
A thrilling Western adventure in the alternate 19th century world of Lamplight City! Embark on a harrowing journey across the frontier with Harley Leger and her ragtag posse, encountering bandits, rebels, visionaries, eccentrics, and many more friends and foes on your quest for fame and riches.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


It's been several years since Harley Leger left New Bretagne and headed west, hoping to leave the past behind and make her way as a freelance writer. After arriving in the sleepy border town of Rosewater, a seemingly trivial assignment for the local paper leads to the hunt for a missing man's fortune—and the story of the century.
Harley and her ragtag posse embark on a harrowing journey across Western Vespuccia, encountering bandits, rebels, visionaries, eccentrics, and many more friends and foes on their quest for fame and riches.

A thrilling treasure hunt with 5 travel companions. Choices matter, relationships with your companions affect the trajectory of the story.
Inventory is back, but logical, streamlined, and easy to use—no banging things together to see what sticks. Many situations have multiple solutions based on play style.
Randomized encounter storylets on your journey, with different situations and outcomes that depend on your previous choices and available resources.
Fully rotoscoped animations and cinematic closeups emphasize the action.
High resolution 1280x720 graphics (yes, that's 720p!)
Full music score by Lamplight City composer Mark Benis, featuring live instruments.
Meet over 60 characters, voiced by a star-studded cast of professional voice actors including Cissy Jones (Firewatch, Call of the Sea) Dave Fennoy (The Walking Dead) Roger Clark (Red Dead Redemption 2) and many more!
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 412reviews | 92% | — | $147.1K |
| $14.99−25% | 48ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a fantastic game in the style of the old Sierra and LucasArts point-and-click adventure games (such as King's Quest, Conquests of the Longbow, Monkey Island, etc). The artwork, animation, and music are superb. The game's story is interesting and engaging. The puzzles are interesting, and have logical solutions, and often have mutliple solutions (sometimes hilarious solutions). The game gives you plenty to explore without ever feeling tedious. It is a real joy to play, and I can't recommend it highly enough!
[b]Base Game - 8/10[/b] Rosewater is a high-quality point & click adventure game with an interesting plot, voiced dialogs, and carefully drawn world and characters. I would say the game is more like a road movie (but a game) with a little bit of science fiction. Based on trailer featuring the non-stop action scenes with dramatic music on top, I was expecting a western full of wild west adventures. Nevertheless, I liked the game as it encourages kindness and depicts a story in which characters are ready to help people they meet. [b]Achievements - 8/10[/b] Be prepared for multiple playthroughs with a lot of saving into different slots. Luckily game provides unlimited number of save slots and allows giving a custom name for each of them. Some achievements require maintaining lower or higher relationships with your companions. Relationships are maintained by interacting with companions and making choices. This affects the plot and consequently the achievements you earn. Probably one of the hardest achievements is the Magnificent Six achievement that requires maintaining the high relationship status with every companion throughout the game. But I made things easier for you and released a guide for this achievement ;) One more thing to note is that there is a target skill-based achievement in which you need to win a shooting contest with your first try. At first, I started to play the game on the Steam Deck, but then I had to switch to mouse as it was nearly impossible to target with a controller. But frankly speaking, for me it was hard to complete it even with a mouse :D
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wonderful classic point and click adventure - but many riddles have more than one solution, your companions can like you or not, which also changes things, and some encounters you will have are randomised so you won't see everything on one playthrough. A must play for adventure fans. Also nice music and very well done voice acting.
Of the tail of Lamplight City, Grundislav Games makes another banger. This is my third review of an adventure game after my return to the genre after half a decade feeling exhausted with the genre. This one, despite differing visuals from Lamplight City that captured the love I had for Gabriel Knight. Grundislav takes a different route. Beckoning back to game's visuals like Outlaws and The Last Express. It took a bit to get use to the style, but after an hour or so of falling in love with the characters, it started to grow on me. The rotoscoped cutscenes, the exaggerated buildings from the american frontier. It all worked together beautifully. The story/gameplay, although being as point and clicky as it gets, captured everything I loved about Gold Rush and the classic Oregon Trail games. Sure, not technical as the latter, but the aspect of making your way across the frontier of alternative universe North America. From story set pieces, to vignettes of the lives of those on the great vast land of Vespuccia. It felt like a true western adventure that was willing to not fall into US propaganda. It all worked well, while choices felt like they mattered. Even some ingenious design decisions that manipulate how the narrative unfolds. The only downside was the first half hour of the game, feeling a tad basic. It could certainly turn some away before things really get interesting, but I promise, it does get A LOT better. What a great game. I would love to see more people experience this exciting game,. I hope to see more games set in this Lamplight world. Keep at it!
