
Rogue Girl is a roguelike game that will immerse you in an exciting adventure, where you will play as a beautiful devil girl called upon to fight an army of sinister zombies. Your path of progress depends on your decisions. Various types of enemies, random rooms, and skills.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 13 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its a solid game for its price its just past level 20 your getting no buffs i wish it would refill your health each level up also its endless but after awhile it looks the same just more enemies but for the price i paid for it its a good time waster for a good 7 hours, i feel bad for the main character though she stuck in a daedra dream of constent fighting and dying forever.
ce jeu est une blague : la hitbox de notre attaque est complètement foirée !!!!
[b] [/b]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Russian, Japanese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gute Grafik… die Steuerung ist alles andere als gut aber hat was zum Zeitvertreib…mal sehn was draus noch wird. A.B.
粪作,纯粪作,你要做的就是不停的砍怪,砍怪,拿属性加成,拿属性加成,既没有激动人心的黄色内容,也没有充满挑战性的怪物战斗场景,只有无穷无尽的小房间和无穷无尽的骷髅,非常,非常,非常无聊的作品。
Not sure if this game is gonna be updated again or not but, I got this game for its simple gameplay but procedural generation aspect. The problems I've run into mostly comes down to a very steep level progress with not enough grinding to be done inorder to handle the later rooms. You're stuck choosing between "upgrades" that hold sever downsides for what feels like little gain(+15% attack speed, but -15% attack damage as 1 example) and with very low "loot drop" chance(HP/XP) you start to get overwhelmed taking damage that overshoots your ability to regenerate nearly enough to even suffer through somehow. Especially once you run into Dogs and the 6 Armed Creatures at the same time, and without the regeneration perk(which only works on kills and gives a small bump to HP) it might be nearly impossible to progress much past the 10th room without dying a handful of times beforehand, and even once you do start to get better, it just gets to the point that enemies scale much higher than you do. Possible changes if the Dev(s) see this and do an update -Increased HP/XP drop from barrels(maybe a chance for a random perk?) -Lessen XP needed for a level/Make the perks gained stronger or more effective. Even just doing 1 of those could increase the survivability of each playthrough. -Increase the rooms needed to include stronger enemies. 1 game I got to floor 10 or 11 and went from 5-6 zombies, and a dog or 2, on the previous room, to having 5-6 zombies, 2-3 dogs, and 2 6 Armed Mutants the next room. The next game I played I got to room 12 before getting just 1 6 Armed Mutant, and then the next floor there were 2 and 3-4 dogs. So the random drop of overpowered/really fast enemies and small amount of health/perk gain, it makes it very hard to progress consistently. -Don't force lvl-up perks that force negative traits. I played a game where I leveled up, only to be presented with 3 options, all of which forced negative buffs. In a game that is already pretty hard, being forced into taking negative perks, like gaining 20% more health, but losing 40% of your stamina, or vice versa, having higher XP gain but 30% less health or something. Maybe the further you get, the more often you'll see 1-2 choices that offer a really good perk but comes with a downside, but when every 3 rooms you only get 1-2 good choices, or you're forced to choose between all bottom shelf options and you're on room 13 with half health and you know the next room is 2 big guys, 5 dogs, 7 zombies and every swing you take, you also take 8-10 damage(dogs will almost always land 1 hit if you aren't really quick, and if there is more than 1 dog/fast mob, you're taking more damage than you can reasonably heal from) -Add items possibly even if you only get 1-3 slots, add a few items, bandage or some sort of minor remedy, maybe a time capped power boost item, speed boost item. I think this game could offer a lot, its well built and good graphics, but overall its a brutal playthrough where it is right now, if you really want a game that'll make you struggle, this is something. But if this is a game that does get updated, I hope that some of the feedback I've read in other comments, and maybe even some from my own, would help to inspire what the update could look like, if one where to happen. Overall, it's cheap, it's something you can burn 15-30min on pretty easily, but it's not very gripping for a long term play, more just a here and there play.
感觉很糟糕,特别是控制和攻击。
It is Ok but it needs better balancing fast death and frust i hope it gets better.
[h1] This is a review from someone who is [b] NOT [/b] bad at the game (unlike many other reviews) [/h1] this game is quite fun. I just wish there were more enemy variants, and perhaps allowing the player to pick up duplicates of passives to make the game feel more "rogue like" with endless buffing. [h2] just for anyone reading these reviews. [/h2] the power ups DO impact a lot. if u dont think so youre bad theres plenty of healing, just dont get hit so often. every single enemy can be avoided. u can do a run without taking any damage if u figure out their attack patterns, u can litterally just walk past them to attack without taking damage. GG nerds.
Good Game to get 100% Achievement: it's really easy just play it! Useful to 100% Collector like me
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Players by region
Where this game's players are, estimated from review languages.
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