
Paint the screen red and travel the cosmos in this bloodstained action adventure game! Witness the latest from Grasshopper Manufacture: the advent of ULTRA-VIOLENT SCIENCE FICTION!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
About ROMEO IS A DEAD MAN
Take control of the protagonist Romeo Stargazer in this third person singleplayer action adventure, split into various chapters. His story is both unpredictable and littered with intense battles, interspersed with side missions to suit the player's pace.
A story that transcends space-time
This game's story starts with space-time itself being shattered by a certain incident. Romeo, too, on the brink of life and death finds himself revived by a new kind of super technology. Thus he is recruited for the FBI's Space-Time Police as a special agent, and wanders the cosmos in search of criminals who've taken advantage of the situation at hand in an attempt to bring justice back to the universe. At the same time, he looks for clues concerning his missing girlfriend Juliet, and quickly comes to find both her disappearance and the destruction of space may be more linked than he thought. Donning the mask called Deadgear, what awaits Romeo at the edges of space-time?
Fight blood with blood
Romeo switches between swords and guns to fight. Wipe out the waves of enemies that stand in your path to give birth to a new kind of bloody action, and take down the fearsome space-time criminals that await. Absorb the blood of your enemies to unleash Romeo's special attack: Bloody Summer, capable of turning any situation around. Romeo's various weapons can be strengthened and altered as the story moves forward as he takes on even stronger enemies.
Grasshopper Manufacture's brand new title!
ROMEO IS A DEAD MAN is Grasshopper Manufacture's first brand new title in years! Players can expect a brand new unpredictable title that stands atop decades of experience!
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 2.2Kreviews | 88% | — | $3.1M |
| $49.99 | 1.8Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
HECK YES
Romeo is a Dead Man Romeo is a Jank Man Romeo is a Hype Man Romeo is a Gorgeous Man Romeo is a Difficult Man Romeo is a Cheese Man Romeo is a Peak Man Romeo is an Unfocused Man Romeo is a Flawed Man Romeo is a Good Man Kill the Past
Admittedly this game isn't for everybody. It's the same feeling I get when I play a Kojima games. "This is GENIUS...buuuut I probably won't recommend this to friends", I find myself saying quite often. Enter Suda51 and his bat-chit crazy games. I love them. They're easily some of my favorites. But I can remain objective enough to know that not a lot of people will be able to get thorough or see through the "jank". While I may not have any friends that would play this game, I'm writing this review for the person that this game would speak to. Did the trailer grab you at all? Did it seem interesting and you kinda wanna try it? I'd say it's a safe bet then that you'll enjoy it. There is a lot to love if you're a fellow weirdo that enjoys less than perfect gameplay. This is an A or maybe AA game. You can tell it doesn't have the best graphics, the deepest gameplay and it's not terribly long. But what you'll stay for is to experience a genuine work of art. Suda51 does a good job of making the weird feel like it belongs and wasn't put in JUST for the sake of being weird. The combat, while not Devil May Cry levels of action, is actually deeper than what you may initially have expected after messing around with the weapons. The combos and gun play is all par for the course, but each weapon has it's own weight and feel along with great looking attack animations and that's just as true for the guns. Between that and being able to call support from your bastards (actual name) there is enough flavor to keep things fun and interesting. I walk into a room, 2 dozen zombies start running my way, along with a fatty-boom-batty, and some bats. I pop my Tornado Bastard, whom ive recently leveled up to insane levels. The whole group is caught up in my whirlwind taking massive damage while being flung around like rag-dolls. I turn around and whip out my Shotgun and blast the bats in the face, then switch to my rocket launcher and take out Fat boy, then activate my Turret bastard to mop up, and then when it's all said and done, I pop a healing bastard when the fight is over. All your weapons are viable, it's all about what YOU feel comfortable with. I could have kept the Shotgun in hand, and blasted at the Fat Boys weak spots, but I decided a rocket launcher to the face was more fun, and quicker. The story is honestly interesting enough to keep you engaged the whole way through and I have genuinely enjoyed beating a level and getting to my ship and enjoying all the different ways to power up my character. The game does nothing for you, in a good way. You