
Get ready to tilt and bounce your way through Rolled Out!, a marble-rolling game with charming characters and precise controls. All you need is one joystick to roll to the goal; with over 150 hand-crafted stages to tackle, there's always a new challenge around the corner!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've put 13+ hours into Rolled Out because I genuinely enjoyed it. The physics are nearly flawless, and the level design is very innovative. That being said, I can't recommend. Other than that, it's a broken, unfinished mess. Everyone else has said what's wrong with this game, so I'll just list what they need to add/fix before I can recommend it. - Make the menu work with joysticks (PSA: bind the D-pad to WASD. It will make navigating the menu much easier) - Make green and red goals give you extra points, there's no reason to go for them right now. - Remove Soap Bowl. It's not finished and endlessly respawns you, so all you can do is quit and restart. - Give Freeplay infinite lives and make it the default. - Split the 4 difficulties into 6 or 7. We don't need 109 stages in one mode. - Add thumbnails for stages in the menu. - Fix the clunky UI. I think it says a lot about the importance of good movement and stage design when a game is so half-baked, yet it's still extremely fun. But that doesn't excuse the state Rolled Out is currently in. I personally am going to keep playing it, but I don't recommend you do. Consider this my guilty pleasure.
Backed this. I think I got the special features or something. Idk. Never saw them or multiplayer. This is still being developed right? Dev didn't get bored with it I hope and just walk off with backer money. I'm removing this from my account regardless. Waste of money. I need to be smarter next time. Last time I played it was like playing a tech demo, not a game.
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game's dead. Screw devs who do this. Still not even half finished with no update in nearly 2 years.
I was extremely hyped for this game, and it's enjoyable as a fan of super monkey ball, however this game has been abandoned by the developers. Almost 2 years since the last update, and the developers have seemingly dropped off the face of the planet.
Fun game, but disappointed as a backer since it won't seem to leave early access, especially because it could use with some polish. Check out Monkeyed Ball by the same dev, solid mod of Super Monkey Ball 2. Don't spend your money on this unless it continues development, there's plenty of alternatives.
Its fun if you are really desperate for a monkey ball like that isnt monkey ball. Unfortunately seems like it will never leave EA though. Cute game with some fun to be had but whether its worth the money or not is debatable
game is ♥♥♥♥♥♥♥ DEAAAAAAAAD
I love the idea of this game. It's a wonderful spiritual successor to the original two Super Monkey Ball games, but it's development has been at a standstill for literally nearly 2 years (at the time of writing this review). It's heartbreaking to see a project like this that has so much potential to be so good just seemingly abandoned. Ultimately, the stages are really fun. The little animals you can play as are really cute, the announcer is very unique and the stages and music are very liminal yet calming. But, menus do not work as they should, controller support is very iffy, plenty of features that should've been in the game by now aren't, some stages (particularly bonus stages) just flat out won't have a proper goal set so you have to leave your runthrough in order to keep playing. Generally, I'm more sad than I am dissapointed. This game is so fun for what it is but it doesn't look like it's going to receive any more updates and that really sucks.
The standard difficulty is impossible to beat do to a level that is meant to be a bonus stage, just isn't set as one. It's been 3 years, and the developers still hasn't fixed this. Don't buy this, Just play Paperball instead.
tl;dr - Game plays very nicely, very faithful to the Gamecube Monkey Ball era, but abandoned project is abandoned project. Would be worth 50+% off, but sales do not happen. I was one of the earliest backers for this game, having access to the closed beta before it was open for purchase. I also, to my knowledge, was the first one to make an (admittedly super crappy) custom level, just to see if I could. I've grown up with Monkey Ball 1 & 2 since I was around 4. Their aim was primarily focused on making the physics engine as faithful as possible, and I believe they captured it very well. The gameplay is fluid, it's very satisfying and executed well. That being said, this game was revealed and run its course Early Access, with the promise of various expected features - A challenge mode, story mode, more levels, etc. Unfortunately, these updates (mostly) failed to follow through. The state Rolled Out is left in is more a state akin to a sandbox, a place to explore and experiment with the physics. Certainly a fun experience, especially if you already love the genre, but in the state it's left at I would not pay full price for it. In spirit of an abandoned project, a sale also Does Not Happen. Period. As it stands I would argue its current worth ranges from $5-10.
Players by region
Where this game's players are, estimated from review languages.
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