Western stories are a hit-and-miss deal for me, but Rosewater certainly feels like a great game. A classic point-and-click adventure, the narrative is at the forefront here. And the story of a group of people unrelated to each other in search of the fortune of an eccentric scientist just grabbed my attention and ran with it. Francisco Gonzales did a great job here, as is pretty much every Grundislav Games titles. A definite recommendation from me.
Rosewater is an excellent point-and-click game that's easily worth the cost. UPS: - A pleasant keep-it-moving pace. Only in the coda do we have any overlong dialogues. Until then, characters speak in brief sentences, and even those can be clicked through if the gamer gets impatient. The ability to double-click to quickly transition from one location to the next is also very welcome. - Act 2 is a string of mini-plots encountered on a thousand-mile journey. The brevity of those mysteries plus the keep-it-moving pace had me playing this game well into the night, thinking "I'll finish this mini-plot and log off," and soon after, "Okay, THIS mini-plot and then I'll log off." Addicting pace of play! - Solidly good characterization. While there is a touch of the stereotypical in the characters (just a touch, not a lot), none of them came off as implausible or poorly-voiced. - In the mini-plots, choices matter. The fates of the people you encounter on your journey depend on the gamer's choices. There were a couple moments where I had to actually pause and ponder potential outcomes before making a decision, and had to consciously remind myself that its just a game. Any game that can create that feeling in the gamer is excellent! - The overarching plot is reasonably interesting. This being forthrightly alternate history, the otherwise-implausible becomes easily believable within the setting, thus enabling a genuine feeling of suspense as the gamer wonders what's really afoot. - Excellent mood created by setting. After Acts 1 and 2 are in the Old West, when the action switches to El Presidio, I did feel the pleasant touch of relief being back in civilization, very similar to the feeling one gets after a weekend spent camping in the Sierras. For a mere game to create that same feeling is absolutely extraordinary! DOWNS: - While I enjoyed the mini-plots of Act 2 for their addictive pacing, I did notice that most of them are only veeery tangentially related to the main plot. I didn't mind, but I can see how other gamers might. - The puzzles are very easy, roughly on par with Elroy and the Aliens. This makes Rosewater perfect for gamers who are new to the genre, I didn't mind, but point-and-click connoisseurs who thrive on challenging puzzles might. CONCLUSION: I had a great time with Rosewater. It gave me my money's worth and satisfied my point-and-click craving. I'm now curious to try its predecessor, Lamplight City, and if a third installment in the series arrives, I will certainly be interested!
Terrible puzzles, uninspired story and the wokeness of all the characters is annoyong and frustrating.
A straightforward point and click set in an alternate western universe. Characters are memorable and the story is compelling. Puzzles are quite simple but its a worthy addition to the genre.
9/10. An excellent second venture into the land of Vespuccia. The narrative arc comes together beautifully and there is a juicy amount of companion dialogue that develops over time. The graphics are crisp, and the backgrounds are beautiful. I personally don't always love the rotoscoped animation but I don't find it degrades the game in a significant way. I could see how the pacing might be seen as slow or sluggish, but I actually found it to match what I would expect of a story that takes place while [spoiler] traveling across the rugged mid-west [/spoiler]. It wasn't clear which incidences or dialog choices would be consequential, for gameplay and/or NPC friendliness, and I was surprisingly okay with that: I found that in Lamplight City I would waffle over decisions for too long because it was clear that x choice would lead to y outcome--I'll admit that I usually would say that I'd prefer to know, so I can make the "right" choice, but not knowing allowed me to play more immersed. I will also admit that I got a liiiittle tired of dialogue around the 3/4 mark and would click through conversations rather than engage with the whole thing, especially when progressing meant I needed to talk to EVERYONE in the area multiple times, and that was a [i] drag [/i]. All in all, a very good game with wonderful stories, characters, voicing, art, environment, etc. [h3] It's evident Francisco Gonzalez et al are very passionate about creating their games, and I appreciate that. [/h3]
没有战斗的crpg+1 终于通关了,不是圆满结局也不会再开新周目,流程比预期的长太多,中间甚至差点弃坑,但一看进度都七七八八了还是不甘心浪费前面付出的时间精力。后期还嘎了一个队友,不知道是跟前期剧情分支选择有关还是跟好感度不够有关,懒得翻攻略了。队友无恋爱线,一开始对Phil和Jake并无好感,逐渐也被打动了,而且本作塑造最丰满的角色也是Jake,唯一不满的是小狗戏份太少了。 流程虽是线性但剧情是一条主线穿插多条支线的形式,有些支线可以跳过,除了拿额外道具赚钱外(到了El Presidio偌大个城市钱也无处花)跟主线基本无关,说好听是扩充世界观说难听是凑数的。如果把支线都过一遍会打乱主线节奏,导致主线推进很慢。大概理解作者想写的东西太多但堆在一起实在是繁冗又无聊,加上我又是断断续续在玩,久而久之探索欲就被耗光了。好在文本量够大质量也够硬还是全配音,打个好评吧。
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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