
Romancing SaGa -Minstrel Song- returns as a stunning remastered edition, with new gameplay elements and quality of life features! Get ready for an even deeper story and an even more thrilling adventure!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 389reviews | 85% | — | $178.5K |
| $12.49−50% | 897ratings | 93% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Definitely recommended for the gameplay and party-building, but I also recommend using guides to see which quests are available and where to upgrade your classes and avoiding encounters with only 1-2 enemies unless they look strong (you can either use smoke bombs which can be refreshed at big town inns, or simply retreat), the way this game works is that you obtain skills from attacking strong enough enemies and it has a time system which progresses as you do battles, meaning you want to do as few "useless" battles as possible.
プレーヤーの視点がマップの構造に応じてグルグル回る割ため、移動で思った方向に進まない。街中は我慢できるが、ダンジョンで敵をよけながら、とすると大変辛くなる。特に砂漠の遺跡で3D酔いして気分が悪くなった。 3D酔いする人には勧められない。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
| $12.49−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
当時PS2の時にやりきれなかったことがこのリマスターで満足するまでできて満足です。 倍速等のシステムにより、PS2時代よりかなり快適にプレイできると思います。戦闘システムなどはロマサガが初めての人には難しく感じるかもしれませんが、大変やり込みがいのあるゲームですのでおすすめです!
15块还要啥自行车
杂操的鬼子游戏, 在中国卖, 还没有中文。 就跟在中国卖逼的日本骚娘们儿一样。
昔は面白かった 今は…カメラの挙動に脳が耐えられませんでした これなんとかならなかったのか、むしろ若いころはよくこれに耐えていたものだ…
〇初見なのに知っているネタ帳 騎士ではありませんが、 レビューして宜しいかしら? SFCで出たロマサガ1をPS2でリメイク …したものの一部調整 リマスター品 戦闘で[b]勝利[/b]する度に進行度が増え それによりイベント出たり消えたりー 最終的にラスボス出て倒すのが目的な WP/JPの代わりにターン回復のBPと 武器毎の耐久度消費する戦闘システム 独特の頭身とゲームらしからぬボイス 戦闘による技習得やステータス向上 キャラ勧誘や会話で目的地発見など 独自性の高いクセが賛否両論な点です あと固定カメラぐるぐるします つらい (マップ移動後 来た道によく戻る 初見は最初こそ進行度急速に進みがちで ボス戦厳しく一見詰んでいそうになるものの オート クイック どこでもセーブの手厚さに 進行度50%あたりからシステムに慣れ 増えたステータスと期限のない一部イベ 進行度頭打ちの後は戦闘し放題なのもあり ラスボス撃破できるぐらいなりますの …そんな1週目は文字通りチュートリアル 知識と成長をもって新たな旅へ参りましょ またクリア後からは旅の途中であっても 引継ぎニューゲームできるようなる…ものの 個人的には 最初から使えても よかったやも
The definitive way to enjoy Romancing SaGa 1, by far.
I found this game frustrating. Not due to difficulty itself. But do to a horrid punishing system where you are actively punished for killing monsters and fighting by a hidden battle point system. Fight to much and your points go up and you lose quests, gear, and progression items. Then it limits how much you can run from a fight without a high cost. Then if you try to avoid fights that is limited also (sneak skills). THEN if you do get seen by monsters half of them run so fast you can not avoid them. So what this creates is a frustrating experience where instead of feeling good fighting you get frustrated. And that sucks because I love the glimmer skill unlock system. This game is a huge NO for me.
相当なスルメゲー
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $631.2K | 3.3K | 94% | $6.99 | |
| $626.7K | 3.4K | 92% | $6.74 | |
| $180.3K | 977 | 75% | $7.49 | |
| $387.4K | 376 | 76% | $49.99 | |
| — | 0 | — | — | |
| $14.7M | 23.6K | 88% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $178.4K | 451 | 81% | $9.99 | |
| $178.4K | 2.6K | 84% | $4.99 | |
| $178.7K | 784 | 89% | $10.39 | |
| $178.3K | 676 | 66% | $9.99 | |
| $178.2K | 3K | 88% | $3.99 | |
| $178.7K | 390 | 85% | $12.49 |