
Rolling Sky is a ball running game that combines rhythm and fun.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Russian, Japanese, Simplified Chinese, Traditional Chinese, Dutch, Spanish - Latin America, Korean
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
当时头脑一热买了,结果发现手感稀烂 还是推荐大家去玩手机端的,关卡一直在更新,电脑端手感非常差
i love it actually this dosent update i kind of like it
Ein sehr gut gelungener Port der Handyversion. Macht Spaß und erinnert an die Kindheit, sehr nostalgisch. Ich kann die ganzen negativen Rezensionen hier nicht nachvollziehen. Man muss bedenken, dass es sich um ein ursprüngliches MobileGame handelt, also auf einer ganz anderen Struktur aufbaut als PC Spiele. Dass hier keine Next-Gen-Grafiken o.Ä. zum Einsatz kommen liegt ja auf der Hand. Und bei dem Preis kann man wirklich nichts sagen. Dies ist mitunter die einzige noch spielbare und bugfrei funktionierende Version des Ursprungsspiels, dazu wird hier komplett auf Werbung und Mikrotransaktionen verzichtet.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you ask the community, the game has huge potential to be a cool unique rhythm game, but sadly, this business is only in it for the money. They don't care about the fanbase nor the customer experience, they only care about money. It's disappointing that this game is the old 2016–2018 version of the original mobile game Rolling Sky, which the latest version has more than 100 to about 200 levels. This game costs 9€ and only has levels up to the first anniversary level, which has about 20 to 30-ish levels. On top of that, players in the review section (including me) complained about the controls, the sensitivity, constant left-click hold, and the level selector's scroll speed. They're just not well optimized. What really would save this game would be the following: 1. Just update the game when there is a new level out, just like on the mobile version. Having more levels/content to this game makes it more reasonable to spend 9€ or even 10 if it has to. 2. Keep the current infinite attempts and 6 hearts to review on the section which the player failed. Since this game does not have some kind of a "practice mode" like how geometry dash has, at least give the 6 hearts still for free even after updating the game, if that would happen, which I think it won't ever happen. 3. Optimize the game. Such as adding more features to the settings to change how to control the ball, like active input or toggle input. Add a quick level selector. Get rid of the slow scrolling main menu to select a level. Fix the sensitivity settings. Dont make it preset, make it a slider instead where the player can choose the value to their own preference and fix the X-axis ball movement being an easing to smooth the gameplay. Let the player also toggle this or configure how much it should ease. 4. The Steam version does not allow ads, but many people are still waiting for the day you guys to remove the ads on the mobile version and make it international again. 5. Fix the game entirely. A better UI, a better way to select levels, better visuals (such as the backgrounds), and maybe also Hitbox, because sometimes I die to a laser when I'm in the air when the laser is on the ground, for example. That is a bug I discovered. 6. Changing the ball skins. I like the idea that some balls have a chance to get a shield or other abilities, but I think it would be cool if we would have abilities as some sort of a "ability upgrade", which you can activate on your main ball, and the ball skins would be just the way how the ball would look. Make it so that we can upgrade the abilities with gems or a new type of currency, which we can gain from beating levels, and it would be nice if the rewards would also depend on how many gems or crowns we collected, also maybe balancing the rewards on already completed levels. 7. As we speak about a new type of currency. Why not make it so that when we beat levels, we get coins, which we can use to either upgrade the abilities to higher up the chance to get a shield or fly ability up to a certain percentage, or with the coins, we can buy cosmetics (ball skins) or abilities like shield or fly from the store. Or even unlocking new levels, this would make the game have a big reason to grind and makes the players play the game more often. 8. As I spoke about, a practice mode would be cool for the players to understand a level better. If the difficulty is too much for them, then it would be still not a bad idea to implement a practice mode. Having speed control would also be a cherry on top! 9. Level Editor. This game really needs a big level editor. Which would be a great addition to the game. The reason why Geometry Dash isn't dead is because of its editor. So if Rolling Sky would have a better level editor, which should also be 3D instead of a 2D editor, with easy controls and event handlers, and many more features to make cool levels, would be a huge motivation to the fanbase to have more fun creating levels easily, as well as for the dev team. 10. Community Events. I saw a few community events on the official mobile version, but they don't really amaze the fanbase. It's much cooler if there would be a daily or weekly level from the community which also reward us with coins or more. maybe a currency to awaken abilities to extend its level cap and maybe unlocking it in the first place. I would like to express my gratitude to those who have taken the time to read my review. My intentions are pure, and I am dedicated to this game. It is unfortunate that the game is not in its best state, as it has the potential to be extraordinary. However, in its current state, it will not contribute to financial gain or sustain a robust community.I hope they take this feedback seriously because it will help fix these problems and make the game better. Kayrah~
it's a good game, i know that soon it is gonna get a new update
Such a simple concept yet done so well, one of my all time favorite games and pass times. I've played this game since i was 7, and after over a decade of this game being in my life, I have always loved it. So much so that I bought it on steam. Highly reccomend, has some of the best music for games, and does pose a real challenge. You will enjoy it.
무한볼 하고 무제한으로 스킨 낄수 있어서 좋음
手感跟狗屎没什么区别
스테이지 더 내라
just get the mobile version
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Players by region
Where this game's players are, estimated from review languages.
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