
Tackle thorny problems in this plant pushing puzzle game. Learn to maneuver like a cactus as you grow your way back to the desert!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Difficulty: ★★★★★★★☆☆☆ Quality: ★★★★★★★☆☆☆ A very cute game that fully explores an idea I haven't really seen elsewhere. For the most part excellent puzzle design, and I appreciate that they stopped at just [spoiler]3[/spoiler] worlds rather than trying to force uninteresting or contrived ideas into the game. I only have one complaint, but it's a pretty major one: for a significant number of puzzles, there's a giant state space, and I found just finagling to be a more reliable strategy than trying to either come up with ideas for what to do or logically eliminate things. I've played a few other puzzle games that fall into this trap - thankfully in this case it only happens in quite a small minority of puzzles (mostly optional ones that attempt to be hard), and beating the game was still well worth my time, just probably not 100% (which I didn't do).
Gets progressively worse
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Korean, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +5 more
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
pretty good! i'll list my gripes instead of my pros - no ultrawide resolution support - some of the levels feel extremely open, especially in the first world, and the amount of possibilities felt overwhelming - on the other hand, some of the levels felt extremely restrictive, and it felt like they could be loosened up a bit to focus on one specific "idea" rather than one specific "solution". perhaps these issues are specific to me and how my brain works. notably I had a really rough time visualizing the end results of certain moves when playing through the first world. It eventually got easier by the time I got to world 3 though.
Very good puzzle game! It takes a while to really understand how the rules of it work, but it's got a great amount of variety and doesn't outstay its welcome.
[spoiler]雪高難度マップのステージ5に行くまでの道[/spoiler]が一番苦しそうなのでここで行き詰ったら寝るか次行っていいと思います
Love the little cactus on its way to the desert planting other cacti. :3 (Don't think about the story too hard)
The pacing is far too slow — there are way too many puzzles on the main line. The game is way too large for what it is. The game has several ideas that are interesting in theory, but they result in annoying puzzles.
かわいい見た目で移動後の制約も強いのに何故か解けないパズルゲームです。 ぱっと見かわいいサボテンといっしょに砂漠を目指しましょう!
top ten deck games
Good game design.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $191K | 715 | 93% | $14.99 | |
| $17.7K | 59 | 100% | $9.99 | |
| $17.2K | 47 | 100% | $11.99 | |
| $3.9K | 57 | 96% | $2.99 | |
| $367 | 31 | 100% | $0.99 | |
| $181 | 13 | 77% | $0.55 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $52.5K | 63 | 70% | $19.99 | |
| $52.5K | 271 | 62% | $6.99 | |
| $52.5K |
| 5.1K |
| 41% |
| $0.99 |
| $52.5K | 332 | 60% | $9.99 |
| $52.5K | 271 | 81% | $6.99 |
| $52.5K | 143 | 48% | $14.99 |