
"Same encounter, different world." Moon is a young woman who lives an ordinary city life as an office worker. However, because she suffers from depression, she reacts and deals with things in a way that is very different from regular city folk.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 8 → 1.29/day in the week after.
About




Genres
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.39−60% | 908reviews | 76% | — | $64.8K |
| $9.99 | 48ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
每個人的人生經歷、日常喜好、抑鬱症狀都有所不同,可能不認同這遊戲,也可能有所共鳴。 個人評價: 操作簡潔、畫面精細,整體蠻不錯的。
Игра которая, не просто говорит о депрессии, но создаст вам депрессию. Ну ладно шутки шутками, но просто у вас могут возникнуть мысли, что а не есть ли она у вас. Моментами сидишь проходишь и думаешь, а и у меня такое было. Те самые мысли, те самые ситуации. Но вроде бы и не так все критично, но дает задуматься. На самом деле еще одна жизненная игра, которая показывает нам все риалы в нашей жизни. Особенно то что те самые счастливые люди, при нас могут быть одни, а потом с самим с собой они утопают в своих мыслях. Мы на самом деле не узнаем страдает ли человек депрессией, пока или он нам не скажет, или не станет показывать это. И мы не начнем понимать, что что-то тут не так стало. Игра и правда замечательная. Приятная рисовка, атмосфера. Дает нам много мыслей задуматься, понять как могут страдать люди. А сможем ли мы помочь и понять другого человека, это все зависит от нас и от нашей степени, небезразличия к другим людям. Если вы страдаете депрессией, пожалуйста поделитесь это с близкими, даже если очень сложно, преодолейте эту ступень и расскажите, или обратитесь к врачу. Не доводите себя до такого состояния, когда уже будет поздно.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 26 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese, Simplified Chinese, French, Indonesian, Russian, Portuguese - Brazil, Ukrainian, Turkish, Hungarian, Spanish - Latin America +1 more
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 80 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Room of Depression — короткая атмосферная инди-игра о человеке, переживающем депрессию. Если честно, игра оставила после себя ровно ноль эмоций. Все эпизоды какие-то невероятно короткие и скомканные, нет никакого погружения, даже ни о чем задуматься не захотелось. Всё это ещё и дополняет кривой перевод. Ну вот прошла я эпизод, и что? Ничего. Я прекрасно знакома с такой вещью, как депрессия, но данная игра вообще никаких чувств не вызывает. А незнающему человеку прохождение ничего и не даст. Опять же, погружения в само состояние нет абсолютно. На таком месте я бы в конце подумала только: «Хмм, ну и как бы ок, ладно».
El tema de meter como una parte de la ''salvación'' sea la religión queda bastante mmm y tal, no creo que sea buena idea enfocar tanto ese apartado, entiendo que mucha gente a conseguido un camino seguro con eso pero mostrarlo como la opción segura de mejorar mmm como que no, los otros apartados los habla como un poco básicos, al final el juego no quiere volverse como una síntesis super elaborada, es disfrutable pero poco más, al final creo que hablar de este tema es mejor cuando se habla con un poco de ocultación justo como es la depresión misma, pero esta excelente que exista media que hable de esto, ojala algún día dejara de ser un tabú
This game is how I found out I might have depression, and because of that, I can say that it's really good at what it sets out to do. Highly recommend!
O jogo traz uma proposta diferente. Por mais que não seja para todo mundo, ele proporciona uma boa mensagem e reflexão.
這是一款體驗憂鬱症患者內心的遊戲,我們扮演的是患有憂鬱症的上班族女孩Moon。 遊戲透過生活中那些看似平常的小事:例如起床、接電話、與人交流,讓我們真切地感受到在憂鬱症患者眼中,這些小事有多麼沉重和艱難。表面看似很好,內心卻積壓著複雜情緒。 遊戲並沒有告訴你「一切都會好起來」,也沒有強行給出一個完美的救贖。因為很多時候憂鬱症並不是單靠一句安慰就能真正被治癒的事。有些人表面看起來很正常、很平靜,甚至會笑著和別人聊天,但內心其實早已堆積了太多複雜情緒。而這種狀態某種程度上也像是現代許多人的縮影。我們每天都在努力生活著,會焦慮、敏感,總是在照顧他人的情緒,害怕成為他人的負擔,害怕承擔不了肩上的責任,害怕扮演不好自己的角色。 環境逼迫我們提升自己,提高效率,我們被社會推著無止境地進行機械式勞動。在這樣的風氣下,我們喪失了表達感受的機會,逐漸隱藏情緒,面對別人的關心,也只能像遊戲主角一樣,習慣性地回答一句:「我很好」 但很多時候,下班回到家只剩下空洞和疲憊。對很多事情失去新鮮感,日復一日地重複生活,開始懷疑人生、懷疑自己,看不見未來。 而我很喜歡這款遊戲的一點是它並沒有執著於「擺脫憂鬱」。 遊戲真正想傳達的反而是一種「學著與情緒共存」的態度。很感謝創作者能關注這個群體,讓更多人有機會理解憂鬱症患者的內心,因為我身邊其實也有一位朋友長期受到憂鬱症的困擾,所以玩這款遊戲時不免會想起她,也因此有了很多反思。 憂鬱症這件事讓我學到的是:在任何一段對話裡,我應該先問自己:對方現在的情緒是什麼?而不是一直想著,我要怎麼說才是對的。很多時候人需要的不是答案,而是有人願意理解他的感受。先接住情緒,再處理事情。這或許是我從這款遊戲,以及從與憂鬱症朋友相處的過程中,學到最重要的一課。
Não é um jogo que busca te entreter, e sim refletir. Em vários momentos, ele nos leva a fazer comparações entre personagens e cria a ilusão de que sabemos quem está bem e quem não está. Quando essa expectativa é quebrada, nos faz entender que ''as aparências enganam''. Enfim, achei a arte bem fofa, só fiquei triste por não conseguir tirar print da tela ;(
体験型アドベンチャーゲーム☆ うつ病の一例を体験して知る事が出来る、貴重なゲームです。 ゲーム内に簡単な診断テストもあるので、自分が当てはまるか確認もできます。 少しでもうつ病に対する理解者が増え、苦しんでいる人の手助けをすることが出来たら良いなって思います。
I played the game with 2 of my friends, each of ours review: L: Even for those who have no knowledge on the subject and have zero experience dealing with depression, the game, through the lens of a girl living her life while carrying all sorts of heavy emotions, conveys what it feels like to be in that state of mind and gives us an emphatic perspective on what happens along the way. Y: I enjoyed to play it with my friends, minimalistic art style and music. Somehow there is some (many) bugs in the game. L: I think it had a Good ('personal'..? dunno the right word for it..) message at the end there.. I already forgor the exact words but.. It was somethingy like.. how the 'dreams' helped the protagonist of the story to stay alive. And that sometimes simply living is incredible. It's not like.. hearing/reading those words would help every hooman who's suffering from depression.. Like the.. religious elements that were present in the game.. I think.. The message at the end (after the credits) was um.. heavily 'religious-coded'. It a well-made visual novel, (and just like L said) and I think gives a Good perspective of a depressed individual for other 'normal boring' hoomans to understand topics like mental health and depression.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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