
ROUTINE is a First Person Sci-Fi Horror set on an abandoned lunar base designed around an 80s vision of the future. Explore and investigate your surroundings as you survive against unknown threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Sep 10 → 11.57/day in the week after.
About

█ ROUTINE is a First Person Sci-Fi Horror title set on an abandoned lunar base designed around an 80s vision of the future.
Curious exploration turns into a need for survival when a lunar base goes completely quiet. Searching for answers puts you face to face with an enemy who is certain the main threat is you. Discoveries lead to deeper unknowns and the only way to go is forward. ▌
Note: ROUTINE offers no waypoint markers, finding your way is part of the experience. Slow down, observe your surroundings, explore carefully, and review data to uncover the path forward.
█ EXPLORE: Roam through contrasting sectors of the lunar base, from deteriorating living quarters and tram stations to an abandoned mall. ▌
█ OBSERVE: Investigate your surroundings and uncover crucial information to progress and piece together the events that unfolded before your arrival. ▌
█ IMMERSE: Full body awareness, diegetic audio, and minimal UI help create a gripping and atmospheric experience. ▌
█ OPERATE: Your Cosmonaut Assistance Tool (C.A.T.) is vital. Use it to access critical terminals, navigate the environment and identify clues. ▌
█ SURVIVE: Run, hide, or attempt to defend yourself against unknown threats using the C.A.T. as a last resort. ▌

Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 8.5Kreviews | 92% | — | $4.8M |
| $24.99 | 3.2Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1198 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If u love ♥♥♥♥♥♥♥♥ like an ark player then get this game!! Besides the absolute terror I had with this game the atmosphere was incredible. And the puzzles genuinely make u question urself if youre a dumbass or not because i was walking for hours looking to solve the puzzle when in reality i had to (SPOILER) [spoiler] look down [/spoiler]. 10/10 can only recommend
Эта игра даёт невероятное чувство погружения в процесс. Впервые за последние пару лет я смог почувствовать своё нежелание продолжать играть из-за страха. Ближе к концу игры, атмосфера становится слишком жуткой и реалистичной. Она стоит всех своих денег и времени.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 11/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a Puzzler
Супер!
Crazy to think this all started with three people in the 2010s Amazing come up story, Amazing story in the game, Excellent Unnerving Horror from start to finish I thought the first half of the game was thrilling, Was no prepared for the second half, perfectly executed
Очень атмосферная вещь, аналоговая ретро картинка в сочетании с превосходной технологичной эстетикой. Незабываемый душевный и психологический опыт, спасибо вам большое)
Um jogo com artes visuais de tirar o fôlego, fácil top 10 em qualidade. A ambientação é incrível, e os efeitos visuais com aquela estética anos 80 me conquistaram completamente. As mecânicas também são incríveis, principalmente a do C.A.T, que dá um toque especial e diferente para a jogabilidade. Tenho até inveja de quem ainda não jogou — queria poder sentir a experiência de novo como se fosse a primeira vez. Sem dúvida, um dos melhores jogos que já joguei. Recomendo demais!
I shidded.
SF호러가 요즘 하고 싶었는데..간만에 잼있게 했습니다. 다만 퍼즐이 좀 어려워서 중간 중간에 공략을 보고 진행해야 했습니다. 그리고 ,마지막 엔딩이 먼가 개운하지 않았습니다. 개체 A와 대결을 통해 결말을 지을줄 알았는데 그냥 끝나는거 같아서 허무했습니다. 마지막에 RE-BIRTH로 끝났으니 ROUTINE 2가 있겠죠? 2가 나온다면 그땐 슈팅도 가능했으면 좋겠습니다. CAT하나로 이리저리 뛰어 다니려니 너무 힘들었습니다.
This is NOT like other horror games. - Immersion = 100% - Original concept - Jump scares are not predictable - Design is beautiful - Liminal atmosphere - Lighting is insane and also operates as a directional queue - No HUD was genius - Puzzles are creative - Movement is intuitive and unique - Soundtrack is shockingly adept Honestly, the game was absolutely fantastic. It was a joy to play. It was terrifying while offering an interesting story. It was original and the graphics are mind blowing. This game does not hold your hand step-by-step. You actually have to think and that is REFRESHING. I am shocked that I haven't heard about this game before I played it because it's top tier. Worth every single penny.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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