to do and how to progress next. It’s a half baked product by the team that have no experience in delivering a smooth gameplay. If I could give it a neutral I would but it’s hard to recommend it in the current state. And you know what were the coolest moments in AI and SS? That you could see and feel the space. Here you are on the moon but see it just at the beginning through 2 windows and after that you might as well be at the bottom of the ocean or underground because nobody can tell otherwise. I can see the idea but execution of this game is pretty poor.
The most comfortable lunar base to be under immense psychological dread. Honestly the architecture and environment design is stunning, worth a good sitting and staring at. I found the gameplay varied enough for what this thing wants to accomplish. The most immersive horror experience I've had in a long while.
You can feel something playing it. Atmospheric.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.