
Walk upon a new world and slay foes endangering it. Rogue : Genesia is an action rogue-lite game, where you fight relentless hordes consisting of hundreds and thousands of monsters, make your build, break the balance, defeat bosses and save one of the many worlds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 8 → 2.57/day in the week after.
About
Walk upon a new world and slay foes endangering it.
In this action rogue-lite, you play as Rog.
Master of all weapons, Rog can use anything to slay his numerous foes.
Kill, grow stronger, and kill some more!
You can choose which path Rog takes. Feel brave enough to take on a powerful foe, or would you prefer to rest at the shop? The choice is yours!
On this journey, you'll collect many unique and powerful artifacts that will greatly impact your game experience. Harness their power to help you on your quest!
Different avatars with different playstyles!
Do you prefer guns, swords or having an army of summons kill your enemies for you?
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 861 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
도파민으로 시작해 디톡스로 끝나는 게임. 10시간만 해도 미친듯한 화력과 절대 죽지 않고 프레임 단위로 적을 녹이는 빌드를 만들게 되며 재미를 붙여갈 때 쯤 불쾌한 로그 모드라는걸 해야 A급 이상 스테이지까지 갈수 있다. 로그 모드엔 불쾌한 난이도가 굉장히 많으며 흥미도 생기지 않는 느낌... 꾸준히 로그 모드를 하는게 아니라면 하다가 질려서 게임을 그만둘지도 모르는 게임이다. 생존자 모드가 있지만 사실상 일반적인 맵보다 지루하고 유물도 얻기 힘들어 빌드를 만들기까다로운 모드. 일정 이상의 게임을 즐기면 더 이상 손대지 않을 것 같다.. 아이템 해금도 불쾌한 부분들이 은근히 있음.
试了几个职业,后期都无法破怪物的防,一般第三关就打不动了,最强的也是第五关打不动,我玩的还是最简单模式,场外装备也是很不错的。这类游戏打怪不破防就是纯数值问题了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 24 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, German, Korean, Portuguese - Brazil, Japanese, Indonesian, Traditional Chinese, Russian
Hours played at review time, across 862 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
肉鸽模式选路线差异不大 重roll有bug 内容不变化
Excellent
good.
A well made Danamku. Funny and relaxing gameplay. But one thing is horrible made: The Forge The Inventory filter system is aweful.
One of the best Survivors-like I've played. Lots of options, skills, etc plus an upgrade system and equipment. Some of it is a little clunky - particularly the equipment - but this is a ton of fun.
재밌음
This game will hook you and wont let go! Solid Dev, and a ton of kick ass unlocks that make the game go bonkers!
垃圾游戏,打起来异常折磨,我站着不动怪物打不死我,但是我也很难打死他们,就算赢了也不爽,纯属浪费时间。 回复:当然是爬塔模式。你们根本没考虑过玩家疯狂加防御和回复的情况,一旦主加防御和回复,很容易出现和BOSS、精英怪僵持不下的局面。你们现在应该明白吸血鬼幸存者限制30分钟,土豆兄弟限制20波,且每波都限时的设计意图了吧,你们某些关卡的目标设定为击杀BOSS或者击杀若干怪物就是有问题的设计,至少还要加上一个倒计时才行。 罗格模式真是又臭又长,玩得很不耐烦。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $16.9K | 166 | 79% | $4.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $3.6M | 4.3K | 68% | $29.99 | |
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