
Role of Hex is a real-time strategy game where you defend your hexagonal base from the dangers of the universe. Gather upgrades and unlock special buildings to survive this hostile land as endless waves of enemies approach. But be quick, time is ticking and the waves are getting bigger.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Enemies power up multiplicatively the player power up additively Compared to most games that means the longer time passes the more likely you are to lose depsite getting stronger. Evalution will change if this is fixed
Needs interface work but lots of fun. The buttons to build towers are the same size and shape as the towers themselves so it needs adjustment. also very easy to accidentally click an upgrade when it pops up mid-play (this happens several times each level) At first the balance seems like a mess but then you realize every level unfolds completely differently and what worked for one may not work on another. Except the artillery guns ("Juggernaut"?) - those are always OP :)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is very laggy. There are a lot of systems but they are poorly explained. Only one type of towers is vastly superior to all others, so the gameplay is very one-sided: just spam this tower mixed with some shields and that's all.
Ok what is happening early game is WAY too hard and late game is WAY to easy. Like who the hell thought it was a good idea to spawn a wyvern within the first 2 mins??????????? like ah yes the really fast, really tanky, hard hitting, area dmg and debuffer spawns and u just lose??????????????????????? TF??????????? Whats the counter play? is it crying? Cause that literally all you can do. This game was better when i played it like 1 year and a half ago and it has gotten SOOO much worse. Dont get from what i can tell the games balancing is only get more and more screwed as it goes on.
its a fun little TD rougelite. its fun, has some interesting progression. not bad.
Seemed fun for a while. Played it a few hours. The next time I went to start it up, it crashed when i clicked on the screen. Every-time. Unistalled. Reinstalled. Crash, same place.
A good tower defense game. Very replayable as there are so many builds you can do. Only issue is the late game lag.
Too grindy for absolutely no reason
I have played the game for 6 hours now and feel that the game lack the element of fun. One contributing factor is that it is very laggy for me. I don't have a high end gamer PC, but the reqs for the game should not be wild. i5-9400, 64 GB RAM, GTX 1650 4GB VRAM. It starts fine but it will in any level soon become quite laggy. Also I lack a sense of achievement. I will have powerups nomatter if I complete a level or not. There is good ideas in the game. And the lag issue I believe is something that could be dealt with. I think it would make the game tolerable. But fun? I doubt it. I paid ~5 € which was fine for what I have had out of it. The full price of 10 € is a bit too much in the current state.
Role of Hex Never finished so many games in 50 hours Never had so much fun per minute. (Not learning a game for 350 hours (Rim world) Not walking endlessly with slow boots.) Never fired so so many many shots per mouse click (not even in Total Annihilation) Not having to aim myself :) Never ever earned so much money >1$e46 Never had so many many upgrades (not even in Vampire Survivors) Still need more upgrades.. more .. more Need to upgrade my pc (that runs Cyberpunk on 3%) Need a single 9.5 ghz cpu core Never enjoyed playing an endgame with so much lag feedback for the dev: -I think there should be a details off function for a late end game. only run in helicopter mode or so. -the choices recycle button seems to take up one choice space .. need more real choices. Recycling feels like a downgrade. the tesla tower has no description yet the king sometimes doesn’t spawn in a reevaluated-reevaluated game more stats/details could be available when selecting a tower (like range speed etc etc) maybe some multi core cpu use :P Thanks, I enjoyed it. Every second, except the few seconds that lasted minutes because I wanted the final calculations to be done. Maybe keep on calculating when pausing, just to see the king go down. Recommended if you love tower defence, upgrades and quick games. Fun idea.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $123.2K | 266 | 78% | $19.99 | |
| $1.3K | 6 | 100% | $7.99 | |
| $363 | 3 | 100% | $4.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $4.99 | |
| — | 0 | — | — |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $29.4K | 236 | 43% | $4.99 | |
| $29.4K | 192 | 74% | $9.99 | |
| $29.4K | 114 | 96% | $8.99 | |
| $29.4K | 55 | 89% | $14.99 | |
| $29.4K | 99 | 83% | $14.99 | |
| $29.4K | 106 | 84% | $9.99 |