don't level up on your own, you play a mini-game and earn your power up. Same thing with upgrading bastards, nothing is done off-screen. You plant them, you merge them, you un-earth them if you want to upgrade them. There's a lesson in there somewhere. To conclude, if you have enjoyed Suda51's past work, then you'll feel right at home. If you're used to playing AAA games or F2P games, this may seem too odd and janky for you. There's at least a 2 hour window you can use to decide if you wanna keep with it or not. I am personally having an absolute blast with it and I find myself thinking about it often, even when not playing. It's why I love Suda51 games, they stick with you. So whip out that CC and grab yourself this game and see why god made plastic.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 5.3K | 98% | $23.99 | |
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| $3.1M | 5.3K | 89% | $29.99 | |
| $3.1M | 3.9K | 95% | $44.99 | |
| $3.1M | 2.9K | 58% | $39.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $3.4M | 8K | 90% | $19.99 | |
| $371 | 3 | 0% | $5.99 | |
| — | 0 | — | — | |
| $0 | 6 | 67% | Free | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Italian, Portuguese - Brazil*languages with full audio support
| $49.99 |
| 283ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 816 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
7/10 PS2 game (complimentary)
Suda51 knocked it out of the park this time. A beautiful culmination of style and substance that he has been struggling to find a balance between. Its killer 7 , ,killer is dead ,No more heroes , Back to the future with hints of Twin peaks all making a delicious curry of fiery creative fury
For the most part I had fun with the game but other times I just felt bored like in the subspace areas. i enjoyed the characters, I enjoyed the combat and even the weird story but I do have major gripes with this game. For example the subspace section I mentioned before because it's just puzzle solving with nothing happening and I hated how they were in every level of the game. I did like the bosses and their designs but some of them annoyed me such as the second and the boss. My biggest gripe with the game is the final level. I liked the concept of climbing a tower to reach a goal but holy crap there are enemies at literally ever corner! I especially hated those damn homing missile birds when climbed the ladders
There's about 20 minutes of cut scenes at the beginning, then as you finally get into the game, it interrupts you with a wall of text you have to read and dismiss every 2 seconds. Guys I appreciate the style, just let me play the damn game though
A fantastic SUDA51 game through and through, it's just a wild ride (that felt like it did drag a bit at some points) and no video game feels more video game to me than SUDA's video games, and this is a very fun one.
An acid trip disguised as a hack & slash video game. ROMEO IS UH… GEEKED OUT HIS MIND Update: Just got sucked up by the Last of the Famous Intergalactic Naked… I retract my previous statement and now see Romeo as quite a sober man. Jokes aside, great game. 8.75/10
...Much like Death Stranding, this artistic amalgam becomes incredibly hard to describe to someone that doesn’t already have some relatively deep familiarity with the artist’s previous work. Romeo is a Dead Man is an action game, that much is set in stone, but wobbles and wavers in its frame, rubber-banding between genres and tones between action setpieces. Within the span of an hour of the game, you’ll see it dip into pixel-art life sim, dating sim, cooking sim, you’ll be piloting the hub ship through space, playing an arcade game to increase your stats, reading comic book panels, navigating a nauseating horror hallway, solving meditation puzzles, and that’s only the surface of the experience. The quick shifts in art styles cannot be ignored here, as the visual design is maybe the primary avenue for Suda’s current punk taste, and here we see a much broader variety than ever before, maybe in any other game period. My jaw dropped at a clear homage to the art of Edward Gorey, someone I would never have guessed was on Suda’s radar, at one point he returns to mech anime with a fully animated cutscene, much like NMH3 he includes a surreal animated music video from avant-garde artist Kenichiro Mizuno, and of course pairs every new locale and narrative peak with commissioned songs that are all absolute hits, including Luby Sparks, Nobuaki Kaneko, BLYY, and Cody Carpenter. Suda continues to raise the bar by allowing his collaborators full artistic freedom over their contributions, which results in every piece feeling like a portfolio in and of itself, and becomes a caveat whenever expressing any and all flaws inherent to the actual game as it occurs to you.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.