
ROUTINE is a First Person Sci-Fi Horror set on an abandoned lunar base designed around an 80s vision of the future. Explore and investigate your surroundings as you survive against unknown threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Sep 10 → 11.57/day in the week after.
About

█ ROUTINE is a First Person Sci-Fi Horror title set on an abandoned lunar base designed around an 80s vision of the future.
Curious exploration turns into a need for survival when a lunar base goes completely quiet. Searching for answers puts you face to face with an enemy who is certain the main threat is you. Discoveries lead to deeper unknowns and the only way to go is forward. ▌
Note: ROUTINE offers no waypoint markers, finding your way is part of the experience. Slow down, observe your surroundings, explore carefully, and review data to uncover the path forward.
█ EXPLORE: Roam through contrasting sectors of the lunar base, from deteriorating living quarters and tram stations to an abandoned mall. ▌
█ OBSERVE: Investigate your surroundings and uncover crucial information to progress and piece together the events that unfolded before your arrival. ▌
█ IMMERSE: Full body awareness, diegetic audio, and minimal UI help create a gripping and atmospheric experience. ▌
█ OPERATE: Your Cosmonaut Assistance Tool (C.A.T.) is vital. Use it to access critical terminals, navigate the environment and identify clues. ▌
█ SURVIVE: Run, hide, or attempt to defend yourself against unknown threats using the C.A.T. as a last resort. ▌

Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 8.5Kreviews | 92% | — | $4.8M |
| $24.99 | 3.2Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1198 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really liked the game, the atmosphere is fantastic. I am recommending it reluctantly though, finished it in just under 8 hours and there is no new game value. Buy it on sale only.
You should give it a run through if cosmological horror and immersive experiences are your thing.
i sht myself
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 11/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fantastic horror game, one of the few where I had to put it down a couple of times because I got so scared. The story is mysterious and haunting. However the ending was tragically beautiful. Great game def pick it up.
Did the movement 'tutorial', it then printed my ID and tossed it under the machine. Spent ages fumbling around in frustration trying to reach it with no success. Ridiculous. Quit. Uninstalled. Refunded.
It is a game. That is for sure. Great sound design, cool mechanics. Story progression was a bit of pain to figure out, but ultimately rewarding. Story... I dunno make your own theory. 8/10, Very good.
Si buscas un juego de terror que de verdad de miedo compra Routine, vale cada centimo, espero en el futuro se pueda llegar a añadir algun DLC
Thank you devs for this great game. Immersion is unbelievable and the C.A.T is a great idea!
Interesting mechanics. My favorite location was Lunar Surface due this alone I leave positive review. But overlay game borred me after ~2 hour and I push refunded. Perfomace was stable 60 on my PC Vsynch lock 1440P Native Max settings . GPU ~ power draw ~100W.
The game crafts an (initially) impressively oppressive atmosphere on a retro-futuristic lunar base, but its terror quickly evaporates into a frustratingly flawed survival horror experience. Ineffective Monster Design: The terrifying build-up completely falls apart upon seeing Entity B, the monster. The creature model is low-quality, visually goofy, and frequently ruined by glitchy AI, instantly shifting the tone from cosmic horror to unintentional comedy. Trivialized Threat & Abundant Resources: Horror dies the moment you realize you can easily outrun every single threat in the game. Coupled with battery packs scattered everywhere (your main ammo/interaction resource), you never face true resource scarcity or real panic. SPOILER SPOILER SPOILER - SKIP AHEAD FOR NO SPOILERS Nonsensical Narrative: The story relies on a cheap, unearned "you were mind-controlled the whole time" twist. It makes zero sense for the protagonist (who is an Isaac Clark space engineer-type of guy) and his free will to be overridden when you spend the entire game actively reading logs, listening to tapes, and learning exactly how the EL9 fungal spores manipulate the mind. END SPOILER END SPOILER END SPOILER - SAFE TO READ NOW By prioritizing an unavoidable and unearned trope-heavy ending over logical player agency and competent stealth and horror mechanics, Routine trades true psychological horror for a predictable, poorly paced walking simulator. It does look amazing though, and except for one or two areas, runs flawlessly. Oh and the game is really really short, doesn't bother me but buyer beware. This is basically Alien Isolation but with a terrible story, very bad horror gameplay and a monster that both visually and mechanically inspires zero fear. Oh and there are also a few jump scares that are just...so bad. Like terribad. Graphics & Performance - 8.5/10 Gameplay - 3/10 Audio - 6/10 Story - 1/10 Overall Score - 4.6 Visually impressive game, and very well crafted environments / settings, but a failure in all other regards. The fact that this game has such a high rating makes the reality of low expectations and easily satisfied audiences painfully abundant.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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