
Role of Hex is a real-time strategy game where you defend your hexagonal base from the dangers of the universe. Gather upgrades and unlock special buildings to survive this hostile land as endless waves of enemies approach. But be quick, time is ticking and the waves are getting bigger.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
While the gameplay loop is fun and pretty engaging, grinding for drops and such, it is horribly un-optimized, making it an absolute pain to play any games that go on longer than 12 minutes. That is with a serious gaming pc. If it was optimized, I would 100% recommend, but unfortunately, that isn't the case.
Got this game at launch and keep checking back to see if the lag problems have been addressed, but the short answer is no. Every round turns into an unplayable slideshow, and the further you progress the faster it will happen. Its a shame because the game is quite fun, but I feel pretty frustrated after playing even a single match. After so long in development and so many patches and updates that supposedly fixed or improved the causes of lag I have to say I see zero actual improvement in terms of gameplay experience.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great concept but hyper-aggressive scaling makes the game far too difficult to be enjoyable. This is further compounded by a lack of speed adjustment for grinding lower levels.
Game is basically unplayable past a certain point. Memory leaks make it drag to a stop more often than not. It hasn't seen an update in 6 months, and should probably be considered abandoned at this point.
Quite fun. However, it needs some major optimisation. It lags quite heavily late game
Imagine a game where the state of RNG was up to an RNG that depended on another RNG. Literally too much random sh** going on that makes missions take 2 minutes or 20. --- Edit: Played for a few more hours. I don't think the developer even played this game. It is so random that some missions you have to leave immediately. Scaling is horrible, extremely laggy (I have a high end gaming PC too), RNG for upgrades sucks the fun out of the game.
So close to being a thumbs up. I find the idea interesting but once you get far enough into it, it becomes a slog to grind for gear, souring the whole experience. The other big down side is errors that will crash your game and lag spikes.
Enemies power up multiplicatively the player power up additively Compared to most games that means the longer time passes the more likely you are to lose depsite getting stronger. Evalution will change if this is fixed
Awesome game, would recommend it to everyone
Presumably the point of a tower defense is (usually) to survive for as long as possible, but the game linearly drops FPS after about the first 10-15 minutes, it'd be okay if it stopped at a certain limit but it doesn't. 25-30 minutes in you'll be getting spammed with popups that the game has created lag logs, complete with annoying sounds and taking up a large part of the game screen. Eventually it's so bad that the game freezes entirely. This isn't a one-off on certain maps or something, it's for every map with every game mode with every play style, which makes me think that the dev might not actually be removing/unloading enemies after they die and visually disappear, or maybe something similar. You can see my specs for yourself, I comfortably run most games I own on high/ultra settings at 60+ FPS, including cyberpunk (with ray tracing disabled) so I think I should be overqualified to run something with the complexity of a flash game at a minimum of 10FPS on the lowest settings available
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $123.2K | 266 | 78% | $19.99 | |
| $1.3K | 6 | 100% | $7.99 | |
| $363 | 3 | 100% | $4.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $4.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.4K | 136 | 96% | $8.99 | |
| $29.4K | 192 | 74% | $9.99 | |
| $29.4K | 106 | 86% | $9.99 | |
| $29.4K | 106 | 95% | $9.99 | |
| $29.4K | 293 | 94% | $7.99 | |
| $29.4K | 117 | 94% | $9.99 |