
Rollout Inline is a brand new Aggressive Inline game created by a solo dev who is passionate about the sport. This game aims to scratch the itch for those who have been craving a new, modern, and intuitive inline skating game!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Same day: best UK #42, worst US #100 · 3 markets collected
About

Rollout Inline is a brand new Aggressive Inline game created by a solo dev who is passionate about the sport. It aims to scratch the itch for those who have been craving a new, modern, and intuitive inline skating game!
Enjoy an immersive single-player experience that offers a simcade gameplay feel all about the sport of Aggressive Inline skating. Whether you are a real-life blader or someone who enjoys extreme sports games, this one is for you!
Rollout Inline is built for controllers. While the core gameplay, such as steering and spinning, is on the left stick and jumping on the right stick, grinds and cess slides are performed with dual-stick controls, with each stick representing each foot.
Riding, Grinding, Cess Slides, Free Spinning & Flipping, Air Grabs, Toe/Heel Rolls, Handplants, Physics/Momentum-based Movement, Ragdoll, Balancing Mechanics (Optional), Multiple Maps, Intuitive Controls, Replay Editor, Original in-game Music/Radio, Challenges, Progression System, Difficulty Settings.
This allows for a huge grind selection and all the creative freedom you could hope for while offering an intuitive gameplay feel! Alternative controls for spinning can be set up in the settings, unlocking even more control and freedom of movement for your skater!
Customize your character and skates in the in-game customization menu! Clothing items get unlocked by progressing in the game. You can freely customize your skates at any time - no unlocks needed!
Push your limits in various challenges and level up your maps while unlocking new clothing items to style your skater! Challenges will show up in every map, and once you complete a batch of challenges, your map level increases and a new set of challenges will appear, with each level increasing the difficulty! Challenges from an earlier level are always replayable.

Explore multiple maps with various challenges and features like massive gaps, long rails, vert ramps, pools, and more! 3 maps will be available on the day of the Early Access launch. 
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English**languages with full audio support
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yes....Just Yes.... Would love to be able to do 1080 california roll
Great beginnings. Not quite there yet.
Pretty on the rails for spins and flips but feels good and flows
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Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tolles Spiel!
Filled the void with an absolute gem. can't wait to see what else gets added over time but this is more than we could of asked for to start off with.
I've been excited for this game since seeing the trailer. This game is amazing! It's the video game version of a real sim of Rollerblading that was needed in this space. It's not a button mashing game filled with luck and absurd expectations of what Rollerblading is that we've seen in the past. This game sticks to reality at it's core being based in physics. Which takes skills and precise stick inputs to learn frame placement to land grinds and stack them for sick lines. The movement feels great, grind feels responsive, spins and grabs feel amazing. Rollout Inline has so much potential that I'm excited to see where this game goes from here. Pros: Realism, Controls, Physics, Graphics, Character model, Parks are the perfect size, Inlines are the perfect size not too small and not too bulky, landing tricks feel rewarding, controlling the style of how you rollerblade and land, and being able to capture clips with the different lenses settings is very great. Cons: Slow motion button being the left stick pressing in is a bit annoying when I accidently click while trying to hit a trick and it slows down throws things off a bit. The Editor mode when saving keyframes will kick back to the starting keyframe, and during challenges the character gets stuck and I have to restart it for it to work again. Other than those few cons that I know will eventually be fixed. I highly recommend this game, it's a load of fun once you get the hang of it and take the time to truly play the game. Once you understand the controls and the learning curve for tricks you'll have a ton of fun stacking clips, landing tricks, and even those moments where you're battling a trick and finally land the trick it feels rewarding. I can't wait to see this game get to it's full potential.
I am one of the few who learned to love the game On A Roll, and had become content thinking that was the last chance we would get at a blading game. On A Roll has a ton of bugs and things to not love, sure, but once I got the hang of the controls and added the maps others had made to work with the game, it actually became quite fun and the aesthetic/feel of the game was pretty nice, in my opinion. That being said, Rollout Inline, with this being the Early Access release, is already looking and feeling great. It already blows many aspects of a blading game out of the water compared to On A Roll, and it's only going to get better. I'm here for it. As for the gameplay, once I got the hang of my favorite grinds, I was loving working at doing them on every rail and ledge with more consistency while also putting together lines. It reminds me of when the original EA Skate came out on consoles and I had such a difficult time getting used to the dual joystick controls. It was really frustrating at first, but once I got the hang of it I could not stop playing, to this day. With this game, I recommend starting with the grind balance switched off so that you can focus on learning the grinds while also getting to enjoy not coming off objects really quick. Either way, I think this is going to be a very loved game for any blader who has wanted a good blading game. Thank you, dev, for all the time, energy, and money you've poured into making this a reality. I hope it pays off for both us and you. I cannot wait to see how much better it gets as you continue to work towards the finished product.
been waiting for a fully supported modern blading game. this is is just what i wanted, 10/10.
This game is every blader's dream, no more oppression from the skateboard warlords! Seriously, this game is so fun. It feels polished, even in early access. There are some weird bugs like missions starting you switch, or degrees over 1080 not being counted correct, but it is super playable and the controls only take ~10min to feel comfortable, BUY IT NOW
I believe that this game has some amazing potential. I say if you were really good at Rooftops&Alleys, you'll be very good at this. I will say the rag-dolling should be tweaked a little, and my final say is the spinning. It is very complex, but very rewarding. I just gotta give it some time and continue to pour some time into this.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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